Modification and Customization of Armor
Armor may be customized and personalized in much the same way as weapons (see Modification and Customization of Weapons ). The number of modifications that may be made to a particular piece of armor is determined by its type:
A personalized set of armor is custom-fitted to the owner and will not fit anyone else. (Armor that has not been personalized has enough "give" that an individual of the same size as the original owner can fit into it normally.) Unlike weapons, you may customize or personalize armor for use by others.
Size: The given armor prices assume armor built for a Medium-sized creature. Generally, armor for a small creature costs 10% less, while armor for a Large creature costs 10% more than the given price. Most armor is not available for creatures smaller than small or bigger than Large; when it is, it's often custom-made and much more expensive. Any non-personalized set of armor used by one individual may usually be worn by a character of the same size and species.
Armor for Non-Human Species: The given armor prices are for armor that fits Human characters and those of similar body size and shape. Armor for species of other shapes costs 150% of the given price unless obtained from a manufacturer of that species. Armor made by such a manufacturers to fit Humans or similar species also costs 150% of the given price.
Damaging Armor: Armor does not provide damage reduction on attacks against itself. If armor is attacked as an object (when it is not worn), it is treated as an object of the appropriate size and material.
Armor | Maximum Customized Modifications | Maximum Personalized Modifications | Skill DC to Modify |
---|---|---|---|
Light | 1 | 1 | 5 |
Medium | 1 | 2 | 10 |
Heavy | 2 | 3 | 15 |
Powered Armor | 2 | 3 | 20 |
Nonarmor | 0 | 1(with GM's Permission) | 20+ |
What Can Be Modified
When you modify a suit of armor, you can change one of the following attributes:- Increase the maximum Dexterity bonus by +1. This may be done only once per suit of armor.
- Reduce the armor check penalty by 1. This may only be done once per suit of armor.
- Increase the wearer's speed by 2 meters (to the maximum of his or her normal base speed). This may be done only once per suit of armor.
- Reduce the armor's weight by half or by 10 kilograms, whichever is less. This may be done only once per suit of armor.
- Install an additional weapon. This option applies only to heavy and powered armors. The weapon is purchased separately. The weapon can be medium-sized or large-sized and may be a melee weapon or a ranged weapon. A weapon built into a suit of armor cannot be dropped or disarmed. It may be attacked and damaged normally. In order to attach a weapon to a suit of armor, you must have the appropriate Craft skill for that weapon type. Each weapon counts as a separate modification.
- Install an additional piece of equipment. This option only applies to medium, heavy, and powered armors. Medpacs, commlinks, and sensors are common types of equipment installed in armor. Each piece of equipment counts as a separate modification.
Making the Modification
The rules for modifying armor are identical to those for modifying weapons. See Modification and Customization of Weapons .Other Rules Concerning Armor
Wearing Multiple Types of Armor: Some armor may conceivably be worn with other armor (such as a climb suit underneath a stormtrooper's outfit). As a rule of thumb, only the protection and abilities of the outermost type of armor benefit the wearer. For instance, a climb suit does not provide any climbing benefit if it's worn inside stormtrooper armor. Exceptions are noted in the individual descriptions.Size: The given armor prices assume armor built for a Medium-sized creature. Generally, armor for a small creature costs 10% less, while armor for a Large creature costs 10% more than the given price. Most armor is not available for creatures smaller than small or bigger than Large; when it is, it's often custom-made and much more expensive. Any non-personalized set of armor used by one individual may usually be worn by a character of the same size and species.
Armor for Non-Human Species: The given armor prices are for armor that fits Human characters and those of similar body size and shape. Armor for species of other shapes costs 150% of the given price unless obtained from a manufacturer of that species. Armor made by such a manufacturers to fit Humans or similar species also costs 150% of the given price.
Damaging Armor: Armor does not provide damage reduction on attacks against itself. If armor is attacked as an object (when it is not worn), it is treated as an object of the appropriate size and material.
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