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Slow Delivery

A flaw typically found in torpedo-style weapons, Slow Delivery represents the time required for a projectile to physically reach its target under thrust propulsion rather than travelling at near-instantaneous speeds.
Weapons with this flaw are launched from long range and travel 100 yards per round, taking time to close the distance before impact. This creates tactical windows where enemies may scan for impact, reposition, or attempt interception.
Although devastating on impact, these weapons require coordination, timing, and risk management to be effective.
 

Rules:

  • Weapon travels 100 yards per round until it reaches the target.
  • The attack roll is delayed—it is not made when the weapon is launched, but instead when it arrives.
  • Minimum travel time is 1 full round, even if the target is within 100 yards.
  • During its travel, the weapon becomes a visible, trackable object in the battle space. This may allow enemies to prepare countermeasures.
  • Requires precise coordination with allies to scan for shields and relay data at the correct moment.

 

Balance:

This flaw is considered more restrictive than Delayed Effect due to its multi-round telegraphing, interception potential, and action split across turns.
Point Value: -3 Points
 

Common Uses:

  • Heavy ordnance launched by Bombers or Heavy Fighters.
  • Small Torpedoes, which trade immediate impact for high payloads.
  • Future stealth payloads or signal-tracked warheads designed for indirect fire.

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