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Resilience

General Skill (Brawn)

The galaxy doesn't stop moving just because a character needs a break. To achieve their objectives, characters must often have the perseverance to overcome the most challenging obstacles. These can include sleep deprivation, hideous climates, and malnutrition. They might also ingest toxins, either inadvertently when scavenging for food or due to the malicious actions of a competitor.   Resilience represents a character's physical fortitude against all threats of this sort. This skill reflects the body's ability to be pushed beyond reasonable limits. When characters make a Resilience check, their actions are typically taking them into situations that most would consider bad ideas.

  • When a character attempts to go without sleep for significantly longer than is healthy for their species, they must make a Resilience check to remain awake.
  • If a character ingests a toxin, they use Resilience to resist its effects.
  • When a character endures prolonged exposure to a hostile environment - including heat, cold, or toxic pollution - the consequences may be mitigated with a successful Resilience check.
  • Dehydration and malnutrition can quickly leave a character badly fatigued, and Resilience protects against this.
  The difficulty () for a Resilience check is based upon the severity of the effects that the character attempts to overcome. Going 24 hours without sleep could add only a single but traveling through the Tatooine desert with inadequate water at midday should be far more difficult.   Extra on a Resilience check may be used to extend the effects of the Success, so that the character may go for a longer period of time prior to making an additional check.   An earned on a Resilience check may be used to identify a way for the character and his allies to reduce the difficulty of future checks against the same threat, while a may be spent to recover three strain as the character resolves to work through the adversity.   The GM may spend generated during a Resilience check to overburden the character, inflicting penalties on subsequent checks. may be spent to inflict a wound or a minor Critical Injury on the character as they succumb to the harsh conditions.
Visit the General Skills page for details on General Skills, or the main Skills page for a table of all skills.

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