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Bugbear

Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago and from out of the corner of your eye, they came to the Material Plane, urged to spread throughout the multiverse by the conquering god Maglubiyet. Centuries later, they still bear a fey gift for lurking just out of sight, and many of them have sneaked away from that god's influence.   They are long of limb and covered in coarse hair, with wedge-shaped ears and pointed teeth. Despite their formidable build, bugbears are quiet skulkers, thanks to a fey magic that allows them to hide in spaces seemingly too small for them.  

Volo's Guide to Monsters

Bugbear

ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Bugbears reach adulthood at age 16 nd live up to 80 years
alignment: Bugbears live on the fringes of society even in Darguun, where they value self-sufficiency and violence. They are generally chaotic, organizing in loose tribes under charismatic and powerful leaders.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Goblin.
Creature Type. You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.   Long-Limbed. When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Sneaky. You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.   Surprise Attack. If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn't taken a turn yet in the current combat.

Volo's Complete Subrace Handbook

Chameleon Bugbear

Through an evolutionary anomaly, magical crossbreeding experiment, or a curse of some god, some bugbears are somewhat reptillian, and can change their color like a chameleon. A chameleon bugbear looks much like a normal bugbear, excerpt for its long, prehensile tongue and it color changing hair and skin.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Bugbears reach adulthood at age 16 nd live up to 80 years
alignment: Bugbears live on the fringes of society even in Darguun, where they value self-sufficiency and violence. They are generally chaotic, organizing in loose tribes under charismatic and powerful leaders.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak read and write Common, and Goblin.
parent race: Bugbear
race features:
Creature Type. You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.   Color Shift. If you have moved 0 feet this turn, as a bonus action you may alter your colors to blend in to your surroundings. As long as you remain in place, or move slower than half your walking speed on each of your turns, you have advantage on Dexterity (Stealth) checks to hide in terrain that matches your color   Chameleon Tongue. You have a long reptilian tongue that allows you to grab and manipulate objects. You can use your tongue to interact with items up to 5 lbs as though it were a third hand. You cannot attack with the tongue.   Sneaky. You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.   Surprise Attack. If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn't taken a turn yet in the current combat.

Strangleclaw Bugbear

Bugbear that lack the long arm of their brethren are often born with powerful claws. These are the deadly Strangleclaw bugbears, barbaric and broad cheted, with more beastly looking features than most of their kin. Their claws are able to hold creatures by digging deep into their flesh. Strangeclaws are respected among their brethren, and often rise to the top to become the leaders of goblin and bugbear raiding parties.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Bugbears reach adulthood at age 16 nd live up to 80 years
alignment: Bugbears live on the fringes of society even in Darguun, where they value self-sufficiency and violence. They are generally chaotic, organizing in loose tribes under charismatic and powerful leaders.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Goblin.
parent race: Bugbear
race features:
Creature Type. You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.   Claws. Your sharp claws are natural weapons, which you can use to make unarmed strikes. If you hit with your claw, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Grasping Claw. While you are grappling a creature, you can use your bonus action to make a single unarmed strike with your claws against the grappled creature.   Additionally, if you surprise a creature and deal extra damage with your Surprise Attack trait, you can use your bonus action to make a special melee attack, a grapple, against that creature. If you succeed the grapple check, the grappled creature has disadvantage on attempts made to escape your grapple.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Sneaky. You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.   Surprise Attack. If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn't taken a turn yet in the current combat.

Volo's Complete Subrace Handbook

Worghest Bugbear

Descended from a barghest and a bugbear, worhests are extraordinarily rare, and are regared with fear and respect in the goblinoid tribes where they dwell. They possess the ability to change shape into a wild beast resembling a wild barghest or a wolf. These bugbears also retain their barghest parent's glowing eyes and ability to devour the life energy of slain foes.
ability score increase: Choose one of: (a) Choose any +2; choose any other +1 (b) choose three different +1
age: Bugbears reach adulthood at age 16 nd live up to 80 years
alignment: Bugbears live on the fringes of society even in Darguun, where they value self-sufficiency and violence. They are generally chaotic, organizing in loose tribes under charismatic and powerful leaders.
Size: Medium
speed: Your base walking speed is 30 feet.
Languages: You can speak, read, and write Common and Goblin.
parent race: Bugbear
race features:
Creature Type. You are a Humanoid. You are also considered a goblinoid for any prerequisite or effect that requires you to be a goblinoid.   Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.   Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.   Wolf Shape. You can use your action to polymorph into a medium wolf, or back into your true form. Your statistics are the same in each form, except your wolf form’s AC is equal to 10 + your Dexterity modifier. Any equipment you are wearing or carrying transforms with you, becoming part of your wolf form. Your corpse transforms back into your true form if you die while in your wolf shape.   While transformed, your sharp teeth become a natural weapon, which you can use to make unarmed strikes. If you hit with your bite you deal 2d4 piercing damage and if the target is large or smaller you can use your bonus action to force the creature to make a Dexterity saving throw or fall prone. The DC for this saving throw equals 8 + your Strength modifier + your proficiency bonus. You cannot speak or cast spells while transformed. The damage of your bite increases to 2d6 at 11th level.   Devour Essence. Once per day, when you are within 5 feet of a slain humanoid that has been dead for less than 1 minute, you can use your bonus action to feed upon the flesh and life essence of the creature. When you feed in this way you gain a number of temporary hit points equal to twice the creature's CR (minimum 1).   Sneaky. You are proficient in the Stealth skill. In addition, without squeezing, you can move through and stop in a space large enough for a Small creature.   Surprise Attack. If you hit a creature with an attack roll, the creature takes an extra 2d6 damage if it hasn't taken a turn yet in the current combat.

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