Frontier World
A Frontier World is a planet only recently discovered by the Imperium of Man through the explorations of Adeptus Mechanicus Explorator fleets or Rogue Traders and is home to a relatively small number of Imperial colonists.
The Administratum may not have even had sufficient time to fully explore the world and set up an Imperial planetary government. Frontier Worlds can serve as a refuge for those who want to escape from the repressive Imperial regime (for a time at least), though they can also be a destination for those who want to escape its justice, and have a reputation for lawlessness and crime as a result.
Frontier Worlds occupy the desperate, lawless fringes of the Imperium. Inhabitants quickly learn self-reliance by necessity, knowing that they cannot expect outside aid against marauding humans or ravenous aliens. As always, where there is little Imperial attention, heresy and mutation festers unchecked.
Frontier Worlds swarm with the violent dregs of humanity, with pirates, bandits, outlaws, and worse ruling many areas. These planets easily become breeding grounds for rogue psykers, misguided heresies, and vile cults, and can threaten Mankind across the wider Imperium should their contagion spread.
A Frontier World is more than simply a world or system that sits upon the edge of the map; it is far away from centres of Imperial power, the protection of the military, and the influence of the Ecclesiarchy. Many of these worlds consist of a small number of population centres, and often times their environment is every bit as deadly as any Death World.
Some planets are barely habitable; others are hardly explored. These are rough-and-tumble places with few luxuries and fewer defences. Because of this, many are left open to the predations of xenos invaders and pirates.
Frontier Worlds are also havens for those who are seeking to escape Imperial justice. Due to their unique position on the frontier, it is not unusual for the populace to have extensive dealings with xenos and Abhuman species. In fact, some settlements can only get by because of the trade they conduct with outsiders.
"I’m sure this fancy windup chrono does indeed mean you’re wealthy -- somewhere else. On this world, you’ll be needing to use that pretty laspistol of yours instead if you’re wanting to impress anyone." —Tildi Galloph, trading post dealer
Ballistic Skill +
Perception +
Fellowship - Base Fate: 3 Emporer´s blessing: 7+ Base Wounds: 7 Aptitude: Toughness Rely on None but Yourself: A frontier world character gains a +20 bonus to Tech-Use tests when applying a personal weapon modification, and a +10 bonus when repairing damaged items
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