Gear and Other Resources in Shadowrun: Genesys | World Anvil
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Gear and Other Resources

Currently available general gear:

  Electronics
NameHard PointsEncumbrancePriceRarityEffects
Commlink0025¥4May contain 1 icebreaker and one IC
Cyberdeck (Rating 1)02750¥5May contain 2 icebreakers and two IC
Cyberdeck (Rating 2)032000¥7May contain 4 icebreakers and 6 IC
Linguasoft00200¥4
Knowsoft00200¥4
Skillsoft00200¥4
  Optical & Audio Devices
NameHard PointsEncumbrancePriceRarityEffects
Agent0800¥5
Glasses20100¥3
Contacts1090¥3
Earbuds2090¥3
Goggles31120¥3
  Drugs
Optional rules for addiction may be found on page 100 of Shadow of the Beanstalk.
Drugs last until the end of the encounter or for 1 hour of narrative time. Taking a drug takes an Action and user must suffer 1 unsoakable strain to do so.
NameEncumbrancePriceRarityEffects
Bliss050¥2Your character loses their free maneuver on their turn for the next five rounds (or five minutes of narrative time). In addition, your character adds hh to any checks they make during that time.
Cram050¥3+1 Agility
Deepweed050¥3+1 Willpower
Jazz075¥4+1 Agility, +1 Vigilance
Kamikaze075¥4+1 Brawn, +1 Brawl
Long Haul050¥2Remove bb imposed by exhaustion.
Nitro075¥3+1 Cunning, +1 Perception
Novacoke050¥3+1 Presence
Psyche050¥3+1 Intellect
Zen050¥2-1 Agility
  Licenses
NamePriceRarityEffects
Fake SIN500¥7Must make a Daunting (dddd) Perception check to determine SIN is a fake.
Fake License300¥5Must make a Daunting (dddd) Perception check to determine License is a fake.

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