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Physical Combat House Rules

Armor

When comparing AR/DR, +4 DR difference either offers 1 edge OR 1 soak die. A second soak die is earned at +8 DR  

Close Combat Skill

The primary linked attribute for Close Combat is Strength. Agility is a secondary linked attribute  

Unarmed Combat Test

Players may choose between either linked attribute when performing an Unarmed Combat test.  

Unarmed Damage

The base DV of a unarmed attack is STR/2(S). Only the highest augment applies when determining augmented unarmed DV.  

Melee Weapons

Melee weapons are individually tagged as linked to Strength, Agility, or Either. Examples:  

Strength

  • Combat Axe
  • Polearm
  • Club
  • Sap
  • Hardening
  • Cyberjaw
 

Agility

  • Whips
  • Shock Weapons
  • Hand Razors

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