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Mechanics

General Skill (Intellect)

Space travel is fraught with dangers. A failed life support system can leave a crew desperate to find any haven where they might safely land. A failed hyperspace engine might strand them hopelessly far from the nearest repair yard. Individuals who accept these dangers need to either have tremendous faith in the quality of their craft or the mechanical skills of its crew. Even in those cases where confidence is based upon a craft's quality and maintenance regimen, the presence of a capable mechanic can still be crucial to the ship's ultimate survival.   Planetary and atmospheric craft, droids, and even a trusty blaster can break down at the least convenient possible moment. These different devices use vastly different technologies, but there are core concepts that any technical expert can carry over from one device to another. The Mechanics skill represents the expertise required for any of these repairs. The skill plays a critical role for any technician, but is also relevant for pilots, survivalists, and anyone else who travels the fringe.

  • Any device that suffers physical damage may be repaired using the Mechanics skill with proper tools.
  • A character may use Mechanics prior to beginning a repair job, so that they can identify the parts and tools necessary for the job along with their approximate cost. This information may be particularly useful to a character seeking to pay for repairs.
  • Sometimes, a character may have access to an extensive supply of discrete components or damaged devices. In this situation, attempts to construct a completely new device are dependent upon the Mechanics skill.
At the GM's discretion, it may be impossible to complete a repair without the necessary tools or components. Alternatively, the GM may choose to apply additional () to represent temporary fixes.   Additional on a Mechanics check may be used to increase the efficiency of the action. Each additional may be used to reduce the time required to make the check by 10-20%.   generated during a Mechanics check can mean especially high-quality repairs, possibly even making the item even higher quality than it originally was. This may grant when using the item, or even make it count as having the Superior quality for a session. earned on a Mechanics check may give a device an additional function, which is only good for a single use. Examples might include a temporary engine speed boost or a more powerful blaster shot. The nature and precise details of this temporary function are subject to the GM's discretion. Mechanics checks may have specific rules when applied to repairing starships and vehicles.   during a Mechanics check may represent particularly shoddy repairs or temporary measures. The GM may spend to cause the target object or system to malfunction shortly after the Mechanics check is completed. may be spent to cause further harm to the target object or system, or to cause other components of the target to begin to malfunction.
Visit the General Skills page for details on General Skills, or the main Skills page for a table of all skills.

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