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Statuses

Blinded Level 1: -3 penalty to all test involving visibility.
Level 2: -6 penalty to all test involving visibility.
Level 3: auto fail test involving visibility.
Burning # # Physical Damage Each Round.
Spend Major Action and roll [Agility + Reaction](2)
Chilled -4 Initiative Score and -1 to dice pools
besides Damage Resistance.
Confused # -# to dice pool on actions
Corrosive # # Physical Damage each round.
Cover +1 bonus per level. Attacking from
Cover requires a Minor Action
Dazed -4 Initiative Score and cannot gain
or spend Edge
Deafened -3 per level on test involving hearing.
Level 3 auto fails tests
Fatigued -2 per level on all dice pool besides Damage Resistance.
Characters move 5 meters less per turn
Frightened -4 to all dice pools involving target
Hazed Cannot move between Astral and Physical
Hobbled Movement halved
Immobilized -3 Attack Rating. No Reactions on defense tests.
No movement.
Invisible # # threshold on perception check to notice character.
Improved version affects cameras
Nauseated Body + Willpower (2) or cannot take Action this round.
Success can act but loses Minor Action
Panicked Cannot act except to avoid condition causing panicked effect
Pertrified +10 Armor, cannot act.
Poisoned # # damage on round one. #++ each additional arounds
Proned movement is 2m, +2 Defense Tests on Ranged attacks from
Medium or further. -2 on attacks from Close or Near.
-4 penalty on melee attack or Bow attacks
Silent # # threshold on Perception test
Improved version affects microphones
Stilled -10 to Defense Rating. No actions beyond Perception
and mental communication. No Defense Tests.
Can take Damage Resistance. Cancels all other effects.
Wet -6 penalty to Damage Resistance against cold or electricity
Zapped -2 to Initiative Score, cannot take Sprint action, and -1 penalty to all dice pools.

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