Klark Daemon Character in Tales of Galorian | World Anvil

Klark Daemon

Klark Daemon

His name is Klark Daemon. Preferring to go by his last name. Daemon is learned in the Arcane arts of Transmutation, dabbling in Enchantments and the odd Evocation spells. But has taken to looking for aid in the Divine to keep those he cares about safe and unharmed. Using both he takes to the field as a Mystic Theurge.

Physical Description

General Physical Condition

Slender and built for book reading. You won't see him carrying around a greatsword.

Identifying Characteristics

A Red and black mask cover the left side of his face.

Apparel & Accessories

A silver staff can always be seen in his hand or on his person in some shape or form.

Mental characteristics

Personal history

Klark grew up outside of Trunau in the neighboring forests two-hundred, and eighty-six years ago. He had a knack for the arcane and took to it with an excitement his parents hadn't seen in him before. He used his magical prowess to aid his peers and eventually was taken as an apprentice under the wings of an accomplished Wizard in the clan.   When he had reached maturity, he had grown accustomed to the company of a beautiful girl named Meenah. Romance flourished. Running his fingers through her white hair was his favorite thing to do. When taken as a wizards apprentice, she bought him his favorite gift. A silver staff. "All wizards need a magical staff!" She proclaimed.   Months went by under the tutelage, when he was tasked with finding some components in the woods for a new spell. On his quest he came across a foul plan of a raiding Orc party. The clan was formidable in battle and it wouldn't have been a huge problem. Until he noticed they weren't prepared for a fight. Instead they brought forth torches, and other fire implements. Encircling his village in flames.   He raced back to alert his village, but one miss step lead to a hard knock to the head. Only waking up to the pain of fire devouring his face. He doused the flames and found himself cut off from his village in the flames. Taking refuge in a nearby cave he hid, waiting out the fire.   When the flames had eaten their fill of the forest, Klark returned to his village. A heaping pile of ashy rubble was all that was left for him when he returned. The bodies burned beyond recognition. He vowed to never falter again when he could save someone. And on that day, even with the clouds of smoke, littering the sky above. The sun pierced through the smoky veil and lit his path to the nearby city of Trunau.

Gender Identity

Male

Sexuality

Heterosexual.

Accomplishments & Achievements

Creating his own unique spell. An illusory spell that will stop a foe in their tracks. Striving to test out more spells.

Personality Characteristics

Motivation

Stop villains where he can. When he can't, save lives. One innocent life at the cost of justice, is too high of a price.

Social

Mannerisms

While his words are filled with truth and care, the tone that carries it tends to be off putting.

Speaks with good intentions, though his words come off toneless. Half his face covered with a red mask contrasted by black curling lines. Uses his magic to aid the party and harm those that'd hurt his friends, while using the divine to heal them.

View Character Profile
Alignment
True Neutral
Children
Gender
Male
Eyes
Brown /w Green highlights
Hair
Dyed White
Height
5'10
Weight
170 lbs
Known Languages
Abyssal, Common, Draconic, Dwarven, Elven, Giant, Goblin, Infernal, Orc, Sylvan, Thassilonian

A true failure
29th of Abadius

I have failed my friends. This Tomb is beyond filled with dangers and I didn't prepare for this.   Dredoc was ambushed by some undead abomination. A headless Svarthurim attacked. As it advanced on us, two more undead decrepit frost giants shambled out of the darkness. They did a real number on Giggety, thankfully before the battle ended I was able to save her life. But it made so I could only save hers. We managed to outlast the undead, but it seems the racket of my spells brought a third party to this battle.   A frost worm managed to wiggle its way through this old mountain and reach us. Zaxel was able to house it behind a barrier of blades for a time. But it escaped. I tried to warn the party to not kill it and that we needed to retreat, but it fell on deaf ears. With them not listening I prepared a spell to remove myself from the battle. I managed to take Giggety with me, but not before she let loose a volley of arrows at the beast.   She slapped me. I can still feel the sting in my cheek. We heard the explosion from the worm go off. Giggetys run off to help them. I just hope they're still alive.   What would you have done? Would you have fought harder for everyone's safety? Or did I do the right thing? I just hope I can salvage this.

I want my Mummy
29th of Abadius

We're definitely not having an easy time of getting through this tomb. Multiple traps have been set for us. We've also been pulled into old traps. I'm going to find the trigger for that damn freeze trap and dispel it. I've had enough of being frozen solid. We stumbled into a trap where Varr'os nearly died to a horrific monstrosity.   I nearly succumbed to two frost giants that had been taken with necromancy. Seems they'd been dead for awhile. Turning to ash almost instantaneously. Something dark and horrifying is in here. I guess it was too much to hope that Urgathoas' reach didn't pervade this tomb. Her priests are strong with their creations. I can only hope Sarenrae will help see me through this.   My mind is befouled by some thoughts. Figimon, is a threat on my focus. I need to find a way to remove him from my thoughts.

The Red Snow
28th of Abadius, 4716

We barely managed to survive. I can't believe it, I prepared for it but I still found my will shattered at the presence of a bloody Red Dragon. It's been a hectic couple of hours. We helped seize the Duergar's equipment from a Frost Giant. Which sent us on a mission to destroy the last pillar of hope these giants had. Their herssir, Gregganor I believe currently keeping a strong grip on the camps morale. Though it seems a thread attached itself between the herssir and our ally Ranfearg. I was hesitant to follow the Wolves demands, but was left overturned by the Guardians own will. They seemed to teleport out of the Longhouse before we were able to end his life.   That's when Dredoc found the infiltrator. A Red Dragon, disguised to be one of the slaves. Zaxel was the deciding vote in provoking the Dragons fury when he dispelled the arcane magic it was under. That spelled the end for our time in the longhouse. I was barely able to get us out of there. I was alerted to the possibility of danger that would befall the very people I promised to save. That possibility was more akin to fact when I felt the sense of dread and failure coming from the Frost Giant I had turned into my thrall.   The blessings of Sarenrae healed my burns, but the scars remain. Though the scars of my actions will pervade my mind for the rest of my days. The very people I promised sanctuary now lay dead at my feet. I told them no harm would come to them. I lied to them. Their blood is on my hands. Unfortunately the giants gave me no time to mourn my actions. When we arrived at the pens, the Giants tasked with guarding the pens seem to have had their last ounce of displeasure, deciding it was in their best interest to take some of the slaves as their own. We managed to save those that remained.   I now sit across from my Frost Giant and those that have died because of my actions. I shall pray to Sarenrae, hope that she may speak to the Queen of Graves in an effort to expedite their path to their final resting place.   I hope it was painless.   How could I have sent them here?

Grinding down the Gristmill
28th of Abadius, 4716

Today we're to go into the Gristmill to force the Frost Giants slave labor to a standstill. If we can get all of them in one place, I can bring a small band of them with me to Celwynvian on my arrival. Once there I must travel to the capital quickly and alert them to begin the evacuation of the slaves of Skirgaard. Once they're evacuated they will begin the process of transporting them safely to their homes. Hopefully there are homes for them to go back to. Naximarra tells us that this building has some woman who screams a lot. Maybe we can use that to our advantage if a battle breaks out.   ----------------------------------------------------------------------------------------------------   A battle did break out, we ended up fighting several Frost Giant and converted one of them to our side. At least for the time being, in a few days it'll probably be back at our throats. I managed to use an enchantment spell to change a giants will to aid us in the fight. Made it quite easy for us to cut through their rank. For now the slaves that worked the mill are safe, I've dispatched the Frost Giant to safely escort them back to the pens. Possibly take up guard duty for the Pens. Though with the security being raised I can only hope Naximarras information is still correct. Maybe I can ask her to take a look for us with her abilities.   We found a spunky little Duergar that wants revenge on the Giants. Claims that a Giant named Lachnir captured him and kept his equipment. If we can get the equipment back he says he's a capable fighter, and a priest to some god he did not go into detail about. Here's hoping we're not bringing a civilian into a war zone. We're off to the Tannery where this Lachnir resides.

The Decaying Laboratory
27th of Abadius, 4716

Well, that was dreadful to say the least. Would not wish that end on my worst enemy. These Tomb Giants have the capability of sculpting the corpses of the dead into this horrific construct. I believe this one was called a Gluttoner? I think I recall the name was in a tomb of necromancy I read once. It was horrifying to watch Giggety and Var'ros get sucked into the body of the undead. The stench was grotesque to say the least. Thankfully we all made it out safely. Though I'm not sure about the health of those two. I shall ask Sarenrae for her divinity, hopefully it shall help cure them of any disease that plagues them. But I won't know for sure until they begin to show symptoms.   Var'ros' luck didn't improve after the battle with the undead. We found a hidden room where the sights did not get any better. A man had been flayed inside. Seemingly a ward against any intruders such as ourselves. It gave off a necromantic aura that seemed to protect two chests that were inside. When we had removed its wards, Var'ros took to one of the chests. He claims there was a very large diamond within but it was just a ruse as the chest came to life and attacked him. It was just another horror to add to what we had already seen.   With this dealt with we made a retreat to our newest campsite. Tomorrow we take to the Gristmill, free the slaves there and then we can save the rest of them. Var'ros and I spoke with the dead he recovered from the Temple. Seems he had brothers that still suffer here. For now I must rest, I leave Var'ros to his watch. I have some important matters to attend to.

Investigating the Tomb
27th of Abadius, 4716

We've decided to go into the lions den on this night. Zaxel's wall of clockwork crushed enough ice in that wall to reveal another corridor beyond. It seems we've found a hidden entrance into Skirkatla's Tomb. Our jaunt into the tomb didn't give us much information other than that we now know there are guards posted in hidden doors at the entrance. We also know there is an annoying trap that we must navigate if we intend to make further incursions. I really miss the warm confines of Trunau. This cold is consistently aggravating. Being incased in ice is not helping me think of this as my next vacation destination. Thankfully Zaxel had imbued me with some protections against ice keeping me from contracting frostbite. Addler was not so lucky, we both found ourselves trapped but he wasn't protected by any magics. Thankfully Dredoc freed me from my icy imprisonment while Giggety freed Addler. Our group managed to find a number of valuable artifacts inside one of the guards bags. It was comical watching Zaxel attempt to drag out a massive tusk. Dredoc produced a winter wolf's pelt, seemed a bit rude, what with Giggety taking on their form. We are about to venture further. Currently the group is trying to bash down some door. It's giving them some trouble. I'll see if I can help here in a second. Var'ros says that someone is inside. Maybe we'll be able to get some information out of this giant.

Tackling the Colossal Wickerman
26th of Abadius, 4716

I'm beginning a journal, in light of new details I feel leaving some memoire of my journey is important. We're currently tackling a Frost Giant Village referred to as "Skirgaard Village". Named after its founder, and current leader? Under new information I worry about it's leaders abilities. It seems that some of the worship is divided into two deities. Thremyr, god of Frost giants and the like. And the ever unpleasant Urgathoa, goddess of undeath. If this villages main temple is to that being, I can't imagine what powers this Skirkatla wields are anything but necromantic. Not to mention Urgathoas plans we uncovered for the Storm Tyrant himself.   We've been slowly witling away at the villages morale. Removing numerous benefits to being apart of this army. I can't see these Giants holding out against us for too long at this rate. We have just returned from dismantling the temple to Urgathoa, dispatching the frost Drakes that call this home, and managing to destroy the colossal wooden titan. I couldn't stand to see the worship of such a horrid creature so I set all flammable substances alight.   Unfortunately Var'ros brought some troubling news, it appears a Tomb Giant has made this place its home. A giant that deals in the necromantic arts. It took the corpse of that undead creature into Skirgaards Tomb, and Skirkatlas lair. It's the pessimist in me that says we have not seen the last of that undead monster. Next time, I'll make sure to leave nothing left.   I made some sort of contact with Sarenrae awhile back. Asked her about Naximarra, the Dragon is playing some sort of game. She says it's all to get back the Dragon Orb the Storm Tyrant has. But Sarenrae has led me to believe there's something else. I just can't place it. And Trunau is safe.   And most importantly, she's alive. Thank you Sarenrae for telling me this. I hope this next ritual will allow me to see her.

Bloody Freezing
27th of Abadius

Excuse the shaky handwriting. Fingers are still a bit numb from the cold of those awful creatures. Used a bit of phosphor to create a wall of fire. I hope it brought some well deserved warmth after what could've been a horrid end to all of us. Our night of sabotage started off horribly with a giant patrol coming across our hideaway. By happenstance they seemed to have stumbled across us while they were hunting a pair of bears. I had hoped that a Confusion spell would dull their minds beyond use, but that bastard Frost Giant seemed to have willed himself out of it. He took his chance to alert the whole village to our location. Won't be going back there anytime soon. We'll have to make camp elsewhere, Var'ros offered the cavern we find ourselves in. But with our latest discovery that the cavern leads into the tomb below, there is a bit of apprehension of us staying here. I noticed there happen to be a lack of dead bears in the snow where they once laid. Seems one of us used the divine to bring them back to some semblance of life. I won't say that was a terrible choice, but what we just went through, was incredibly harrowing.   We sought the cavern out in hopes to gain some monetary reward within the ice wall. Zaxel had a good idea in that he'd use that wall of clockwork to crush the ice into small enough pieces. In doing so my fire wall could easily melt the bits of ice away from our treasure. Unfortunately, the noise seemed to have upset two frost worms that claimed this territory as their home. Won't make that mistake again. Unfortunately it caught most of us off guard as the two tunneled through the walls. Their jaws inspired fear and their breath froze us solid. But the worst came when we had finally defeated one. The blasted creature exploded in the midst of its death throes. Zaxel and Dredoc nearly died, thankfully Giggety was quick enough to pop a healing potion into our little gnome. I felt it my duty to make sure he didn't go down again and used the highest divine magic Sarenrae has bestowed me to keep him alive.   I wasn't going to allow anyone to die if I could help it. I had hoped to never have to use such terribly destructive magic. But if it is to save everyone then it will be worth it. The pendant I received in Celwynvian. A dangerous item and one I had hoped to keep to myself if only to keep it out of the hands of nefarious hands. The last worm seemed to be at deaths door, and this pendant could make sure it would fall. I yelled for everyone to clear the area in hopes the creatures death would be less destructive. Thankfully my words didn't fall on deaf ears. They cleared out at my request, and I spoke the terrible incantation. I hope the worm sleeps peacefully. I hope that I have not damned a creature to a plane of existence where all it will know is pain. I've only heard of such magics in books, it was thrilling to hear tales of powerful Mages condemning a creature to death with but a word. Such tales excited me, such powerful magic beyond my grasp. But wielding it now? I'm terrified. This dark enchantment, did it way on their minds as it does mine? It seemed a few of the party saw what I had. I hope none of them ask of the final moments of that battle.   For now I shall warm my hands against the flames of the arcane. And keep this pendant still. Var'ros, if you're reading this, and I have fallen. Bring this journal to Meenah. Wherever she is.   On the bright side it seems we've come across a magical rod. An immovable rod that extends into a ladder. Oh the practical uses amuse me even now as I ponder about it. I can only imagine the hijinks Zaxel and Var'ros will have for it.

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