Nouhako Barracks Building / Landmark in Sundered Cosmos | World Anvil
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Nouhako Barracks

Nouhako Barracks Facility supporting Punau's Platoon of City Guard; the barrack is a sturdy darkwood building hung with green-and-white banners that match the guards’ uniforms. These guards keep the peace in Punau by patrolling the borough to ensure public safty. City guards also serve as the firefighters and general emergency response. Heroes might visit the Barrack to hear about bandits, ruffians or other adventure opportunities.

Purpose / Function

Wares

armor, shields, Simple and Martial weapons, ammunition, talismans, runes

Uncommon Guard Items

Item Traits Level Cost
Elven Curve Blade Elf - 4 GP

Hirelings

Allies of the Punau's Nouhako may request hired hands from a captain. Officers will commission hirelings to individuals with a Liked reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Level 1st Wage 36 GP Guard
Guard - Officer 1
LAWFUL NEUTRALMEDIUMHUMANHUMANOID

Guards are rank-and-file members of a town watch or city guard, trained to look for trouble, take down criminals, and follow orders. They are a match for only the most fledgling of adventurers and criminals, but, given time, the settlement can usually muster them in numbers sufficient to neutralize most threats.
Perception Expert (8 to find concealed objects)
Languages Common
Skills Athletics Trained , Intimidation Expert , Legal Lore Trained ,

STR +4 , DEX +2 , CON +2 , INT +0 , WIS +2 , CHA -1

Items Items club, crossbow (10 bolts), dagger, sap, scale mail, signal whistle
AC 18
Saving Throws Fort +7, Ref +5, Will +5
HP20
Speed 25 ft
Melee Club expert +4 / -1 ] , Damage Bludgeoning Sap expert +5 / +2 ] , (agile, nonlethal) Damage Bludgeoning
Ranged Crossbow expert +2 / -3 ] (range increment 120 feet, reload 1), Damage Piercing
Special Abilities
  • Attack of Opportunity Reaction

Level 3rd Wage 108 GP Watch Officer
Watch Officer - Officer 3
WHITEMEDIUMHUMANOID

Watch officers are assigned to a certain area within a city or community. Often leading a small team of lower-ranking guards, they patrol those areas to maintain order and enforce laws. Watch officers get the job done, though their methods are not always gentle or kind. Because the watch officer is responsible to their superiors for their area, they sometimes need to make tough decisions between justice and effectiveness.   Recall Knowledge - Humanoid (Society): DC 18 Unspecific Lore: DC 16 Specific Lore: DC 13
Perception +8 ( +9 to Sense Motive)
Languages Common
Skills Athletics +11 , Diplomacy +6 , Intimidation +9 , Legal Lore +7 , Society +5

STR +4 , DEX +1 , CON +3 , INT +0 , WIS +1 , CHA +1

Items breastplate, crossbow (20 bolts), dagger, signal whistle, steel shield (Hardness 5, 20 HP, BT 10), Warhammer
AC 20
Saving Throws Fort +10, Ref +6, Will +8
HP45
Speed 25 ft
Melee Warhammer +13 +8 / +3 ] (Shove) Damage Bludgeoning
Ranged Crossbow +10 +5 / +0 ] (range increment 120 feet, reload 1), Damage Piercing
Special Abilities Air of Authority (aura, emotion, mental) 10 feet. Creatures in the aura who are the same or lower level than the watch officer take a -2 status penalty to their Will DC against the watch officer's attempts to Coerce or Demoralize them.
Bravery When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, reduce its value by 1.
Attack of Opportunity
Shield Block
Sudden Charge Frequency once per round; Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Source Gamemastery Guide pg. 234

Experts

Allies of the Nouhako may request Expert Companions from the garrison. Officers will commission Expert Companions to individuals with an Admired reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Level 5th Wage 108 GP Elvish Officer
Elvish Officer - Officer 5
UNCOMMONWHITE, GREENMEDIUMELFHUMANOID

Elvish Watch officers are typically assigned to police Elven settlements within larger cities or among elf communities found across Memory.
Perception +11 ( +13 to Sense Motive)
Languages Tordic, Hvara
Skills Athletics +14 , Diplomacy +9 , Intimidation +10 , Legal Lore +10 , Society +7

STR +5 , DEX +2 , CON +4 , INT +1 , WIS +2 , CHA +2

Items breastplate, Composite Longbow (20 arrows), dagger, signal whistle, steel shield (Hardness 5, 20 HP, BT 10), +1 Elven Curve Blade
AC 23
Saving Throws Fort +13, Ref +9, Will +11
HP76
Speed 30 ft
Melee elven curve blade +12 +7 / +2 ] (Finesse, Forceful) Damage Slashing
Ranged composite longbow +10 +5 / +0 ] (Deadly d10 , Propulsive, Volley 30 ft), Damage Piercing
Special Abilities Quick Coercion
Whisper Elf Your ears are finely tuned, able to detect even the slightest whispers of sound. As long as you can hear normally, you can use the Seek action to sense undetected creatures in a 60-foot cone instead of a 30-foot cone. You also gain a +2 circumstance bonus to locate undetected creatures that you could hear within 30 feet with a Seek action.
Air of Authority (aura, emotion, mental) 10 feet. Creatures in the aura who are the same or lower level than the watch officer take a –2 status penalty to their Will DC against the watch officer’s attempts to Coerce or Demoralize them..
Bravery When the watch officer rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the frightened condition, reduce its value by 1.
Attack of Opportunity
Shield Block
Shielded Stride When your shield is up, your enemies' blows can't touch you. When you have your shield raised, you can Stride to move half your Speed without triggering reactions that are triggered by your movement (such as Attacks of Opportunity). You can use Shielded Stride while Flying or Swimming instead of Striding if you have the corresponding movement type.
Sudden Charge Frequency once per round; Effect The watch officer Strides twice. If they end their movement within melee reach of at least one enemy, they can make a melee Strike against that enemy.
Spells    

Nouhako Barracks

Structure Bonus +1 structure bonus to Garrison Army, Recover Army, or Recruit Army
Structure Effects These barracks aid in the recruitment of Nouhako and in helping watchmen recover from battle.
Punau
Type
Barracks
Parent Location

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