Karvosti Settlement in Symbaroum | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Karvosti

Inhabitants: 75% Barbarian, 15% Ambrian, 8% goblin, 3% ogre, 1% changeling, 1% other   Population: 700   Leader: High Chieftain Tharaban and witch Huldra Yeleta   Founded: Near the end of Symbaroum, about 1000 years ago   Law and Order: Wrathguard (~120), Templars (~25)   Primary Income: Trade between barbarian clans, taxes paid by the church and services provided by witches.     The cliff of Karvosti, the age-old meeting place and Thingstead of the barbarian folks, rises like an island out of a sea of leaves about five days’ ride northwest of Thistle Hold. Not much is known regarding its early days, but legends suggest that it first housed a number of temples and that it later became a refuge when the civilization of Symbaroum began to crumble. An indication to back that assumption is that the temple ruin rebuilt by the Sun Church is evidently older than the magnificent stronghold of the High Chieftain.   Five years ago, symbols of Prios were found etched into the sides of the cliffs. The Church of Prios sent an army of Sun Knights and Templars to cleanse the area of "savages" but they were rebuffed by the high chieftain's wrathguard. Eventually, an agreement was made where the church could have a detachment of templars remain in Karvosti and restore the ruined temple there. However, the town remains under the rule of the High Chieftain.   In spite of the fact that Karvosti rests in the more open and brighter parts of the forest, it is not spared from encounters with corrupt monstrosities. Any barbarian can testify that the attacks from both beasts and abominations have grown more numerous over the past decade. Some whisper that the witches have foreseen such a development and that they are preparing for something called the Resurrection of Davokar. And even if the clanfolks tend to accuse the Ambrian people for having upset the woods, that may explain why the High Chieftain and the Huldra seeks peaceful agreements instead of war.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!