Session 30 - Not Finding Sangzor in Six Flags over Barovia | World Anvil
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Session 30 - Not Finding Sangzor

In the morning we discuss what we are going to do and settle on heading towards the Amber Temple, but on the way we will investigate the creature that stalks us from the woods again.    As we begin travelling south on Tsolenka Pass we become aware of eyes watching us. We enact our plan to try and see what it is and...it gets the better of us. So we continue on towards the Amber Tempe only to find...the eyes on us again. This time we decide to try and speak with the creature and end up following it into the woods. We attempt to speak with it after we realize that it is leading us in circles. When its brethren show up and also silently stare at us we decide to leave only to get lost in the woods. We eventually find the trail again and head on towards the Amber Temple. We eventually reach the gate and as we approach the portcullis opens itself. We then discover that a simple dispel magic drops the flames for us to pass. After we make it through the portcullis it closes itself again. We continue on to the tower near the gate and discover a caged werewolf within, emaciated and freezing to death. We manage to get it talking and discover that it was caged and turned by Ludmilla and that it, he, is Ismark...Ireena's brother. As we discuss the details of his abduction, a couple of werewolves show up. We are able to take one alive and interrogate it where we find out...some stuff?

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