Magic
Mundus, the planet that hosts the continent Zang-Thara, in surrounded by a magnetic field, generated by the core, as well as an arcane forcefield. This arcane field behaves similar to the magnetic field, but is easier to manipulate (for certain beings) and can also interact with material things more directly, if manipulated by someone. All living beings with blood have a natural protection against magical manipulations inside their bodies. To be able to interact and manipulate this field, one needs an innate ability to do so, some species are more likely to be able to manipulate and use magic than others. Using magic also entails an opening of the own body to magic manipulation, in order to be able to use magic. The nature of magic leads to five different schools of magic, based on their mode of mechanism of action. Certain gestures and mental focus along with a vocal component are commonly needed to cast a spell. Whenever someone is casting a spell, there is a chance of loss of control, which can lead to varyingly severe side-effects (Lightning hitting the caster, heat not high enough or over larger area etc...). The more skilled a magic user is, the less likely such a loss of control is. A magical object for that exact cause can be used to increase spell success rates, like a spell focus (wands, magical symbols...). These can also be as huge as one could build it and usually contain rings (of noble metals) or long rods (of wood).
Schools of Magic
Movement
The most basic of them all, used to accelerate or decelerate objects by manipulation of the magic field. This also includes telepathic lifting of objects. The lighter the object, the easier, creating wind is the easiest form. Loss of control may include too fast acceleration or ripping apart of the object.Heat
The caster bundles the magical field to transfer heat from one place to another. This can be used to cool down areas or heat them up. For heating a bundeling of the magical field can also be used, which can not be reversed. Heat can only be created, never simply destroyed. It might be moved with this school of magic. Loss of control may include too strong heating or larger area of effect.Separation
This school goes down to the subatomic particles. The caster does not neccesarily need the kind of knowledge for it, but he can separate the salt out of sea water or dirt out of dirty water or even move electrical charges to create dangerous discharging. Loss of control may lead to impurities or uncontrolled discharges not hitting the target.Light
The creation or absorption of light. Caster can create blinding flashes or occlude an area in darkness. At higher difficulty one can create images for a certain viewing angle. Loss of control is usually just an inability to reach the desired outcome.Portal
Creating portals to the Astral Plane and accessing other astral planes otherwise. This can be used for transportation, communication or summoning (in a sense). Loss of function may lead to unstable portals shutting off instantaneous and damaging whatever is in the process of going through or ending up in the wrong destination.Enchanting
Permanently change the magical properties of a physical object. This has to be paired with another school to make an item assume new properties. This item will now either every time it is activated or all the time create a magical effect. A created magical item can not have a loss of function, umless it is created in an improper manner.
Type
Metaphysical, Arcane
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