Gnoll Homunculus
Gnoll Homunculus CR: 2
STR
19 +4
DEX
12 +1
CON
16 +3
INT
4 -3
WIS
11 +0
CHA
8 -1
Rampage. When the gnoll homunculus reduces a creature to 0 hit points with a melee attack on its turn, the gnoll homunculus can take a bonus action to move up to half its speed and make a bite attack. Control mask. The gnoll homunculus has a massive, orange, rectangular iron mask four sharp edges to it. While wearing the mask, the gnoll homunculus is charmed. While charmed in this way, it must obey the wearer of the control mask that controls this mask. The mask has resistance to bludgeoning, piercing and slashing damage from nonmagical weapon sthat aren't adamantine, 20 hit points and 15 AC. The gnoll gomunculus cannot use it's headbutt and flame shot attack without the mask. Violent Attacker. once on each of it's turns, when the gnoll homunculus hits with a melee attack, it can choose to deal an additional 1d6 damage. If it deals the extra damage, attacks against it have advantage until the start of the gnoll homunculus's next turn.
Actions
Multiattack. the gnoll homunculus makes two attacks: one wit hit's claws and one with it's headbutt. Alternitavely, it can use it's flame shot twice. Claws. Melee weapon attack, reach 5ft., +6 to hit, deals 1d6+4 slashing damage Headbutt: Melee weapon attack, reach 5ft., +6 to hit, deals 1d10+4 bludgeoning damage and forcing a DC 13 strength saving throw, on a failed save the target falls prone Flame Shot. Ranged weapon attack, range 25\60 feet., deals 2d6 fire damage. The target must succeed on a DC 12 dexterity saving throw or catch fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
Basic Information
Growth Rate & Stages
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