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Potions

Basic Dungeons and Dragons Potions
Name Rarity Min.   Price   (GP) Max.   Price   (GP) Min.   Level Crafting   Time   (days) Crafting   Price   (GP) Min.   Crafting   Level Effects
Elixir of Health Rare 501 5,000 5 40 1,000 6 When drunk, it cures any disease; removed blinded, deafened, paralyzed, and poisoned conditions.
Oil of Etherealness Rare 501 5,000 5 40 1,000 6 The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect of the etherealness spell for 1 hour.
Oil of Sharpness Very Rare 5,001 50,000 11 400 10,000 11 The vial has enough oil to coat one slashing or piercing weapon or up to 5 pieces of ammunition; 1 minute to apply. The coated item has a +3 bonus to attack and damage rolls for 1 hour.
Oil of Slipperiness Uncommon 101 500 1 4 100 3 The vial has enough oil to cover a medium or smaller creature; 10 minutes to apply. Creature gains the effect of a freedom of movement spell for 8 hours. The oil can be poured on the ground covering a 10-foot square, creating the grease spell effect for 8 hours.
Philter of Love Uncommon 101 500 1 4 100 3 The creature that drinks this potion will become charmed by the next creature it sees within 10 minutes for a duration of 1 hour.
Potion of Animal Friendship Uncommon 101 500 1 4 100 3 When drunk, a creature can perform the animal friendship spell (save DC 13) for 1 hour at will.
Potion of Clairvoyance Rare 501 5,000 5 40 1,000 6 When drunk, a creature gains the effect of the clairvoyance spell.
Potion of Climbing Common 50 100 1 1 25 3 When drunk, a creature gains a climbing speed equivalent to its walking speed for 1 hour and gains advantage on Strength (Athletics) checks made to climb.
Potion of Cloud Giant Strength Very Rare 5,001 50,000 11 400 10,000 11 When drunk, a creature’s Strength score is increased to 27 for 1 hour.
Potion of Diminution Rare 501 5,000 5 40 1,000 6 When drunk, a creature gains the “reduce” effect of the enlarge/reduce spell for 1d4 hours (no concentration required).
Potion of Fire Breath Uncommon 101 500 1 4 100 3 When drunk, a creature can use its bonus action to exhale fire at a target within 30 feet. The target must take 4d6 fire damage or succeed on a DC 13 Dexterity saving throw to halve the damage. The effect ends after exhaling fire 3 times, or after 1 hour.
Potion of Fire Giant Strength Rare 501 5,000 5 40 1,000 6 When drunk, a creature’s Strength score is increased to 25 for 1 hour.
Potion of Flying Very Rare 5,001 50,000 11 400 10,000 11 When drunk, a creature gains a flying speed equal to its walking speed for 1 hour.
Potion of Frost Giant Strength Rare 501 5,000 5 40 1,000 6 When drunk, a creature’s Strength score is increased to 23 for 1 hour.
Potion of Gaseous Form Rare 501 5,000 5 40 1,000 6 When drunk, a creature gains the effect of the gaseous form spell for 1 hour (no concentration required).
Potion of Greater Healing Uncommon 101 500 1 5 100 3 When drunk, a creature regains 4d4 + 4 HP.
Potion of Growth Uncommon 101 500 1 4 100 3 When drunk, a creature gains the “enlarge” effect of the enlarge/reduce spell for 1d4 hours (no concentration required).
Potion of Healing Common 50 100 1 1 25 3 When drunk, a creature regains 2d4 + 2 HP.
Potion of Heroism Rare 501 5,000 5 40 1,000 6 When drunk, a creature gains 10 temporary HP that last for 1 hour as well as the effects of the bless spell (no concentration required) for the same duration.
Potion of Hill Giant Strength Uncommon 101 500 1 4 100 3 When drunk, a creature’s Strength score is increased to 21 for 1 hour.
Potion of Invisibility Very Rare 5,001 50,000 11 400 10,000 11 When drunk, a creature becomes invisible for 1 hour along with anything it’s carrying or wearing. The effect ends early if the creature makes an attack or casts a spell.
Potion of Invulnerability Rare 501 5,000 5 40 1,000 6 When drunk, a creature gains resistance to all damage for 1 minute.
Potion of Longevity Very Rare 5,001 50,000 11 400 10,000 11 When drunk, a creature’s physical age is reduced by 1d6 + 6 years, to a minimum of 13 years. Each subsequent time a creature drinks this potion, there is 10% cumulative chance that it will instead age 1d6 +6 years.
Potion of Mind Reading Rare 501 5,000 5 40 1,000 6 When drunk, a creature gains the effect of the detect thoughts spell (save DC 13).
Potion of Poison Uncommon 101 500 1 4 100 3 An identify spell will reveal its true nature. When drunk, a creature takes 3d6 poison damage and must succeed on a DC 13 Constitution saving throw or be poisoned. If poisoned, the creature takes 3d6 poison damage at the start of each of its turns until the effect is ended. The creature can repeat the saving throw at the end of each of its turns. On a successful save, the damage on each subsequent turn is decreased by 1d6 until it hits 0.
Potion of Resistance Uncommon 101 500 1 4 100 3 A potion that when drunk, grants a creature resistance to one type of damage for 1 hour. The DM chooses the damage type.
Potion of Speed Very Rare 5,001 50,000 11 400 10,000 11 When drunk, a creature gains the effect of the haste spell for 1 minute (no concentration required).
Potion of Stone Giant Strength Rare 501 5,000 5 40 1,000 6 When drunk, a creature’s Strength score is increased to 23 for 1 hour.
Potion of Storm Giant Strength Legendary 50,001 17 2,000 50,000 17 When drunk, a creature’s Strength score is increased to 29 for 1 hour.
Potion of Superior Healing Rare 501 5,000 5 15 1,000 6 When drunk, a creature regains 8d4 + 8 HP.
Potion of Supreme Healing Very Rare 5,001 50,000 11 20 10,000 11 When drunk, a creature regains 10d4 + 20 HP.
Potion of Vitality Very Rare 5,001 50,000 11 400 10,000 11 Crimson liquid that pulses like a heartbeat with dull light. When drunk, a creature’s exhaustion is removed and any diseases or poison effects are cured. For the next 24 hours, the creature regains the maximum number of HP for any Hit Die spent.
Potion of Water Breathing Uncommon 101 500 1 4 100 3 When drunk, a creature can breathe underwater for 1 hour.
Item type
Consumable, Magical

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