Temple Break Room
The defender's tour-of duty spans several days; they rotate at irregular intervals and need rest periods during their tour. collectively maintained by on-duty Green-Eyed defenders.
Design
This room shaped into the Coral of the temple has stone tiles on the floor, and it is furnished with a large round wooden table with Chairs and three beds. The inhabitants use the chest on the northern wall to hold their gear while they are sleeping.
Entries
North Entry
Unlocked Good Wooden Door (15 hp) (slides up) with a Gripilli Spear Trap
Gripilli Spear Trap - Hazard 1
UNCOMMONCOLORLESSSMALLHAZARDMECHANICALTRAP
A Poisoned spear rigged to jab into a doorway when triggered. | |
Perception | DC 20 |
Skills | DC 14 Theivery (Trained) on the door frame |
STR +0 , DEX +0 , CON +0 , INT +0 , WIS +0 , CHA +0 | |
AC | 19 |
Saving Throws | Fort +11, Ref +3, Will 0 |
HP | 24 - Immunities critical hits, object immunities, precision damage - Resistances Hardness 6 (BT 12) |
Special Abilities | Poisoned Spear ![]() Spear Frog Poison (Alchemical, Injury, Poison) Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 poison damage (1 round) Stage 2 poison damage and enfeebled 1 (1 round) |
West Entry
Unlocked Stone Door Door (Hardness 15 (BT 30) 60 hp) to the Southwestern Parapet.
Type
Room, Common, Bedroom
Parent Location
Connected Rooms
Comments