Kamakiri
Nonnative to the world, the Kamakiri are a race of humanoids resembling mantises. They have taken up territories on the Continent of Wujanand are almost never seen unless they want to be.
Kamakiri
ability score increase:
Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age:
Kamakiri mature at the same rate humans do, although they reach adulthood at an earlier age.
alignment:
Most Kamakiri are neutral, living in harmony with the forests they inhabit.
Size:
Medium
speed:
Your base walking speed is 30 feet.
Languages:
You can speak, read, and write Common and one other language that you and your DM agree is appropriate for your character.
race features:
Armored Carapace. While you aren't wearing armor, your carapace gives you a base Armor Class of 13 + your Dexterity modifier. Darkvision. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey. Mirthful Leaps. Wheneveryou make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
Armored Carapace. While you aren't wearing armor, your carapace gives you a base Armor Class of 13 + your Dexterity modifier. Darkvision. You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of grey. Mirthful Leaps. Wheneveryou make a long or high jump, you can roll a d8 and add the number to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.
Average Height
Around five feet
Average Weight
Relatively lightweight
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