No Escape Condition in Sundered Cosmos | World Anvil
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No Escape

You keep pace with a retreating foe.

Affected Groups

Type
Physiological
Parent
Origin
Natural
Cycle
Chronic, Acquired
Rarity
Uncommon

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No Escape - Class Feat 2
REACTION


Trigger A foe within reach attempts to move away from you.
Description You keep pace with a retreating foe. 
Applications Stride up to your Speed, following the foe and keeping it in reach throughout its movement until it stops moving or you’ve moved your full Speed. You can use No Escape to Burrow, Climb, Fly, or Swim instead of Stride if you have the corresponding movement type.

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