Exorcised
An Exorcised is a person who has been subjected to a full and invasive possession by a creature of the Warp and then had that entity ripped out of him by the power of faith and ritual. People who have had their body and mind enslaved to a thing from beyond -- and then had that parasite ripped from them -- are left with the withered remnants and deep scars in both mind and soul, and are never the same again. Many die from the shock, and more take their own lives shortly after rather than live with the relics of the possession. However, those who do survive being exorcised and can endure the scars they bear are steeled against the corrupting influences of the Warp, their minds and bodies fortified against further possession. Many who have been exorcised claim to be able to see the smeared traces of corruption around them, to feel the ebb and flow of the Warp nearby, and to hear the thoughts of daemons as maddening whispers in their minds.
Even in a galaxy where the natural order is routinely mocked by warping influences from beyond and rendered near-meaningless to those who suffer each cruel twist of fate, some circumstances have outcomes that are seemingly immutable. Possession by a daemon is such a doom, perhaps the most terrible of any imagined. Though possession nearly always results in the death and eternal damnation of the mortal who is dominated by the daemon, it is not always the case. Some few -- perhaps fortunately, perhaps not -- are freed from their torment as the daemon is cast out of them, only to face lifetimes of horrors remembered from the experience. These rare mortals are constant reminders of the terrors that await Mankind should the Ordo Malleus fail and Chaos triumph.
"I am half alive. The thing destroyed so much of me, and when it was torn away from me it took a part of what was left. I fear that within me there are still parts of it, fragments left like thorns in my soul." —The confessions of "Seraph" to Antonia Mesmeron
Awareness, Deceive or Inquiry, Dodge, Forbidden Lore (Daemonology), Intimidate or Scrutiny Starting Talents:
Hatred (Daemons), Weapon Training (Solid Projectile, Chain) Starting Equipment:
Autopistol or Stub Revolver, Shotgun, Chainblade, Imperial Robes, 3 doses of Obscura or 3 doses of Tranq, Disguise Kit or Excruciator Kit, Rebreather, Stablight or Glow-globe Background Bonus:
Touched by a Daemon: An exorcised character counts his Insanity Bonus as 2 higher for purposes of avoiding Fear tests. Additionally, he can never again be possessed by a daemon. In addition, an exorcised character begins with one Malignancy Background Aptitude:
Defense or Knowledge
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