Tanziel
Badger Khine
Badger Resilience: You have advantage on all saves vs poison and resistance to all poison damage Khine Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. Khine Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Badger Khine Talent: You have proficiency in the Survival and Athletics skills
Languages. You speak Tanziel, Common and one other language of choice.
Otter Khine
Aquatic: You are at home in the water and can swim and move in water at your normal speed. Water is not considered difficult terrain for you. Khine Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. Khine Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Otter Khine Talent: You have proficiency in the Stealth and Athletics skills
Languages. You speak Tanziel, Common and one other language of choice.
Raccoon Khine
Darkvision: You have a raccoon's keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray Khine Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. Khine Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Raccoon Khine Talent: You have proficiency in the Stealth and Sleight of Hand skills
Languages. You speak Tanziel, Common and one other language of choice.
Fox Khine
Foxes Senses: You have a good sense of smell and hearing. You have advantage on all perception checks involving scent or sound. Khine Agility: Your reflexes and agility allow you to move with a burst of speed. When you move on your tum in combat, you can double your speed until the end of the tum. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. Khine Claws: Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike. Fox Khine Talent: You have proficiency in the Stealth and Perception skills
Languages. You speak Tanziel, Common and one other language of choice.
Cultural Opinions
Khol: They are honor bound, overly stuffy and humorless but trustworthy.Dorvai: They are an unfriendly people and should not be trusted.
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