Armor Attachments
Armor, like personal weapons, has a number of customization hard points and can be just as easily modified as a blaster or slugthrower. By design, armor attachments are more defensive in nature, leaning towards special coatings or environmental sealants, as well as enhanced optics and built-in communications. As with weapons, a fair amount of common sense on the part of the players and Game Master is required when modifying armor. Most suits of armor can only hold one environmental system, such as cold or heat resistance, or one type of optical enhancement in the helmet.
Armor Attachment Table
| Attachment | Price | Encum | HP Required | Rarity |
|---|---|---|---|---|
| Cortosis Weave | 10,000 | - | 2 | |
| Enhanced Optics Suite | 1,750 | - | 1 | |
| Heating System | 1,000 | - | 1 | |
| Optical Camouflage System | 5,500 | - | 2 | |
| Strength Enhancing System | 5,500 | - | 2 | |
| Superior Armor Customization | 5,000 | - | 1 | |
| Thermal Shielding System | 1,000 | - | 1 | |
| Vacuum Sealed | 1,000 | - | 1 |
Remove these ads. Join the Worldbuilders Guild




Comments