Disable Spell 1 Spell in Shardfinder 2 | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Disable Spell 1

DISABLE SPELL 1
| TRANSMUTATION |
Traditions arcane, occult
Cast <Single Action> to <<<Triple Action>>>
Range varies Targets 1 construct
—————————————————
You channel destructive transmutational magics to wreck your construct enemies. The target construct takes 1d8 damage and gets a basic Fortitude saves. This spell even works on golems and other constructs with antimagic but these kinds of constructs treat Critical Failures as Failures. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
<Single Action> (somatic) This spell has a range of touch.
<<Double Action>> (verbal,somatic) The spell has a range of 30 feet.
<<<Triple Action>>> (material, somatic, verbal) You disperse destructive transmutive energy in a 30-foot emanation. This targets all constructs in the burst.
——————————————————
Heightened (+1) The amount of damage increases by 1d8.

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!