Mourning's Repose Organization in Sundered Cosmos | World Anvil
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Mourning's Repose

Mourning's Repose is a faction of the Dawnbringers mostly composed of Morturary priests. The order is known for blessing the dying, performing burial rites, and putting the undead to rest. They are often consulted to perform last rites and investigate hauntings.   Knights of Mourning identify themselves by wearing white scarves around their helms and wielding the scimitar. They are willing to offer rites to those who seek absolution and renounce evil.

Assets

Uncommon Reposed Items

Item Level Cost
Dawnlight 3rd 60 GP
Blessed Ampoule 4th 15 GP
Holy Prayer Beads 5th 160 GP
Greater Dawnlight 7th 320 GP
Major Dawnlight 11th 1300 GP

Tenets of Faith

Edicts Put the undead to rest, protect allies, provide aid to the sick and wounded, seek and allow redemption
Anathema create undead, lie, deny a repentant creature an opportunity for redemption, fail to strike down evil
Areas of Concern healing, honesty, redemption, and the sun
Follower Devotions White, Red

Priesthood

Hirelings

  Allies of the Mourning's Repose may request hired hands from the clergy. Priests will commission hirelings to individuals with a Liked reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Level 2 Wage 19 GP Rite Acolyte
Skilled Bibliophile - Scholar 1
WHITE BLUEMEDIUMHUMANOIDHUMAN

These scholars love few things more than a good book, and as a result they are frequently found at the local bookstore. The bookseller supplies them with fiction, anthologies, and other delightful reads, and he's always eager to discuss his latest finds with you. You know that imagination is the greatest magic, but a working knowledge of actual magic helps, too.
Perception +9
Languages Common
Skills Academia Lore +13 , Arcana +9 , Library Lore +13 , Nature +8 , Religion +8 ,

STR +1 , DEX +2 , CON +0 , INT +4 , WIS +4 , CHA +2

Items Itemsdagger, writing set
AC 14
Saving Throws Fort +4, Ref +5, Will +9
HP25
Speed 25 ft
Melee Book +4 -1 / -6 (nonlethal), Damage bludgeoning
Ranged Book +4 -1 / -6 (nonlethal, thrown 10 feet), Damage bludgeoning
Special Abilities Arcane Sense Detect Magic.
Methodical Research (concentrate) When Searching through stacks of books, a librarian can find the answer to almost any question. This allows the librarian to use Library Lore in place of other lore skills, given enough time. The GM determines the DC of the check and the amount of time it takes (typically, a librarian can attempt three or four checks during 1 day of downtime).
Spells

Experts

Allies of the Mourning's Repose may request Experts from the clergy. Priests will commission hirelings to individuals with an Admired reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Level 4 Wage 45 GP Haunt Investigator
Haunt Investigator - Mercenary 4
WHITE, BLACKMEDIUMHUMANOID

Haunt Investigators are constantly on the move, whether within city walls or the wilderness, trailing rumors of restless spirits and haunted ruins. Often relying on stealth or deception as much as martial skill, Haunt Investigators employ a vast array of talents to accomplish their goals, not to mention to collect the hefty payout that follows.   Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore: DC 17 Specific Lore: DC 14
Perception +14
Languages Common
Skills Athletics +9 , Deception +10 , Diplomacy +8 , Intimidation +8 , Spirit Lore +12 , Stealth +12 , Survival +10

STR +3 , DEX +4 , CON +1 , INT +0 , WIS +4 , CHA +1

Items crossbow (10 bolts), falchion, studded leather armor
AC 21
Saving Throws Fort +9, Ref +12, Will +12
HP60
Speed 25 feet
Melee Falchion +13 +8 / +3 (forceful, sweep), Damage Slashing ;
Ranged Crossbow +14 +9 / +4 (range increment 120 feet, reload 1), Damage Piercing ;
Special Abilities Hunt Prey (concentrate) The bounty hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The bounty hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the bounty hunter uses Hunt Prey again.
Investigate Haunting You are skilled at noticing the telltale signs of ghosts and hauntings. Even when you aren't Investigating in exploration mode, you get a check to Recall Knowledge about incorporeal undead and haunts active in the area. You also gain a +2 circumstance bonus to skill checks to disable haunts.
Precision Edge The first time the bounty hunter hits their hunted prey in a round, they deal an additional Precision damage .
Running Reload The bounty hunter Stride, Steps, or Sneaks, and then Interacts to reload.
Spells Occult Innate Spells DC 21, attack +11; Cantrips (2nd) Daze, Guidance
Mourning Voice Prophet
Mourning Voice Prophet - Devotee 4
WHITE REDMEDIUMHUMANOIDHUMAN

The Sun Maiden occasionally send messages in dreams to individuals who wander the lands, gaining followers with their oratorical abilities. These devotees of the Maiden's repose use their connection to the Mourning Sun to calm restless spirits.
Perception +13
Languages Common
Skills Diplomacy +12 , Performance +12 (+14 to spout prophecy), Religion +10 , Survival +10 , Spirit Lore +12

STR +2 , DEX +2 , CON +1 , INT +2 , WIS +3 , CHA +5

Items Items +1 Scimitar, manifesto (functions as religious text), Crossbow (20 Bolts), robes
AC 20
Saving Throws Fort +11, Ref +11, Will +15
HP46
Speed 25 ft
Melee Scimitar +11 +6 / +1 (disarm, sweep, trip), Damage Slashing
Ranged Crossbow +9 +4 / -1 (60 Feet), Damage Piercing
Spells Occult Innate Spells DC 21 attack +11 ; CantripsDaze, Guidance
Divine Spontaneous Spells Spells DC 21 attack +11 2nd Heal, Calm Emotions, Dispel Magic, Gentle Repose (4 slots) 1st bless, heal, ray of enfeeblement, sanctuary (4 slots Cantrips (2nd) Disrupt Undead, detect magic,Divine Lance know direction, light, prestidigitation, read aura
Cleric Domain Spells DC 21 1 Focus Point;
  • 1st Share Burden
Spirit Hunter
Spirit Hunter - Mercenary 4
WHITE, BLACKMEDIUMHUMANOID

Spirit Hunters are constantly on the move, whether within city walls or the wilderness, trailing rumors of restless spirits and haunted ruins. Often relying on stealth or deception as much as martial skill, Haunt Investigators employ a vast array of talents to accomplish their goals, not to mention to collect the hefty payout that follows.   Recall Knowledge - Humanoid (Society): DC 19 Unspecific Lore: DC 17 Specific Lore: DC 14
Perception +14
Languages Common
Skills Athletics +9 , Deception +10 , Diplomacy +8 , Intimidation +8 , Spirit Lore +12 , Stealth +12 , Survival +10

STR +3 , DEX +4 , CON +1 , INT +0 , WIS +4 , CHA +1

Items crossbow (10 bolts), falchion, studded leather armor
AC 21
Saving Throws Fort +9, Ref +12, Will +12
HP60
Speed 25 feet
Melee Falchion +13 +8 / +3 (forceful, sweep), Damage Slashing ;
Ranged Crossbow +14 +9 / +4 (range increment 120 feet, reload 1), Damage Piercing ;
Special Abilities Hunt Prey (concentrate) The Spirit Hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The spirit hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the spirit hunter uses Hunt Prey again.
Precision Edge The first time the Spirit hunter hits their hunted prey in a round, they deal an additional Precision damage .
Running Reload The spirit hunter Stride, Steps, or Sneaks, and then Interacts to reload.
Spells Spirit Spells DC 21, attack +11 ; Cantrips (2nd) Daze, Guidance 1st Read Object

Level 6 Wage 115 GP Spirit Striker
Spirit Striker - Mercenary 6
WHITE, BLACKMEDIUMHUMANOID

Spirit Strikers are summoned to dangerous verified hauntings. They are expert stillers of restless spirits and are venerated among ghost hunters.   Recall Knowledge - Humanoid (Society): DC 21 Unspecific Lore: DC 19 Specific Lore: DC 16
Perception +17
Languages Common
Skills Athletics +12 , Deception +13 , Diplomacy +11 , Intimidation +11 , Spirit Lore +13 , Stealth +15 , Survival +13

STR +4 , DEX +5 , CON +2 , INT +1 , WIS +5 , CHA +2

Items crossbow (10 bolts), +1 falchion, studded leather armor
AC 24
Saving Throws Fort +12, Ref +15, Will +15
HP95
Speed 25 feet
Melee Falchion +16 +11 / +3 (forceful, sweep), Damage Slashing ;
Ranged Crossbow +17 +12 / +7 (range increment 120 feet, reload 1), Damage Piercing ;  
Special Abilities Clever Improviser Untrained Improvisation - You’ve learned how to handle situations when you’re out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. You can also use a skill's trained actions.
Ghost Strike Once per day, you can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead. The weapon gains the effects of the ghost touch property rune for 10 minutes.
Hunt Prey (concentrate) The Spirit Hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The spirit hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the spirit hunter uses Hunt Prey again.
Precision Edge The first time the Spirit hunter hits their hunted prey in a round, they deal an additional Precision damage .
Running Reload The spirit hunter Stride, Steps, or Sneaks, and then Interacts to reload.
Spells Spirit Spells DC 24, attack +14 ; Cantrips (2nd) Daze, Guidance 1st Read Object 2nd Blistering Invective

Masters

  Allies of the Mourning's Repose may request master clergy to accompany them. Priests will consider traveling with individuals with a Revered reputation. These Companions are expected to be provided a weekly stipend depicted on the table and generally expect a share of the spoils from a successful mission.
Level 8 Wage 900 GP Spirit Warden
 
Spirit Warden - Mercenary 8
UNCOMMONWHITE, BLACKMEDIUMHUMANOID

Spirit Wardens command clutches of ghost hunters in particularly insidious hauntings. They are seasoned spiritual exorcists that ply their skills with wisdom and mercy.   Recall Knowledge - Humanoid (Society): DC 23 Unspecific Lore: DC 21 Specific Lore: DC 18
Perception +19
Languages Common
Skills Athletics +15 , Deception +15 , Diplomacy +14 , Intimidation +13 , Spirit Lore +16 , Stealth +17 , Survival +16

STR +4 , DEX +5 , CON +2 , INT +1 , WIS +5 , CHA +2

Items crossbow (10 bolts), Dawnlight, +1 Striking falchion, studded leather armor
Dawnlight
Activate Cast a Spell; Frequency once per day for each spell; Effect The dawnlight casts 1st-level disrupt undead or light. The dawnlight's spell attack roll and counteract modifier are +7, and any spell with the light trait is treated as though its counteract level were 1 higher for counteracting darkness.
AC 27
Saving Throws Fort +14, Ref +17, Will +18
HP135
Speed 25 feet
Melee Falchion +19 +14 / +9 (forceful, sweep), Damage Slashing ;
Ranged Crossbow +20 +15 / +10 (range increment 120 feet, reload 1), Damage Piercing ;  
Special Abilities Clever Improviser Untrained Improvisation - You’ve learned how to handle situations when you’re out of your depth. Your proficiency bonus to untrained skill checks is equal to half your level instead of +0. You can also use a skill's trained actions.
Ghost Strike Once per day, you can infuse a weapon you are carrying with magical energies that allow it to strike true against incorporeal undead. The weapon gains the effects of the ghost touch property rune for 10 minutes.
Hunt Prey (concentrate) The Spirit Hunter designates a single creature they can see and hear, or one they're Tracking, as their prey. The spirit hunter gains a +2 circumstance bonus to Perception checks to Seek the prey and to Survival checks to Track the prey. This effect lasts until the spirit hunter uses Hunt Prey again.
Peer Beyond You have uncanny insight into the way ghosts and haunts manifest, manipulate the mind, and rejuvenate. You gain a +2 circumstance bonus to saving throws against mental effects caused by incorporeal undead and haunts, and you can roll a Spirit Lore or Haunt Lore check for initiative if you know that an incorporeal undead or a haunt is present.
Precision Edge The first time the Spirit hunter hits their hunted prey in a round, they deal an additional Precision damage .
Running Reload The spirit hunter Stride, Steps, or Sneaks, and then Interacts to reload.
Spells Spirit Spells DC 24, attack +14 ; Cantrips (2nd) Daze, Guidance 1st Read Object 2nd Blistering Invective 3rd Enthrall

Granted Divine Powers

Divine Ability Constitution or Wisdom
Divine Font heal
Divine Skill Medicine
Favored Weapon scimitar
Domain repose
Cleric Spells 1st: burning hands, 3rd: fireball, 4th: wall of fire

Uncommon Reposed Spells

Spell School Traits Level
Radiant Field Evocation Light 2nd

Boons of the Mourning's Repose

Boon Reputation Cost Level Prerequisites
Uncommon Reposed Gear Ignored 1 RP 1st
Hireling Liked 1 RP 1st
Uncommon Reposed Formulae Liked 2 RP 1st
Uncommon Reposed Spells Liked 2 RP 1st
Ghost Hunter Dedication Liked 2 RP 2nd Trained in Religion or Occultism
Life's Sentry Dedication Liked 2 RP 2nd Shield Block
Always Ready Liked 4 RP 4th Life's Sentry Dedication
Bless Shield Liked 4 RP 4th Life's Sentry Dedication
Eye of Stokken Liked 4 RP 4th Life's Sentry Dedication
Familiar Foe Liked 4 RP 4th Life's Sentry Dedication
Final Rest Liked 4 RP 4th Life's Sentry Dedication
Grave's Voice Liked 4 RP 4th Ghost Hunter Dedication
Investigate Haunting Liked 4 RP 4th Ghost Hunter Dedication
Necromantic Resistance Liked 4 RP 4th Life's Sentry Dedication
Nonlethal Takedown Liked 4 RP 4th Life's Sentry Dedication
Rescuer's Press Liked 4 RP 4th Life's Sentry Dedication
Spirit Spells Liked 4 RP 4th Ghost Hunter Dedication
Expert Admired 3 RP 5th
Ghost Strike Admired 6 RP 6th Ghost Hunter Dedication
Peer Beyond Admired 8 RP 8th Ghost Hunter Dedication
Master Clergy Revered 6 RP 9th
Parent Organization
Deities

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