Actions
| Action | Type | When | Notes |
|---|---|---|---|
| Assist | Major | Anytime | Help on Teamwork Tests |
| Astral Projection | Major | Turn | Leave Body and travel mentally in Astral Plane |
| Attack | Major | Turn | |
| Banish Spirit | Major | Turn | Conjuring + Magic vs Spirit's Force x 2. Net Hits reduce services |
| Cast Spell | Major | Turn | |
| Counterspell | Major | Anytime |
Boosted Defense: Sorcery + Magic. Area 1 meter per dram reagent. Net Hits add to Dice Pool. Lasts rounds equal to Magic. Dispelling: Sorcery + Magic vs Drain Value x2 of target spell. Net hits on Dispel cancel Net Hits on target spell |
| Full Defense | Major | Anytime | Add Willpower to all Defense tests until next round |
| Manifest | Major | Turn | |
| Observe in Detail | Major | Turn | |
| Pick Up / Put Down Object | Major | Turn | |
| Ready Weapon | Major | Turn | |
| Reload Weapon | Major | Turn | |
| Rigger Jump in | Major | Turn | |
| Sprint | Major | Turn | 15 meters + [Athletics + Agility] hits. Cannot be used with Move or Avoid Incoming |
| Summon Spirit | Major | Turn | |
| Use Simple Device | Major | Turn | |
| Use Skill | Major | Turn | |
| Activate/Deactivate Focus | Minor | Turn | |
| Avoid Incoming | Minor | Anytime |
Reaction + Athletics - Dodge Penalty. Hits allow character to move meters/hits. Move > 2m adds Prone status. Cannot be used with Avoid Incoming, Move, or Sprint this round. |
| Block | Minor | Anytime | Add Close Combat Skill to single Melee Defense Test |
| Call a Shot | Minor | Turn | +2 Damage for -4 Dice Pool penalty to hit. |
| Change Device Mode | Minor | Turn | |
| Command Drone | Minor | Turn | |
| Command Spirit | Minor | Turn | |
| Dodge | Minor | Anytime | Add Athletics skill to single Ranged Defense Test |
| Drop Object | Minor | Anytime | |
| Drop Prone | Minor | Turn |
Gain Prone Status ( Movement is 2m, +2 Defense Tests on Ranged attacks from Medium or further. -2 on attacks from Close or Near. -4 penalty on melee attack or Bow attacks) |
| Hit the Dirt | Minor | Anytime |
Gain Prone Status ( Movement is 2m, +2 Defense Tests on Ranged attacks from Medium or further. -2 on attacks from Close or Near. -4 penalty on melee attack or Bow attacks) |
| Intercept | Minor | Anytime |
Attack Opponent out of turn if they enter Close range. Must have Major and Minor action left |
| Move | Minor | Anytime | Move 10 meters. Only one Move action per turn |
| Multiple Attacks | Minor | Turn | Split dice pool evenly, or halve weapon dice pools, for each target. |
| Quick Draw | Minor | Turn | |
| Reload Smartgun | Minor | Turn | |
| Shift Perception | Minor | Turn | |
| Stand Up | Minor | Turn | |
| Take Aim | Minor | Turn | +1 dice pool bonus. Stacks |
| Take Cover | Minor | Turn | +1 bonus to Defence Rating per level, 1 - 4 |
| Trip | Minor | Turn | -2 to damage, target rolls Athletics + Agility vs Adjusted DV of attack. Add prone if target fails. |
Remove these ads. Join the Worldbuilders Guild




Comments