Edge
| Edge | Cost | When | Notes |
|---|---|---|---|
| Shank | 1 | Blade Attack | -2 to Called Shot Penalty |
| Sudden Insights | 1 | Anytime | Perform unskilled skill without penalty |
| Tactical Roll | 1 | After Hit the Dirt | No Prone penalty to Melee attack that round |
| Tumble | 1 | Melee Attack | Add Prone to Target if Damage > Body |
| Reroll 1 Die | 1 | After a roll | |
| Add 1 to Init | 1 | Anytime | |
| [Matrix] Emergency Boost | 1 | Anytime | +1 to Matrix Init for one test |
| Bring the Drama | 2 | Use Skill Action [Con] | +200 nuyen or + 20% asking price |
| Fire from Cover | 2 | Ranged Attack from Cover 4 | Ignore the -2 penalty for Cover 4 |
| Knockout Blow | 2 | Melee Attack | Any damage > Willpower fills Stun Track |
| Wrest | 2 | After Block |
Disarm Opponent. Close Combat + Agility, with the attacker’s Strength as the threshold. |
| +1 to single Die | 2 | After Roll | |
| Give Ally Edge | 2 | Anytime | +1 Edge to Ally |
| Negate Edge | 2 | Anytime | -1 edge from Enemy |
| [Matrix] Hog | 2 | Turn | -2 DP, -1 Active Slots |
| [Matrix] Technobabble | 2 | Next Action | Charisma instead of Logic next Action. Technomancer only |
| [Matrix] Signal Scream | 2 | Next Action | Ignore Noise |
| Buy Automatic Hit | 3 | After Roll | |
| Heal 1 box of Stun | 3 | Anytime | |
| [Matrix] Under Radar | 3 | Next Illegal Action | Does not increase OS |
| Anticipation | 4 | Multi Ranged Attack | Roll Full Dice Pool for each Target |
| Big Speech | 4 | Use Skill [Influence] |
Roll Influence + Charisma twice. Treat them both like a Teamwork Test |
| Edge Roll | 4 | Before Roll | Add Edge as Pool Bonus. Exploe 6s |
| Heal Physical | 4 | Anytime | Heal 1 point of Physical |
| Reroll Failed Dice | 4 | After Roll | Reroll all failed dice |
| Raise Glitch | 5 | After Roll | Count 2 as Glitch Dice |
| Create Special Effect | 5 | Anytime | Player has Narrative Control |
| Called Shot - Vitals | 5 | Any Attack | +3 Damage |
| Called Shot - Disarm | 5 | Any Attack | No Damage. Weapon knocked from hand |
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