Tanziel Ethnicity in Sigmà Croí | World Anvil
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Tanziel

The Tanziel are a nomadic animal like wandering people who wander throughout the world of Aondair. The Tanziel are actually composed of several closely related species of small animal humanoids. They typically appear as small humanoid versions of otters, foxes, raccoons, or badgers. They tend to live in small family or clan units in small caravan groups travelling the roads many also live in small flotillas of boats roaming the coastal waters. Tanziel are insatiably curious and love learning and experiencing new things and make their living by trading, carrying cargo, running carnivals, teaching swordsmanship and occasionally theft. They are known for their love of music, swordsmanship skills, fine carpets and herbal remedies. Though they often thought of as little more then charlatans who bring little but trouble, they are usually accepted as short term visitors just because of news and entertainment they bring. The Tanziel became a wandering people when their homeland when it sunk into the Glass Sea in the shattering.   Tanziel are usually followers of the Seekers of the Song.    

Badger Khine

Ability Score Increase +2 Dexterity, +1 Strength
Size Small
Speed 25 ft

Badger Resilience: You have advantage on all saves vs poison and resistance to all poison damage   Khine Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.     Khine Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Badger Khine Talent: You have proficiency in the Survival and Athletics skills

Languages. You speak Tanziel, Common and one other language of choice.

 

Otter Khine

Ability Score Increase +2 Dexterity, +1 Wisdom
Size Small
Speed 25ft

Aquatic: You are at home in the water and can swim and move in water at your normal speed. Water is not considered difficult terrain for you.   Khine Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.   Khine Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Otter Khine Talent: You have proficiency in the Stealth and Athletics skills

Languages. You speak Tanziel, Common and one other language of choice.

 

Raccoon Khine

Ability Score Increase +2 Dexterity, +1 Intelligence
Size Small
Speed 25 ft

Darkvision: You have a raccoon's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray   Khine Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.   Khine Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Raccoon Khine Talent: You have proficiency in the Stealth and Sleight of Hand skills

Languages. You speak Tanziel, Common and one other language of choice.

 

Fox Khine

Ability Score Increase +2 Dexterity, +1 Charisma
Size Small
Speed 25 ft

Foxes Senses: You have a good sense of smell and hearing. You have advantage on all perception checks involving scent or sound.   Khine Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns.     Khine Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Fox Khine Talent: You have proficiency in the Stealth and Perception skills

Languages. You speak Tanziel, Common and one other language of choice.

Cultural Opinions

Khol: They are honor bound, overly stuffy and humorless but trustworthy.

Dorvai: They are an unfriendly people and should not be trusted.
 

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