Orc Species in Sýnfilde | World Anvil
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Orc

What hole do these cretins keep crawling from? For every one we slay there always seem to be two more to take its place. Barbarous greenskinned humanoids, strong, fast, surprisingly agile too. I will run out of myrmidons if this war prolongs any further. Not looking good on the magical front either. Too many mages ambushed and beaten to a pulp by these brutes. Maybe I will send a herald to the west. Ask the dragons for help. No, that won't work. I know their ilk; too proud to help us, not until the threat marches to their front door and tears it down with extreme prejudice. No, I can do this alone, I must do it alone. such is the way of life sometimes. Let us hope my siblings have a plan ready, or else the green tide will wash us all away.  
-Thaddeus Mercator, Regent Supreme of Celotene, 86th Year, Third Awakening  
Another village gone. Only a few bodies left, eaten after the battle it seems. Most taken captive, made to fight in the pits. Strongest survive, turn into more Orcs. Our foes are relentless, the more we lose, the more they gain from it. We need to make a decisive strike against their leaders, a dagger straight in their black heart. Difficult part is determining their true leaders. As we kill one, another seems to take their place with very little commotion. There must be a mastermind behind it all, though. There is no way a disparate rabble of primitives like this could organize on such a grand scale otherwise.  
-Kyrien Woad, Wood Elf scout, 44th Year, Third Awakening  
Orc:
ASI: +3 str, +3 con, -2 int.   Age: Usually live up to 50 years, some have made a pact with their creator to extend their natural lifespans, needing to kill every week to prolong their lives.   Alignment: Chaotic Evil   Size: 6 to 8 ft tall, 240-300 lbs. Size is Medium.   Languages: Orcish+1 language from a foe you have defeated. To learn this language you must eat the heart of the slain creature. The number of languages you can remember this way is 2+(intelligence modifier)   Speed: 40   Darkvision: up to 60 ft.   Battle Frenzy: As a bonus action, you can move up to your speed and make a single melee attack against any target in range. You must make this attack unless you are physically incapable of doing so (you must attack yourself if no other target is in range). You can use this feature a number of times equal to your proficiency bonus.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.

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