Nightfall Item in Tangia | World Anvil
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Nightfall

Nightfall appears to be a Chakram. It is made of a dark black metal and inlaid with gold. When grasping the crossbar, you can use a bonus action to snuff out a light source within 120 feet.   Nightfall is sentient and can speak, though he prefers to remain quiet. He also prefers dim light or darkness.  

Damage & Abilities

  Plus 1 to all attack rolls.   Thrown. 1d8 slashing, 1 d6 cold. (plus DEX mod)   Held. 1d6 slashing, 1d4 cold. (plus DEX or STR mod, users choice)   Return. While attuned, Nightfall will return when thrown. When a second attack is made (using bonus action, extra attack, etc.) the second catch on the same turn requires using your reaction.
The return ability is not available when in bright light or daylight.   Snuff out. Using your bonus action, you can cause Nightfall to snuff out one natural or magical light source within 120 feet. If the light source is created by a spell, it is dispelled.   Restoration. While holding this weapon, you can use your action to touch a willing creature (includes self) and restore 10 hit points. Once this ability has been used in this way it is not available again until a long rest.

Mechanics & Inner Workings


Desires: After assisting in the defeat and banishment of Yeenoghu, Nightfall desires to be feared by his foes.
If the wielder introduces a target to Nightfall, by name, add 1 d4 damage psychic the first time an attack is successful. (Once per target.)
If the wielder does not introduce him by name ("feel the wrath of my weapon"), or ever refers to him as a simple possession, the wielder takes 1d4 psychic damage. There is no limit to damage done by this effect.
  Senses: Hearing and darkvision out to a range of 120 feet.
  Languages: Can speak, read, and understand common, and it can communicate with its wielder telepathically. Its voice is gruff and masculine. When attuned, it knows every language of the person attuned to it.
Item type
Weapon, Other
Current Holder
Rarity
Unique, sentient
  • Sentient
  • INT 12 WIS 13 CHR 16
  • Personality
  • Prefers not to speak directly. When he does he is gruff and direct.
  • Prefers dim light or darkness.
  • Ideal: To be feared by all foes.

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