Wizard Touch of the Void Profession in Spicy Mutton Inn | World Anvil
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Wizard Touch of the Void

  Touch of the Void The void is a complex idea considered by some to be a fifth element—one that comprises thought, space, spiritualism, and insight. Wizards who tap into its mysterious powers gain control over energies that bind the earth to the heavens and the planes to their mysterious and eternal alignments, as well as the powers that stitch living beings to their spirits.   Void Magic Your connection to the rampant energies of the universe infuses you with the ability to cast certain spells. Beginning at 2nd level, you gain access to the Eldritch Blast cantrip. 3rd. Armor of Agathys, Arms of Hadar 5th. Crown of Madness, Enthrall 7th. Hunger of Hadar, Tongues 9th. Blight, Evard's Black Tentacles Once you gain a spell, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If a spell doesn't appear on the wizard spell list, the spell is nonetheless a wizard spell for you.   Void Awareness Starting at 2nd level, your ability to recognize the void allows your body to react to magical manifestations before you’re even aware of them. When you fail a saving throw from an effect from a spell that you can see, you can use this feature to reroll and take the better of the two rolls. At 6th level, as a reaction, you can instead use Void Awareness to give advantage to another creature that you can see within 30 ft of you. You cannot use this feature again until you finish a short or long rest.   Reveal Weakness Starting at 6th level, your insights into the void can detect weaknesses all forms. As a bonus action on your turn, you select a target that you can see within 30 ft. and give it disadvantage on all attack rolls, saving throws, and skill checks until the start of yoyr next turn, and you cannot use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 12th level and three times between long rests at 18th level.   Aura of Prescience Beginning at 10th level, the void itself seems to emanate from your very being. You can emit a 30-foot aura of void energy for a number of rounds per day equal to half your wizard level. Allies within this aura gain a bonus to ability checks, attack rolls, damage rolls, saving throws, and skill checks equal to half your intelligence modifier rounded down (minimum 1).   Spell Resistance The chaotic energies that infuse your body make you more resilient to magic. Starting at 14th level, you advantage on saving throws against spells. Furthermore, you have resistance against the damage of spells.   Language Bonus: Voidspeach

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