Statuses
| Blinded |
Level 1: -3 penalty to all test involving visibility. Level 2: -6 penalty to all test involving visibility. Level 3: auto fail test involving visibility. |
| Burning # |
# Physical Damage Each Round. Spend Major Action and roll [Agility + Reaction](2) |
| Chilled |
-4 Initiative Score and -1 to dice pools besides Damage Resistance. |
| Confused # | -# to dice pool on actions |
| Corrosive # | # Physical Damage each round. |
| Cover |
+1 bonus per level. Attacking from Cover requires a Minor Action |
| Dazed |
-4 Initiative Score and cannot gain or spend Edge |
| Deafened |
-3 per level on test involving hearing. Level 3 auto fails tests |
| Fatigued |
-2 per level on all dice pool besides Damage Resistance. Characters move 5 meters less per turn |
| Frightened | -4 to all dice pools involving target |
| Hazed | Cannot move between Astral and Physical |
| Hobbled | Movement halved |
| Immobilized |
-3 Attack Rating. No Reactions on defense tests. No movement. |
| Invisible # |
# threshold on perception check to notice character. Improved version affects cameras |
| Nauseated |
Body + Willpower (2) or cannot take Action this round. Success can act but loses Minor Action |
| Panicked | Cannot act except to avoid condition causing panicked effect |
| Pertrified | +10 Armor, cannot act. |
| Poisoned # | # damage on round one. #++ each additional arounds |
| Proned |
movement is 2m, +2 Defense Tests on Ranged attacks from Medium or further. -2 on attacks from Close or Near. -4 penalty on melee attack or Bow attacks |
| Silent # |
# threshold on Perception test Improved version affects microphones |
| Stilled |
-10 to Defense Rating. No actions beyond Perception and mental communication. No Defense Tests. Can take Damage Resistance. Cancels all other effects. |
| Wet | -6 penalty to Damage Resistance against cold or electricity |
| Zapped | -2 to Initiative Score, cannot take Sprint action, and -1 penalty to all dice pools. |
Remove these ads. Join the Worldbuilders Guild




Comments