Kitsune
Another non-native race brought to Tarana by the omniversal nexus. Renowned for both their wisdom and martial prowess, the kitsune are a race of fox-folk, attuned to the spirit world far more than any other race. They often find roles as Samurai or advisors to Wujan's human nobles. Kitsune have a focus on healing magic and have a strong sense of honor.
Great Deeds and Lessons
The Worth of a kitsune is often measured by their number of tails. At birth a kitsune has a single tail, but throughout their lives, they can develop more, each of which appear when a kitsune learns great wisdom or does a great deed, an act of honor or bravery, which a kitsune puts their life in danger for the good of others.Races of Kamigawa
Kitsune
ability score increase:
Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age:
Kitsune reach physical maturity at a similar rate to humans, but live much longer. They are still considered young at 100 years old, with an average lifespan of several centuries.
alignment:
Kitsune lean towards lawful alignments and more so towards good or neutral than evil.
Size:
Medium
speed:
Your base walking speed is 30 feet.
Languages:
You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
race features:
Darkvision. Much like the foxes with which you share several traits, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey. Keen Senses. You have proficiency in the Perception skill. Multiple Tails. You start with one tail at 1st level, and develop another tail each time you do a great or heroic deed. You can develop up to a maximum of 9 tails, including your original tail, and can only gain one tail every 2 levels. The deed or epiphany that accomplished this should be decided by the DM, and may include putting yourself in danger to save others or stop evil forces. You gain a benefit each time you develop a new tail. When you grow your 2nd, 4th, 6th, or 8th tail, you raise your Wisdom score by one. When you grow your 3rd tail, you learn to speak, write, and read Celestial. When you grow your 5th tail, you learn detect evil and good, which you can caste one per long rest. When you grow your 7th tail, you learn legend lore which you can cast once per long rest. When you grow your 9th tail, you can learn foresight, which you can caste one per long rest. Wisdom is your spellcasting modifier for these.
Darkvision. Much like the foxes with which you share several traits, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey. Keen Senses. You have proficiency in the Perception skill. Multiple Tails. You start with one tail at 1st level, and develop another tail each time you do a great or heroic deed. You can develop up to a maximum of 9 tails, including your original tail, and can only gain one tail every 2 levels. The deed or epiphany that accomplished this should be decided by the DM, and may include putting yourself in danger to save others or stop evil forces. You gain a benefit each time you develop a new tail. When you grow your 2nd, 4th, 6th, or 8th tail, you raise your Wisdom score by one. When you grow your 3rd tail, you learn to speak, write, and read Celestial. When you grow your 5th tail, you learn detect evil and good, which you can caste one per long rest. When you grow your 7th tail, you learn legend lore which you can cast once per long rest. When you grow your 9th tail, you can learn foresight, which you can caste one per long rest. Wisdom is your spellcasting modifier for these.
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