BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Khenra

Khenra are another non-native race in Tarana. Brought over from a desert world of pyramids and living gods. These Jackal-folk are zealous warriors who will not hesitate to pick up their swords and fight for glory. They have made their home in the Azerban Desert of Makhet, though some have taken to travelling the world.  

Plane Shift Amonkhet

Khenra

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) Choose three different +1
age: Khenra mature quickly, reaching adulthood in their early teens. Khenra initiates are usually the youngest in a crop, completing the trials by their late teens. Even without a violent death, they rarely live past 60.
alignment: Most khenra lean toward chaotic alignments. They have no particular inclination toward good or evil.
Size: Medium
speed: Your base walking speed is 35 feet
Languages: You can speak, read, and write Common and Khenra.
race features:
Khenra Weapon Training. You have proficiency with the khopesh (longsword), spear, and javelin.   Khenra Twins. If your twin is alive and you can see your twin, whenever you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. If your twin is dead (or if you were born without a twin), you can't be frightened.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!