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Combat Superiority

Your experience on the battlefield has honed your fighting techniques. You learn Maneuvers that are fueled by special dice called Superiority Dice.   Maneuvers. You learn three different Maneuver Talents of your choice. Many Maneuvers enhance an attack in some way. You can use only one Maneuver per turn.
You learn two additional Maneuvers of your choice when you reach Fighter level 7, 10, and 15. Each time you learn new Maneuvers, you can also replace one Maneuver you know with a different one.   Superiority Dice. You have four Superiority Dice, which are d8s. A Superiority Die is expended when you use it. You regain all expended Superiority Dice when you finish a Short Rest or Long Rest.
You gain an additional Superiority Die when you reach Fighter level 7 (five dice total) and 15 (six dice total).   Saving Throws. If a Maneuver requires a saving throw, the DC equals 8 + your Proficiency Bonus + your Strength or Dexterity modifier (your choice).  
 

Maneuvers

Talent Type: Specialization (Battle Master)
Level Requirement: 3
Prerequisites: None
Action Type: Passive
Repeatable: No
Tags: Fighter, Battle Master

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