Advance Class - Soldier in Stellaris | World Anvil
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Advance Class - Soldier

Original document by Dylan Richards (Reddit: u/Altavus, Tumblr: decision-paralysis, Blogger: DecisionParalysis)   Adapted from "d20 Modern" by Wizards of the Coast and based on the "d20 Modern 5e Conversion" by Edward Wilson.
Table: Soldier
Level Features
1st Additional Proficiencies, Fighting Style
3rd Indomitable (1/rest)
7th Improved Critical
10th Extra Attack (2), Indomitable (2/rest)
15th Superior Critical
18th Extra Attack (3), Indomitable (3/rest)

Class Features

As a Soldier, you gain the following class features.  

Hit Points and Vitality Points

Hit Dice: 1d10 per Soldier level
Hit Points: an additional 1d10 (or 6) + your Constitution modifier per Soldier level
Vitality Points: an additional 3 per Soldier level
 

Additional Proficiencies

At 1st level, you gain proficiency with miltary armor, military and heavy weapons, and all military vehicles.  

Fighting Style

When you take this advance class, you adopt a particular style of fighting as your speciality. Choose one of the following options listed below. You may not take the same Fighting Style option more than once, even if you get to choose a Fighting Style option again.  

Close-Quarters Shooter

You are trained in making ranged attacks at close quarters. When making a ranged attack while you are within 5 feet of a hostile creature, you do not have disadvantage on the attack roll. Additionally, you have a +1 bonus to attack rolls on ranged attacks.  

Sharpshooter

You gain a +2 bonus to attakc rolls you make with ranged weapons.  

Defense

While you are wearing armor you are proficient in, you gain a +1 bonus to AC.  

Duelling

When you are wielding a weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.  

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if it is worse. The weapon must have the Two-Handed or Versatile property for you to gain this benefit.  

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on that attack roll. You must have at least one hand free or be wielding a shield.  

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add yout ability modifier to the damage of the second attack.  

Indomitable

Beginning at 3rd level, you can reroll a saving throw that you fail. If you do so, you must use the new roll even if it is worse, and you may not use this feature again until you finish a long rest.   You can use this feature twice between rests starting at 10th level, and three times betwee rests starting at 18th level.  

Improved Critical

At 7th level, your weapon attacks score a critical hit on a roll of 19 or 20.  

Extra Attack

At 10th level, you can make three attacks on your turn when you take the Attack action, rather than twice. At 18th level, you can make four attacks on your turn when you take the Attack action.  

Superior Critical

Starting at 15th level, your weapon attacks score a critical hit on a roll of 18, 19, or 20.

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