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Discipline

General Skill (Willpower)

There are boundless horrors present across the span of the galaxy. Some - like the rancor, the wampa, and the krayt dragon - are natural entities, which are horrifically violent as an outgrowth of their environs. Others, such as Sithspawn horrors or the Death Star, are deliberate creations made by sentient life, which serve little purpose save to spread terror and destruction. Through the course of their adventures, characters may often encounter creatures that seek to dismember or devour them. The ability to maintain their composure and react in an effective manner is governed by their Discipline. This skill represents a character's ability to overcome his biological instincts, so that they can overcome things that might induce utter panic in a person of lesser resolve.   A character's Discipline may enable them to overcome treachery and threats that others attempt to impose upon them. It is used to resist Leadership, Coercion, and Deception.

  • If a character is pinned down by heavy fire, they may need to pass a Discipline check in order to act normally.
  • When confronted by a creature with inherently horrifying aspects, a character's ability to engage the foe rather than flee before its might is governed by the Discipline skill.
  • Sometimes, a business contact might offer a character a deal that seems far too good to be true. The ability to resist such temptations is based upon Discipline.
  • Mentally sorting truth from fiction and determining when someone is lying (and not letting oneself be swayed by those lies), is often a function of Discipline.
  Discipline is often used to oppose another's actions - where there is no roll - so it may not always be possible to generate an extra . In situations where an extra can be earned, one may be spent to downgrade a to a on the character's next action.   from a Discipline check may be spent to give the character an additional insight into the situation at hand. They might notice a particular vulnerability on a seemingly indomitable foe or an unusual pattern to the suppressing fire that gives the character a moment to leap from cover. Often, the sight of an ally looking danger in the eyes and refusing to blink is all it takes to bolster one's resolve. generated during a Discipline check may be spent to add to any Discipline checks made by the character's allies during the following round.   The GM may spend generated during a Discipline check to undermine the character's resolve, perhaps inflicting a penalty on further actions in the face of distressing circumstances. may be spent to overwhelm the character entirely. In this case, the character is unable to perform more than a single maneuver during the following round of combat.
Visit the General Skills page for details on General Skills, or the main Skills page for a table of all skills.

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