Temple Break Room

The defender's tour-of duty spans several days; they rotate at irregular intervals and need rest periods during their tour. collectively maintained by on-duty Green-Eyed defenders.


This room shaped into the Coral of the temple has stone tiles on the floor, and it is furnished with a large round wooden table with Chairs and three beds. The inhabitants use the chest on the northern wall to hold their gear while they are sleeping.


North Entry

Unlocked Good Wooden Door (15 hp) (slides up) with a Gripilli Spear Trap
Gripilli Spear Trap - Hazard 1

A Poisoned spear rigged to jab into a doorway when triggered.
Perception DC 20
Skills DC 14 Theivery (Trained) on the door frame

STR +0 , DEX +0 , CON +0 , INT +0 , WIS +0 , CHA +0

AC 19
Saving Throws Fort +11, Ref +3, Will 0
HP24 - Immunities critical hits, object immunities, precision damage - Resistances Hardness 6 (BT 12)
Special Abilities Poisoned Spear (Divination, Mental) Trigger The door is opened; Effect The trap makes a +13 Melee strike on the creature that opened the door; on a hit the spear inflicts piercing damage with a DC 17 Spear Frog Poison effect
Spear Frog Poison (Alchemical, Injury, Poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds;
Stage 1 poison damage (1 round)
Stage 2 poison damage and enfeebled 1 (1 round)
to the Meditation Chamber  

West Entry

Unlocked Stone Door Door (Hardness 15 (BT 30) 60 hp) to the Southwestern Parapet.


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