Tier 1 in Shadowrun: Genesys | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

Tier 1

All-Terrain Driver
Tier: 1
Activation: Passive
Ranked: No
Do not suffer usual penalties for driving through difficult terrain when using Driving.

Black Market Contacts
Tier: 1
Activation: Active (Incidental)
Ranked: Yes
When purchasing illegal goods, may reduce rarity by 1 per rank of Black Market Contacts, increasing cost by 50 percent of base cost per reduction.

Bought Info
Tier: 1
Activation: Active (Action)
Ranked: No
When making any knowledge skill check, your character can instead use this talent to spend an amount of currency equal to fifty times the difficulty of the check and automatically succeed on the knowledge check with one uncanceled s (instead of rolling). At your GM’s discretion, your character may not be able to use Bought Info if the information is particularly sensitive or difficult to find, or buying it doesn’t make narrative sense.

Brace
Tier: 1
Activation: Active (Maneuver)
Ranked: Yes
As a maneuver, the character may Brace himself. This allows a character to remove b per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult.

Bullrush
Tier: 1
Activation: Active (Incidental)
Ranked: No
When your character makes a Brawl or Melee combat check after using a maneuver to engage a target, you may spend aaa or t to use this talent to knock the target prone and move them up to one range band away from your character.

Call ‘Em
Tier: 1
Activation: Passive
Ranked: No
Do not add b to combat checks due to the use of the Aim maneuver.

Catfall
Tier: 1
Activation: Passive
Ranked: Yes
When rolling Athletics or Coordination to reduce damage from falling, add b. In addition, reduce damage and strain suffered from a fall by 1 per rank of Catfall.

Challenge!
Tier: 1
Activation: Active (Maneuver)
Ranked: Yes
Once per encounter, your character may use this talent to choose a number of adversaries within short range no greater than your character’s ranks in Challenge! (a minion group counts as a single adversary for this purpose). Until the encounter ends or your character is incapacitated, these adversaries add b to combat checks targeting your character and bb to combat checks targeting other characters.

Clever Retort
Tier: 1
Activation: Active (Incidental, Out of Turn)
Ranked: No
Once per encounter, your character may use this talent to add automatic hh to another character’s social skill check.

Component Casting
Tier: 1
Activation: Active (Incidental)
Ranked: No
When your character casts a spell, they may use this talent to consume a physical item and add b to the check. The item does not have to be expensive or rare, but it does have to be thematically appropriate for the spell, available to your character, and subject to your GM’s approval. Some examples include a match or bit of sulphur for an Attack spell with the Burn quality, a piece of glass for a Predict spell, or a scrap of bandage for a Heal spell.

Construction Specialist
Tier: 1
Activation: Passive
Ranked: Yes
Your character removes one b per rank of Construction Specialist from checks made to construct bases, defense works, positions, fortifications, tunnels, bunkers, and similar combat engineering projects .

Corporate Drone
Tier: 1
Activation: Passive
Ranked: No
When you take this talent, your character gains Knowledge (Professional) or Negotiation as a career skill. In addition, once per session, your character may collect a small favor from any other member of a single corporation (chosen when you take this talent), even if they do not owe your character a favor.

Creative Design
Tier: 1
Activation: Passive
Ranked: Yes
As part of resolving a successful crafting check, your character may also apply a result equivalent to spending a number of a equal to their ranks in Creative Design. The GM may then apply a result equivalent to the same number of h.

Custom Code
Tier: 1
Activation: Passive
Ranked: No
When your character selects this talent they choose one icebreaker or piece of ice that they own. If they choose an icebreaker, whenever they use that icebreaker to override ice, they add a to the results. If they choose a piece of ice, whenever someone else attempts to override it, they add h to the results.

Custom Rig
Tier: 1
Activation: Passive
Ranked: Yes
When your character selects this talent they choose one cyberdeck that they own. The amount of ice or icebreakers (your character's choice) that they can have on that cyberdeck is increased by 1 per rank of Custom Rig. (This may be a mix of ice and icebreakers, as long as the combined total increase does not exceed your character's ranks in Custom Rig). If your character loses their affected cyberdeck, they may choose a new cyberdeck to be affected by this talent.

Customer Service Experience
Tier: 1
Activation: Active (Incidental)
Ranked: Yes
After your character makes a Charm check, they may suffer 1 strain use this talent to cancel h equal to your character’s ranks in Customer Service Experience.

Deep Pockets
Tier: 1
Activation: Active (Maneuver)
Ranked: No
Once per session, your character may use this talent to produce a small but narratively useful item from their pockets, backpack, or similar receptacle (it turns out the item had been there the whole time).

Defensive Sysops
Tier: 1
Activation: Passive
Ranked: No
When attempting to defend a computer system against intrusion (or when someone attempts to hack a computer owned or programmed by your character) your character adds bb to their opponent’s checks. If your character has access to the computer system when the intrusion takes place, they are automatically aware of the intrusion.

Deflect Spell
Tier: 1
Activation: Active (Incidental, Out of Turn)
Ranked: Yes
When your character suffers a hit from a magic based combat check, after damage is calculated but before soak is applied (so immediately after Step 3 of Perform a Combat check, page 102), your character may suffer 3 strain to use this talent to reduce the damage of the hit by two plus their ranks in Deflect Spell. This talent can only be used once per hit.

Desperate Recovery
Tier: 1
Activation: Passive
Ranked: No
Before your character heals strain at the end of an encounter, if their strain is more than half of their strain threshold, they heal two additional strain.

Disenfrancisto
Tier: 1
Activation: Passive
Ranked: No
When you take this talent, your character gains Streetwise or Survival (your choice) as a career skill. In addition, once per session, your character may collect a small favor from any other disenfrancisto, even if they do not owe your character a favor.

Duelist
Tier: 1
Activation: Passive
Ranked: No
Your character adds b to their melee combat checks while engaged with a single opponent. Your character adds b to their melee combat checks while engaged with three or more opponents.

Durable
Tier: 1
Activation: Passive
Ranked: Yes
Your character reduces any Critical Injury result they suffer by 10 per rank of Durable, to a minimum of 01.

Elementalist
Tier: 1
Activation: Passive
Ranked: No
When your character purchases this talent, choose one of the following attack spell effects (and the element associated with it): Fire (fire), Ice (water), Im-pact (earth), or Lightning (air). Whenever your character casts an Attack spell, they always add the chosen effect to the spell without increasing the difficulty. However, they may never add any of the other three effects to a spell they cast.

Enscrolled
Tier: 1
Activation: Active (Incidental)
Ranked: No
If your character has at least one rank in a magic skill, once per encounter, they may use this talent to add a to the result their next social skill check.  

Additionally, this has a passive narrative effect; your character’s appearance is subtly enhanced by their mag-ic. Others do not note it as supernatural, but may be slightly put off. What form this enhancement takes is up to you, with your GM’s approval, but it should be based on the magic skill your character possesses (as well as their backstory). A character with the Divine skill may always be flushed with good health, or their eyes may flash red momentarily. A character with the Primal skill may be surrounded by the scent of fresh pine, or their voice may have an intimidating growl. A character with the Arcana skill may have their hair tousled by undetect-able winds, or when they wear a hat or hood, their face might be obscured by strangely deep shadows.



Extra Ammo
Tier: 1
Activation: Passive
Ranked: No
Cannot run out of ammo due to a d. Items with Limited Ammo quality run out of ammo as normal.

Familiar Sky
Tier: 1
Activation: Active (Maneuver)
Ranked: No
Once per session, may perform a Familiar Sky maneuver; make a Hard (ddd) Knowledge check to reveal the current type of environment and other useful information.

Finesse
Tier: 1
Activation: Active (Incidental)
Ranked: No
When making a Brawl or Melee check, your character may use Agility instead of Brawn.

Forager
Tier: 1
Activation: Passive
Ranked: No
Your character removes up to bb from any skill checks they make to find food, water, or shelter. Checks to forage or search the area that your character makes take half the time they would normally.

Former Professor
Tier: 1
Activation: Passive
Ranked: No
When you take this talent, your character gains Knowledge (Academic) as a career skill. In addition, once per session, your character may collect a small favor from a member of an institute of higher learning, even if they do not owe your character a favor.

Grit
Tier: 1
Activation: Passive
Ranked: Yes
Each rank of Grit increases your character’s strain threshold by one.

Hamstring Shot
Tier: 1
Activation: Active (Action)
Ranked: No
Once per round, your character may use this talent to perform a ranged combat check against one non-vehicle target within range of the weapon used. If the check is successful, halve the damage inflicted by the attack (before reducing damage by the target’s soak). The target is immobilized until the end of its next turn.

Hand On The Throttle
Tier: 1
Activation: Active (Incidental)
Ranked: No
Once per round while driving or piloting a vehicle, your character may use this talent to increase or decrease its speed by 1, to a minimum of 0 or a maximum of the vehicle’s max speed.

Hidden Storage
Tier: 1
Activation: Passive
Ranked: Yes
Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage.

Iaijutsu Training
Tier: 1
Activation: Passive
Ranked: No
The first time during an encounter that your character draws a Melee weapon, increase the weapon's damage by 2 for the remainder of the turn.

Intuitive Casting
Tier: 1
Activation: Passive
Ranked: Yes
Add b per rank of Intuitive Casting to a spell-casting skill check when your character is the first PC to act in the current encounter.

Jump Up
Tier: 1
Activation: Active (Incidental)
Ranked: No
Once per round during your character’s turn, your character may use this talent to stand from a prone or seated position as an incidental.

Knack for It
Tier: 1
Activation: Passive
Ranked: Yes
When you purchase this talent for your character, select one skill. Your character removes bb from any checks they make using this skill. Each additional time you purchase this talent for your character, select two additional skills. Your character also removes bb from any checks they make using these skills. You cannot select combat or magic skills when choosing skills for this talent.

Knockout Punch
Tier: 1
Activation: Passive
Ranked: No
Your character adds the Stun quality to their Brawl combat checks, with a rating equal to two plus your character’s ranks in Coordination (this does not stack with other instances of the Stun quality).

Know Somebody
Tier: 1
Activation: Active (Incidental)
Ranked: Yes
Once per session, when attempting to purchase a legally available item, your character may use this talent to reduce its rarity by one per rank of Know Somebody.

Knowledge Specialization
Tier: 1
Activation: Passive
Ranked: Yes
When acquired, choose 1 Knowledge skill. When making that skill check, may spend a t result to gain additional s equal to ranks in Knowledge Specialization.

Let’s Ride
Tier: 1
Activation: Active (Incidental)
Ranked: No
Once per round during your character's turn, your character can use this talent to mount or dismount from a vehicle or animal, or move from one position in a vehicle to another (such as from the cockpit to a gun turret) as an incidental. In addition, if your character suffers a short-range fall (see page 112) from a vehicle or animal, they suffer no damage and land on their feet.

Matrix Search
Tier: 1
Activation: Active (Maneuver)
Ranked: No
If your character has access to the Matrix, they may use this talent to upgrade the ability of the next Knowledge check they make during their turn twice and the difficulty of that check once. Your GM must spend a d to have your character learn some seemingly relevant and believable information that turns out to be completely (and possibly maliciously) false.

Museum Worthy
Tier: 1
Activation: Active (Action)
Ranked: No
Once per session, take Museum Worthy action, make a Hard (ddd) Knowledge check to ascertain information regarding a relic, ruin, or piece of history.

One with Nature
Tier: 1
Activation: Active (Incidental)
Ranked: No
When in the wilderness, your character may make a Simple (–) Survival check, instead of Discipline or Cool, to recover strain at the end of an encounter (see page 117).

Overchannel
Tier: 1
Activation: Active (Incidental)
Ranked: Yes
When casting a spell, your character may select a number of additional effect in (d) up to their ranks in Overchannel. The effect must be limited to single (d) effects. The character gains hh per (d) added in this way rather than increase the difficulty of the check. This is in addition to any Threat rolled. Threat added by this talent can be cancelled by rolled advantages.

Painful Blow
Tier: 1
Activation: Active (Incidental)
Ranked: No
When your character makes a combat check, you may voluntarily increase the difficulty by one to use this talent. If the target suffers one or more wounds from the combat check, the target suffers 2 strain each time they perform a maneuver until the end of the encounter.

Parry
Tier: 1
Activation: Active (Incidental, Out of Turn)
Ranked: Yes
When your character suffers a hit from a melee combat check, after damage is calculated but before soak is applied (so immediately after Step 3 of Perform a Combat check, page 102), your character may suffer 3 strain to use this talent to reduce the damage of the hit by two plus their ranks in Parry. This talent can only be used once per hit, and your character needs to be wielding a Melee weapon.

Physician
Tier: 1
Activation: Passive
Ranked: Yes
When making a Medicine check to help a character heal wounds, the target heals 1 additional strain per rank of Physician.

Precision
Tier: 1
Activation: Active (Incidental)
Ranked: No
When making a Brawl or Ranged check, your character may use Cunning instead of Brawn and Agility.

Proper Upbringing
Tier: 1
Activation: Active (Incidental)
Ranked: Yes
When your character makes a social skill check in polite company (as determined by your GM), they may suffer a number of strain to use this talent to add an equal number of a to the check. The number may not exceed your character’s ranks in Proper Upbringing.

Quick Draw
Tier: 1
Activation: Active (Incidental)
Ranked: No
Once per round on your character’s turn, they may use this talent to draw or holster an easily accessible weapon or item as an incidental. Quick Draw also reduces a weapon’s Prepare rating by one, to a minimum of one.

Quick Strike
Tier: 1
Activation: Passive
Ranked: Yes
Your character adds b for each rank of Quick Strike to any combat checks they make against any targets that have not yet taken their turn in the current encounter.

Rapid Reaction
Tier: 1
Activation: Active (Incidental, Out of Turn)
Ranked: Yes
Your character may suffer a number of strain to use this talent to add an equal number of s to a Vigilance or Cool check they make to determine Initiative order. The number may not exceed your character’s ranks in Rapid Reaction.

Rapid Recovery
Tier: 1
Activation: Passive
Ranked: Yes
When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.

Redundant Systems
Tier: 1
Activation: Active (Action)
Ranked: No
Once per session, may take a Redundant Systems action; make an Easy (d) Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device.

Reflect
Tier: 1
Activation: Active (Incidental, Out of Turn)
Ranked: Yes
When your character suffers a hit from a Ranged combat check, after damage is calculated but before soak is applied, your character may suffer 3 strain to use this talent to reduce the damage of the hit by two plus their ranks in Reflect. This talent can only be used once per hit, and your character needs to be wielding a Shield deemed appropriate by the GM.

Resourceful Mechanic
Tier: 1
Activation: Passive
Ranked: Yes
When your character makes a Mechanics check to repair system strain or hull trauma on a vehicle, they repair one additional system strain or hull trauma per rank of Resourceful Mechanic.

Respected
Tier: 1
Activation: Passive
Ranked: Yes
When first acquired, choose one social group. The character downgrades the difficulty of checks to interact with members of that social group a number of times equal to his ranks in Respected. The social group affected must be approved by the GM, but possibilities include institutions of higher learning, law-enforcement agencies, the thieves' guild, etc.

Second Wind
Tier: 1
Activation: Active (Incidental)
Ranked: Yes
Once per encounter, your character may use this talent to heal an amount of strain equal to their ranks in Second Wind.

Shady Contact
Tier: 1
Activation: Passive
Ranked: No
When you take this talent, your character gains Melee or Skulduggery (your choice) as a career skill. In addition, once per session, your character may collect a small favor from a member of a single orgcrime group (chosen when you take this talent), even if they do not owe your character a favor.

Shield Slam
Tier: 1
Activation: Active (Incidental)
Ranked: No
When your character uses a shield to attack a minion or rival, you may spend aaaa or t to stagger the target until the end of the target's next turn.

Signature Vehicle
Tier: 1
Activation: Passive
Ranked: Yes
Choose one vehicle with a silhouette of 3 or lower that your character owns. This vehicle is your character's "Signature Vehicle." Upgrade the ability of all Mechanics checks made to work on the vehicle once. If the vehicle ever lost or destroyed, the character may apply Signature Vehicle to a new vehicle that meets the requirements.

Smooth Talker
Tier: 1
Activation: Active (Incidental)
Ranked: Yes
When first acquired choose 1 skill; Charm, Coercion, Deception, or Negotiation. When making checks with that skill spend t to gain additional s equal to ranks in Smooth Talker.

Solid Repairs
Tier: 1
Activation: Passive
Ranked: Yes
The character repairs +1 hull trauma per rank of Solid Repairs whenever he repairs a vehicle.

Soothing Tone
Tier: 1
Activation: Active (Action)
Ranked: No
Once per encounter, take a Soothing Tone action; make an Average (dd) Knowledge check to allow a beast to recover strain equal to s.

Specialist Knowledge
Tier: 1
Activation: Passive
Ranked: Yes
When you purchase this talent, select a specific area of expertise for your character. When making a Knowledge check which pertains to that area of knowledge, reduce the difficulty of the check once.

Street Clinic
Tier: 1
Activation: Passive
Ranked: Yes
When a patient under your character’s care heals wounds from natural rest, they heal additional wounds equal to twice your character’s ranks in Street Clinic.

Street Fighter
Tier: 1
Activation: Active (Incidental)
Ranked: No
When your character disorients or knocks their target prone while making a Brawl combat check, they may use this talent to cause the target to suffer wounds equal to your character’s ranks in Skulduggery.

Street Slang
Tier: 1
Activation: Active (Incidental)
Ranked: Yes
When making a social skill check in criminal or dubious company, may suffer a number of strain no greater than ranks in Street Slang to add an equal number of a to the check.

Surgeon
Tier: 1
Activation: Passive
Ranked: Yes
When your character makes a Medicine check to heal wounds, the target heals one additional wound per rank of Surgeon.

Swift
Tier: 1
Activation: Passive
Ranked: No
Your character does not suffer the penalties for moving through difficult terrain (they move through difficult terrain at normal speed without spending additional maneuvers).

Tavern Brawler
Tier: 1
Activation: Passive
Ranked: No
Your character adds a to Brawl checks and combat checks using improvised weapons.

Toughened
Tier: 1
Activation: Passive
Ranked: Yes
Each rank of Toughened increases your character’s wound threshold by two.

Tumble
Tier: 1
Activation: Active (Incidental)
Ranked: No
Once per round on your character's turn, they may suffer 2 strain to disengage from all engaged adversaries.

Union Member
Tier: 1
Activation: Passive
Ranked: No
When you take this talent, your character gains Athletics, Mechanics, or Operating (your choice) as a career skill. In addition, once per session, your character may collect a small favor from a member of the Dockworker's Union or Teamster, even if they do not owe your character a favor.

Unremarkable
Tier: 1
Activation: Passive
Ranked: No
Other characters add f to any checks made to find or identify your character in a crowd.

Veteran
Tier: 1
Activation: Passive
Ranked: No
When you take this talent, your character gains Ranged (Heavy) or Resilience as a career skill. In addition, once per session, your character may collect a small favor from a current or former member of a single country's military (chosen when you take this talent), even if they do not owe your character a favor.

Wheel and Deal
Tier: 1
Activation: Passive
Ranked: Yes
When selling good legally, gain 10% more currency per rank of Wheel and Deal.

Years On The Force
Tier: 1
Activation: Passive
Ranked: No
When you take this talent, your character gains Perception or Ranged (Light) as a career skill. In addition, once per session, your character may collect a small favor from a current or former member of a private security or public police force, even if they do not owe your character a favor.


Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!