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Hadozee

A race of simianlike humanoids native to the islands around the continent of Awani, hadozee are often referred to as “winged deck apes.” It’s easy to see where they would come by such a moniker: they are covered in light brown fur, with a slightly stooped posture, a shaggy mane, and a fanged muzzle. And they have flaps of skin that hang beneath their arms that enable gliding, if not true flight. Because they’re also good climbers and balancers, hadozee are particularly suited for life aboard a ship sailing the seas of adventure.   Hadozee stand at about 5–1/2 to 6 feet tall, though they always seem slightly shorter due to their natural stooped posture. They tend to weigh between 200 and 250 pounds, most of that weight being solid muscle. Their eyes are black and glitter brightly, and their fur can range in color from a light tawny golden brown to a deep chocolate. Hadozee do not really need clothing due to their fur covering, though many who work aboard ships wear harnesses and belts for their tools and weapons. Hadozee generally have about the same lifespan as humans, though they are considered adults a little earlier.   Most fascinating of all, however, is a hadozee’s patagial flaps—flaps of skin between legs and arms, similar to those of a flying squirrel. With these patagia, the hadozee can launch herself into the air and glide for significant distances. It is not uncommon for hadozee in the rigging of ships not to bother climbing down, but simply throw themselves into the air and glide to another part of the ship.  

Astral Adventurer's Guide

Hadozee

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Hadozee reach adulthood at 35 years of age and can live to be as old as 110 years.
alignment: Hadozee have little room in their live for higher philosophies of morality and ethics. They simply wish to be left alone to do their work and enjoy their lives, and prefer to leave others alone to do the same. As a result hadozee tend tend towards neutral alignments,
Size: Medium
speed: Your base walking speed is 30 feet, you have a climbing speed equal to your walking speed.
Languages: You can speak, read, and write Common, Hadozee, and one other language that you and your DM agree is appropriate for your character
race features:
Dexterous Feet. As a bonus action, you can use your feet to manipulate an object, open or close a door or container, or pick up or set down a Tiny object.   Glide. When you fall at least 10 feet above the ground, you can use your reaction to extend your skin membranes to glide horizontally a number of feet equal to your walking speed, and you take 0 damage from the fall. You determine the direction of the glide.   Hadozee Dodge. The magic that runs in your veins heightens your natural defenses. When you take damage, you can use your reaction to roll a d6. Add your proficiency bonus to the number rolled, and reduce the damage you take by an amount equal to that total (minimum of 0 damage).   You can use this trait a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.

Civilization and Culture

Naming Traditions

Hadozee take great pride in the ships that they serve aboard, and will often incorporate part of that ship’s name into their own. Thus, Garsh, who has served aboard the Dream of the Night, might call himself Garsh Nightdream. This “ship-name” often binds hadozee together in ways that family or clan names do for other races—a hadozee who meets another hadozee who has served aboard the same ship feels more of a bond with that hadozee than with her own blood kin.   Male Names: Bansh, Darsh, Falth, Garsh, Grath, Groh, Harth, Krath, Marn, Polth.   Female Names: Bahasha, Bannithi, Dashi, Kalla, Kasha, Mara, Risha, Yasha, Yetha.   Ship-Names: The following names are examples of some ship-names known among hadozee, including (in parenthesis) the name of the ship they served aboard to get that name. When the name of the ship includes a term that denotes a woman, hadozee ship-names replace it with some form of “son” or “child” or “daughter,” indicating that they feel some kinship to the ship, as a child might to a mother. Hadozee don’t change their name for every ship that they serve aboard—the captain, crew, or adventure must be of such a quality as to inspire such a name change.   Dawnwarrior (The Dawn Warrior), Midnightchild (The Midnight Lady), Nightdream (The Dream of the Night), Pearldaughter (The Lady of the Pearl), Swiftson (The Swift Lady), Swordstorm (The Sword in the Storm), Wavedancer (The Wave Dancer).

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