Summoning Spirits in Shadowrun: Genesys | World Anvil
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Summoning Spirits

Summoning

 

If the Magician rolls a t on the Conjure roll, the Spirit is Empowered and gains the Empowered trait listed.


Kin Spirit
Lesser
Kin Spirit, Lesser

3 2 1 2 2 1
3 5 0 0
  • Skills: (Group Only): Brawl, Resilience, Vigilance, Primal
  • Talents: None
  • Abilities: Special: Can use the Augment tree of Primal magic. Empowered: Grants a to all Magic checks by the Conjurer.
  • Equipment: None
Average
Kin Spirit, Average

3 2 2 2 2 4
13 0 0 0
  • Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 2, Primal 2
  • Talents: None
  • Abilities: Special: Can use the Augment tree of Primal magic. Empowered: Grants a b to all Magic checks by the Conjurer.
  • Equipment: None
Greater
Kin Spirit, Greater

3 2 2 2 3 2
5 19 1 1
  • Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 3, Primal 3 Attack: Brawl; Dama
  • Talents: None
  • Abilities: Silhouette: 2 Special: Can use the Augment tree of Primal magic. Empowered: Grants a b to all Magic checks by the Conjurer.
  • Equipment: None
  Beast Spirit
Lesser
Beast Spirit, Lesser

3 2 1 2 2 1
3 6 0 0
  • Skills: (Group Only): Brawl, Resilience, Vigilance
  • Talents: None
  • Abilities: Special: Immune to Disorient. Empowered: Savage (+2 Damage, Pierce 1, Vicious +2)
  • Equipment: None
Average
Beast Spirit, Average

3 2 2 2 2 2
4 14 0 0
  • Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 2
  • Talents: None
  • Abilities: Special: Immune to Disorient. Empowered: Savage (+2 Damage, Pierce 1, Vicious +2)
  • Equipment: None
Greater
Beast Spirit, Greater

3 2 2 2 3 2
5 20 1 1
  • Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 3
  • Talents: None
  • Abilities: Silhouette: 2  Special: Immune to Disorient. Empowered: Savage (+2 Damage, Pierce 1, Vicious +2)
  • Equipment: None
  Fire Spirit
Lesser
Fire Spirit, Lesser

3 2 1 2 2 1
3 4 0 0
  • Skills: (Group Only): Brawl, Resilience, Vigilance
  • Talents: None
  • Abilities: Special: Immune to fire damage. Empowered: Blast 4
  • Equipment: None
Average
Fire Spirit, Average

3 2 2 2 2 2
4 12 0 0
  • Skills: Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 2
  • Talents: None
  • Abilities: Special: Immune to fire damage. Empowered: Blast 4
  • Equipment: None
Greater
Fire Spirit, Greater

3 2 2 2 3 2
5 18 1 1
  • Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 3
  • Talents: None
  • Abilities: Silhouette: 2  Special: Immune to fire damage. Empowered: Blast 4
  • Equipment: None
  Earth Spirit
Lesser
Earth Spirit, Lesser

3 2 1 2 2 1
3 6 0 0
  • Skills: (Group Only): Brawl, Resilience, Vigilance
  • Talents: None
  • Abilities: Special: Immune to Knockdown. Empowered: Concussive 1
  • Equipment: None
Average
Earth Spirit, Average

3 2 2 2 2 2
4 14 0 0
  • Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 2
  • Talents: None
  • Abilities: Special: Immune to Knockdown. Empowered: Concussive 1
  • Equipment: None
Greater
Earth Spirit, Greater

3 2 2 2 3 2
5 20 1 1
  • Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 3
  • Talents: None
  • Abilities: Silhouette: 2  Special: Immune to Knockdown. Empowered: Concussive 1
  • Equipment: None
  Air Spirit
Lesser
Air Sprite, Lesser

2 3 1 2 2 1
3 4 1 1
  • Skills: (Group Only): Ranged - Light, Resilience, Vigilance
  • Talents: None
  • Abilities: Special: Immune to Immobilize, Flying (Hovering). Empowered: Disorient 2, Stun 4 (Lightning)
  • Equipment: None
Average
Air Sprite, Average

2 3 2 2 2 2
4 12 1 1
  • Skills: Ranged - Light 3, Perception 2, Resilience 2, Vigilance 2
  • Talents: None
  • Abilities: Attack: Ranged - Light; Damage: 6; Critical: 3; Range: Medium, Manipulative: Immune to Immobilize, Flying (Hovering). Empowered: Disorient 2, Stun 4 (Lightning)
  • Equipment: None
Greater
Air Sprite, Greater

2 3 2 2 3 2
5 18 2 2
  • Skills: Ranged - Light 3, Perception 2, Resilience 2, Vigilance 3
  • Talents: None
  • Abilities: Silhouette: 2  Special: Immune to Immobilize, Flying (Hovering). Empowered: Disorient 2, Stun 4 (Lightning)
  • Equipment: None
  Water Spirit
Lesser
Water Sprite, Lesser

3 2 1 2 2 1
3 4 0 0
  • Skills: (Group Only): Brawl, Resilience, Vigilance
  • Talents: None
  • Abilities: Special: Immune to Immobilize. Empowered: Disorient 2, Ensnare 4
  • Equipment: None
Average
Water Sprite, Average

3 2 2 2 2 2
4 12 0 0
  • Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 2
  • Talents: None
  • Abilities: Special: Immune to Immobilize. Empowered: Disorient 2, Ensnare 4
  • Equipment: None
Greater
Water Sprite, Greater

3 2 2 2 3 2
5 18 1 1
  • Skills: Brawl 3, Perception 2, Resilience 2, Vigilance 3
  • Talents: None
  • Abilities: Silhouette: 2  Special: Immune to Immobilize. Empowered: Disorient 2, Ensnare 4
  • Equipment: None

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