BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Zephyr

Mental characteristics

Personal history

Zephyr grew up as a noble of Frostvale, a traditional Genassi city on the very fringe of the empire. Residing in that city, he enjoyed the stature that came with his family and heritage, but soon found reason to venture outside the city as earthquakes began to occasionally hit the city, starting from an unknown source.   Zephyr left Frostvale in an attempt to use his political pull to get assistance with stopping or at least making repairs from the earthquakes, but soon came face to face with the unspoken reality of the empire - outsiders or "exotics" as they are called, aren't completely welcome. His certificate of title gained him little favor and even less pull, and he found himself kicked out of Azerat for "disturbing the peace" by trying to get an audience.   Confused and disgraced by this grand debacle, Zephyr felt that he could not return to Frostvale like this. He decided to explore his heritage in sorcery and build his reputation through deed rather than simple title. He would, he decided, make his title worth something.   Thus battered and disgraced, Zephyr found his way to Tarry Town , an albeit small but altogether welcoming town of hard working folk.
Children

Remove these ads. Join the Worldbuilders Guild