Cloud Giant Ethnicity in Sýnfilde | World Anvil
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Cloud Giant

One particularly dangerous form of Giant is the Cloud Giant. Though their moniker seems to relate to air, they are by their nature Elemental beings of Water. They are very powerful wielders of magic, using their power to shape clouds into flying fortresses that they inhabit. They have absolute control of water in any form it may take and can even turn their own bodies, and those of their allies, into water. Many a band of travellers has been ambushed by a lone cloud wandering towards them in the sky, turning into sudden rainfall and an army ogres led by a Cloud Giant when it hits the ground. It has to be said, that these are the most intelligent of all giants, often surpassing even Storm Giants in intelligence. Do not mistake this newly found wit of theirs to be anything good; these beings are vicious killers through and through.  
-Okren Sikkert, Keeper of the Tomes, Tor Ashar, 32 Year, Third Awakening
Cloud Giant:   ASI: +6 Str, +6 Con, + 8 Int   Age: Cloud Giants are ageless.   Size: Around 20 feet in height, 11,500 lbs in weight. Size is Huge.   Speed: 40 ft.   Darkvision: 60 ft.   Damage Immunity: Cold.   Intimidating: You have proficiency in Intimidation. Type: Giant   Innate Spellcasting. Your innate spellcasting ability is Intelligence. You can innately cast the following spells, requiring no material components:
  • At will: detect magic, fog cloud, light
  • 3/day each: feather fall, fly, misty step, telekinesis
  • 1/day each: control weather, gaseous form
Cloudform: As an action, You can turn yourself and up to 5 other willing creatures of your choice into a Gaseous form, a Liquid form or a Solid form. In Gaseous form, they are under the Gaseous form spell, but they have a flying speed of 50 ft. In Liquid form, they are only able to take dash actions, but can only be harmed by cold or fire damage. Turning any of the creatures affected by this ability into the Solid form reverts them back to their original forms.   Toughness: Your hit point maximum increases by 2 and it increases by 2 every time you gain a level.   Hulking Size: Smaller creatures have disadvantage on grappling you.   Unarmed Strikes: 1d12+str for unarmed attacks.   Languages: Giant + 1 language of your choice.

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