Rakshasa, Zakya in Shardfinder 2 | World Anvil
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Rakshasa, Zakya

Rakshasa, Zakya - Creature 8

Zakya is another one of the many rakshasa and while they look similiar to rajas are completely separate and rather warrior caste of the fiends. Their hands can rotate into normal position to wield their weapons and commonly serve as body guards for rajas only adding to the confusion of which rakshasa is which.
Perception +15, darkvision
Languages Common, Infernal, Undercommon
Skills Deception +18, Athletics +20, Acrobatics +16, Diplomacy +13, Occultism +12, Intimidate +15

STR +7 , DEX +4 , CON +7 , INT +4 , WIS +4 , CHA +3

Items +1 striking bastard sword, scale male, steel shield
AC 27 (28 with combat link, 29 with shield raise, 30 with combat link and shield raise)
Saving Throws Fort +18, Ref +16, Will +14 , +2 status to all saves vs. magic, +3 status to all saves vs. divine magic
HP125 - Weaknesses good 8 - Resistances physical 8 (except piercing)
Speed 30 ft
Melee Melee bastard sword +21 (two handed d12, magical) Damage 2d8+11 slashing
Melee fangs +19 (agile, magical) Damage 2d8+8 piercing
Melee claws +20 (agile, finesse, magical) Damage 2d6+8 slashing
Special Abilities Attack of Opportunity <Reaction>
Shield Block <Reaction>
Combat Mind <free action> As long the Zakya Sustains mind reading they gain a +1 status bonus to their attacks and AC but only when dealing with the target of the mind reading.
Change Shape [one-action] (concentrate, occult, polymorph, transmutation) The zakya raja takes on the appearance of any Medium humanoid. This doesn’t change the raja rakshasa’s Speed or its attack and damage modifiers with its Strikes but might change the damage type its Strikes deal (typically to bludgeoning). It typically loses its fangs Strike unless the humanoid form has fangs or a similar unarmed attack.
Spells Occult Spontaneous Spells DC 24 Attack +16 4th (3 Slots) chill touch, true strike, vampiric touch
Occult Innate Spells DC 24; 3th mind reading (at will)

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