Dura Geographic Location in Sharn Campaign | World Anvil
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Dura

Sharn - Overview

 

Description

  Dura, one of the largest and oldest quarter of Sharn, rises from the ruins of Shaarat and the Old Sharn that fell at the end of the War of the Mark. But as Sharn has grown over the centuries since that terrible conflict, and Dura has been left behind.

  Today, many consider it a blight on the city, riddled as it is with poverty and crime. Dura is home to the majority of the lower classes of Sharn, and Lower Dura is generally considered to be little better than the Cogs.

  Nonetheless, Dura is the gateway to the Dagger River. Cargo passes from Cliffside up through Dura, and most of the vast warehouse districts are located in the lower ward. The Bazaar of Dura is a source for all manner of unusual goods, including a wide range of illegal merchandise. Dura may be dangerous and dirty, but it is certainly a gateway to adventure.

  The Race of Eight Winds has a major impact on the culture of this quarter. Residents born and raised in Dura are likely to be quite passionate about the race, and outsiders who settle in one of the districts of Dura would be wise to smile and nod when the subject comes up. As the time of the race draws near, Callestan and Hareth's Folly become a hotbed of arguments and brawls..

Geography

Upper Dura Districts

 Clifftop (Adventurers' Quarter)

 Daggerwatch (Garrison)

 Highhold (Dwarf Neighborhood)

 Highwater (AverageResidential)

 Hope's Peak (Temple)

 Overlook (Apartment)

 Redstone (Shops)

 
Upper Dura
  Character: Crowded and bustling. This is not a wealthy ward, but the people are surviving, and some are clearly doing quite well for themselves. While there are a few upscale businesses, the merchants are clearly used to dealing with adventurers and others of questionable character.

Social: Middle class (2 lower class districts)

Areas: Garrison, temple district, shops (2), apartment homes (2), dwarf neighborhood, average residences, adventurer’s quarter.

Businesses: Upscale if a bit on the worn side, with more shops catering to adventurers than in most other districts.

  Physically and economically, Upper Dura has little in common with the slums and tenements that lie below it. The upper towers were erected over the past few centuries, and the stonework reflects the prosperity of Breland and the city. If the ward is not as fancy or prestigious as Central Plateau or Northedge, at least the streets are clean and in good repair.

  However, while many of the people of Upper Dura are successful merchants or crafters, there is a seedy edge to the ward. Beggars can be found throughout the ward, flaunting their afflictions and misfortunes in hopes of earning pity and coppers. Dreamlily dens and other forms of high-class crime can be found in the shadows. The people are comfortable with strangers and others of questionable character — so adventurers are made welcome.

 

Middle Dura Districts

 Broken Arch (Average Residential)

 Hareth's Folly (Tavern)

 Rattlestone(Apartment)

 Stormhold (Average Residential)

 The Bazaar (Marketplace)

 Tumbledown (Tenement)

 Underlook (Inn)

 
Middle Dura
  Character: Lower class ward split between commercial and residential districts; it is the border to the dangerous districts that lie below.

Social: Lower class (2 middle class districts)

Areas: Marketplace, average residences, tavern district, inn district, tenement district, apartment homes.

Businesses: Almost anything can be found at the Bazaar, including shady goods and contraband.

  The stones in this old district have been worn smooth by the passage of time. There is a definite scent of danger in the air. The Sharn Watch patrols this ward, and these guards are always ready for trouble — though the crime lords often use bribes to ensure that the Watch is nowhere to be seen when certain activities take place. Nonetheless, Middle Dura is certainly safer than the ward that lies below.

  The Bazaar, the largest market in the city, can be found here, and the taverns and inns of Dura are a common destination for folk who don’t have many coins to rub together.

 

Lower Dura Districts

 Callestan (Inn)

 Fallen (Slum)

 Gate of Gold (Tenement)

 Malleon's Gate (Goblinoid Tenements)

 Old Keep (Apartment)

 Precarious (Warehouse)

 The Stores (Warehouse)

 
Lower Dura
  Character: Miserable and dangerous, this ward is hotbed of crime and violence.

Social: Lower class

Areas: Goblinoid slum, inn district, warehouse districts (2), apartment townhomes, tenement district.

Businesses: Low-quality necessities, criminal enterprises, pawnshops, and rag and bone men

  Once the heart of Sharn, Lower Dura has slowly decayed as the rest of the city moved higher into the sky. Now it is a dark and dangerous place. Precarious and The Stores play important roles in the economy of the city, but the other districts have largely been left to fester and rot. Today, Lower Dura is home to the miserable poor.

  The Sharn Watch rarely risks patrolling Lower Dura, and the ward has become a center for criminal activities. The inhabitants of the ward may be shielded by gang allegiances, ties to one of the major criminal organizations, or the simple fact of having nothing to steal, but adventurers had best tread lightly and keep weapons near at hand when venturing here.

  Street violence occurs on a regular basis, amateur and professional cutpurses abound, and the Sharn Watch won’t do much to help. A drawn blade and a successful DC 12 Intimidation check made when entering the district keep most of the rabble away — of course, the more dangerous criminals may see this as challenge and a promise of worthy loot.

  In general, Lower Dura is a wretched place, and the city council does little to change that. Everburning torches light most of the district, as opposed to everbright lanterns, and in the worst neighborhoods many of the torches have been shattered or stolen. The ward shows its age, with cracked and worn streets, walls covered with mildew and graffiti, and other signs of neglect and wear and tear.

  Once Lower Dura was Sharn, and it included a garrison, manors for the city lords, a great temple, and other important buildings. Over the course of time these structures have been forgotten or repurposed. Lower Dura is full of the shadows of a glorious past that can barely be seen beneath the grime of the present.


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