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Syr

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Syr was once the Garden of Divinity: home to the gods. When the gods left, the mortals that remained behind were tasked with maintaining the Garden. Unfortunately, few mortals have remembered their sacred duty. Over the ages, vast swaths of land have been rendered corrupted or even lifeless by careless acts of war and magic. Mortal kind has finally realized the cost of their ambition, but is it too late?   The ancient Mithaelean Order never forgot the divine oath mortals swore before the gods, and they have worked tirelessly throughout history to protect the Garden from its own tenants. The Order espouses careful spellcraft in the form of intricate traditions and rites that have been honed over millennia. Mithaeleans wish to see all mages follow their approach to prevent magic from further endagering Syr. Not all mages are keen to adopt the Mithaelean ways, arguing that the Mithaelean Order's doctrine stifles innovation and research into the underlying mechanics of magic.   Positioned between a magical wasteland and one of the last pristine wildernesses in the known world, the newly-minted Kingdom of Ruile has entered a golden age. Its unification and prosperity are attributed to the will of the Morelle dynasty, but not all have forgotten the bodies that were buried to put Ruile on the map.