Tools & Special Equipment in Sigmà Croí | World Anvil
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Tools & Special Equipment


Item Cost Weight Legality Rarity
Acid (vial) 25 gp 1 lb Legal Common
Alchemist's Fire (vial) 50 gp 1 lb Legal Uncommon
Alchemist's Tools 50 gp 8 lb Legal Uncommon
Antitoxin (vial) 40 gp 1 lb Legal Common
Archaeologist's Tools 25 gp 15 lb Legal Uncommon
Artificer's Tools 350 gp 50 lb Legal Rare
Barber's Tools 3 gp 1 lb Legal Common
Blinding Powder 20 gp 1 lb Illegal Common
Bookkeeper's Tools 25 gp 9 lb Legal Common
Brewer's Tools 20 gp 9 lb Legal Common
Calligrapher's Tools 10 gp 5 lb Legal Common
Carpenter's Tools 8 gp 6 lb Legal Common
Cartographer's Tools 15 gp 6 lb Legal Common
Carver's Tools 3 gp 5 lb Legal Common
Censer 15 gp 5 lb Legal Common
Cobbler's Tools 5 gp 5 lb Legal Common
Cook's Tools 1 gp 8 lb Legal Common
Disguise Kit 25 gp 3 lb - Uncommon
Doctor's Tools 50 gp 6 lb Legal Common
Druidic Focus 15 gp 1 - 3 lb Legal Common
Dust, Blue (dose) 250 gp - Legal Rare
Dust, Green (dose) 150 gp - Legal Rare
Dust, Red (dose) 400 gp - Legal Rare
Dust, Yellow (dose) 75 gp - Legal Rare
Engineer's Tools 100 gp 25 lb Legal Uncommon
Fingerblade 10 gp 1/2 lb Illegal Uncommon
Flashbang 40 gp 1 lb - Uncommon
Focus 20 gp 1 - 3 lb Legal Common
Forgery Kit 15 gp 5 lb Illegal Uncommon
Gaming Set, Cards 5 sp - Legal Common
Gaming Set,Cards (loaded) 10 gp - Illegal Uncommon
Gaming Set, Chess 1 gp 3 lb Legal Common
Gaming Set, Dice 1 sp - Legal Common
Gaming Set, Dice (loaded) 2 gp - Illegal Uncommon
Gaming Set, Go 5 sp 1 lb Legal Common
Garotte 5 gp 1 lb Illegal Uncommon
Glassblower's Tools 30 gp 5 lb Legal Common
Healing Potion (vial) 50 gp 1/2 lb Legal Common
Healing Salve (dose) 25 gp 1/4 lb Legal Common
Healer's Kit 5 gp 3 lb Legal Common
Herbalism Kit 5 gp 5 gp 3 lb Common
Holy Symbol 20 gp 2 lb Legal Common
Holy Water (flask) 25 gp 1 lb Legal Common
Incense 10 gp 1/4 lb Legal Common
Jeweler's Tools 60 gp 2 lb Legal Uncommon
Land Surveyor's Tools 100 gp 35 lb Legal Common
Leatherworker's Tools 5 gp 5 lb Legal Common
Mason's Tools 10 gp 8 lb Legal Common
Mystic's Tools 10 gp 1 lb Legal Uncommon
Painter's Tools 10 gp 5 lb Legal Common
Poison, Basic (vial) 100 gp 1/4 lb Illegal Uncommon
Poison, Malice (vial) 400 gp 1/4 lb Illegal Rare
Poison, Lich's Tears (vial) 700 1/4 lb Illegal Rare
Poison, Wyvern (vial) 1000 gp 1/4 lb Illegal Very Rare
Poisoner's Kit 25 gp 4 lb Illegal Rare
Potter's Tools 10 gp 3 lb Legal Common
Prospector's Tools 10 gp 10 lb Legal Common
Sewing Tools 1 gp 5 lb Legal Common
Silvered Weapon 100 gp - Legal Uncommon
Smith's Tools 20 gp 8 lb Legal Common
Smokebomb 25 gp 1 lb - Uncommon
Tattooist's Tools 70 gp 5 lb Legal Common
Taxidermist's Tools 20 gp 5 lb Legal Common
Tinker's Tools 50 gp 10 lb Legal Common
Thieves Tools 50 gp 1 lb Illegal Uncommon
Witch's Tools 15 gp 15 lb - Rare

Tomes are books that a character can buy, study and then expend some of their experience to use and learn additional skills and abilities. Any experience spent is lost and a character cannot learn a spell or magical ability if their class cannot learn it and any time required is time resting, not adventuring.
Tome
Cost
Experience Cost
Time Required
Rarity
Cantrip
450 gp
250 Experience
1 Day
Uncommon
Feat
1,000 gp
2,000 Experience
1 Week
Rare
Language
200 gp
100 Experience
1 Day
Common
Language, Exotic
500 gp
300 Experience
2 Days
Rare
Skill
400 gp
750 Experience
3 Days
Uncommon
Tool
300 gp
500 Experience
2 Days
Common




Special Item Descriptions

 

Dust

Dusts are an alchemical creation using special materials that when snorted (using a bonus action) give a benefit to the next spell cast within 1 minute.

  Blue Dust: Doubles a spells duration.
Green Dust: Doubles healing done by 1 spell.
Red Dust: Increases a spells level by 1.
Yellow Dust: Makes 1 spell do maximum effect.

Healers Kit

Healers kits allow a character to stabilize a creature who is bleeding out (with a successful DC10 medicine skill check), allow a creature to expend hit dice dice during a short rest (no skill check needed) and to bring a stabilized/unconscious creature to consciousness (and to 1 hit point with a successful DC12 medicine skill check). In addition, expending a charge during a long rest grants +1 hit point bonus per hit dice to the amount healed for that character. Healers kits come with a base of 10 uses before it needs to be resupplied. Resupplying an expended healers kit costs 2 silver per use you are resupplying.

Poisons

You can use a vial of poison to coat one slashing or piercing weapon or up to three pieces of ammunition and applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a saving throw (determined by the poison type) or be effected by the poison. Once applied, the poison retains potency until 1D4 saving throws are made, the poison remains usable for only 1 minute before drying and becoming inert.

Basic Poison: Target must make a DC12 Constitution save or be poisoned for 1 minute.
Malice: Target must make a DC15 Constitution save or take 3D6 damage.
Lich's Tears: Target must make a DC 13 Wisdom save or be paralyzed for 1 minute (may save at end of each turn).
Wyvern Sting: Target must make a DC 15 Constitution save or take 7D6 damage.

Potions

Potions take a bonus action to use.   Healing Potion: When consumed the potion heals 2D4+2 hit points.
Healing Salve: When spread on a wound the salve heals 1D4 hit points.

Special Projectiles

Special projectiles are small alchemical grenades that when thrown have various effects. These projectiles have a maximum thrown range of 5' per point of strength of the person throwing them unless otherwise noted.

Blinding Powder: When thrown in the face of a creature within 5' the creature must make a DC 12 Constitution save or be blinded for 1D4 rounds.
Flashbang: Flashbang's can be thrown at any square within range and causes a 5'radius to be affected by an explosion of light and smoke. Any creature in the area must make a DC 10 Dexterity save or be blind and deaf until the end of their next turn.
Smokebomb: Creates a 10' radius fog cloud that creates a heavily obscured area for 1 minute.

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