Summoning Spirits
Summoning
If the Magician rolls a t on the Conjure roll, the Spirit is Empowered and gains the Empowered trait listed.
Kin Spirit
Lesser
Kin Spirit, Lesser
3
2
1
2
2
1
3
5
0
0
- Skills: (Group Only): Brawl, Resilience, Vigilance, Primal
- Talents: None
- Abilities: Special: Can use the Augment tree of Primal magic. Empowered: Grants a to all Magic checks by the Conjurer.
- Equipment: None
Kin Spirit, Average
3
2
2
2
2
4
13
0
0
0
- Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 2, Primal 2
- Talents: None
- Abilities: Special: Can use the Augment tree of Primal magic. Empowered: Grants a b to all Magic checks by the Conjurer.
- Equipment: None
Kin Spirit, Greater
3
2
2
2
3
2
5
19
1
1
- Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 3, Primal 3 Attack: Brawl; Dama
- Talents: None
- Abilities: Silhouette: 2 Special: Can use the Augment tree of Primal magic. Empowered: Grants a b to all Magic checks by the Conjurer.
- Equipment: None
Lesser
Beast Spirit, Lesser
3
2
1
2
2
1
3
6
0
0
- Skills: (Group Only): Brawl, Resilience, Vigilance
- Talents: None
- Abilities: Special: Immune to Disorient. Empowered: Savage (+2 Damage, Pierce 1, Vicious +2)
- Equipment: None
Beast Spirit, Average
3
2
2
2
2
2
4
14
0
0
- Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 2
- Talents: None
- Abilities: Special: Immune to Disorient. Empowered: Savage (+2 Damage, Pierce 1, Vicious +2)
- Equipment: None
Beast Spirit, Greater
3
2
2
2
3
2
5
20
1
1
- Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 3
- Talents: None
- Abilities: Silhouette: 2 Special: Immune to Disorient. Empowered: Savage (+2 Damage, Pierce 1, Vicious +2)
- Equipment: None
Lesser
Fire Spirit, Lesser
3
2
1
2
2
1
3
4
0
0
- Skills: (Group Only): Brawl, Resilience, Vigilance
- Talents: None
- Abilities: Special: Immune to fire damage. Empowered: Blast 4
- Equipment: None
Fire Spirit, Average
3
2
2
2
2
2
4
12
0
0
- Skills: Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 2
- Talents: None
- Abilities: Special: Immune to fire damage. Empowered: Blast 4
- Equipment: None
Fire Spirit, Greater
3
2
2
2
3
2
5
18
1
1
- Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 3
- Talents: None
- Abilities: Silhouette: 2 Special: Immune to fire damage. Empowered: Blast 4
- Equipment: None
Lesser
Earth Spirit, Lesser
3
2
1
2
2
1
3
6
0
0
- Skills: (Group Only): Brawl, Resilience, Vigilance
- Talents: None
- Abilities: Special: Immune to Knockdown. Empowered: Concussive 1
- Equipment: None
Earth Spirit, Average
3
2
2
2
2
2
4
14
0
0
- Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 2
- Talents: None
- Abilities: Special: Immune to Knockdown. Empowered: Concussive 1
- Equipment: None
Earth Spirit, Greater
3
2
2
2
3
2
5
20
1
1
- Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 3
- Talents: None
- Abilities: Silhouette: 2 Special: Immune to Knockdown. Empowered: Concussive 1
- Equipment: None
Lesser
Air Sprite, Lesser
2
3
1
2
2
1
3
4
1
1
- Skills: (Group Only): Ranged - Light, Resilience, Vigilance
- Talents: None
- Abilities: Special: Immune to Immobilize, Flying (Hovering). Empowered: Disorient 2, Stun 4 (Lightning)
- Equipment: None
Air Sprite, Average
2
3
2
2
2
2
4
12
1
1
- Skills: Ranged - Light 3, Perception 2, Resilience 2, Vigilance 2
- Talents: None
- Abilities: Attack: Ranged - Light; Damage: 6; Critical: 3; Range: Medium, Manipulative: Immune to Immobilize, Flying (Hovering). Empowered: Disorient 2, Stun 4 (Lightning)
- Equipment: None
Air Sprite, Greater
2
3
2
2
3
2
5
18
2
2
- Skills: Ranged - Light 3, Perception 2, Resilience 2, Vigilance 3
- Talents: None
- Abilities: Silhouette: 2 Special: Immune to Immobilize, Flying (Hovering). Empowered: Disorient 2, Stun 4 (Lightning)
- Equipment: None
Lesser
Water Sprite, Lesser
3
2
1
2
2
1
3
4
0
0
- Skills: (Group Only): Brawl, Resilience, Vigilance
- Talents: None
- Abilities: Special: Immune to Immobilize. Empowered: Disorient 2, Ensnare 4
- Equipment: None
Water Sprite, Average
3
2
2
2
2
2
4
12
0
0
- Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 2
- Talents: None
- Abilities: Special: Immune to Immobilize. Empowered: Disorient 2, Ensnare 4
- Equipment: None
Water Sprite, Greater
3
2
2
2
3
2
5
18
1
1
- Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 3
- Talents: None
- Abilities: Silhouette: 2 Special: Immune to Immobilize. Empowered: Disorient 2, Ensnare 4
- Equipment: None
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