Wendigo in Shadowfall | World Anvil
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Wendigo

Considering themselves to be the purest of the Garou, the Wendigo seek to destroy the influence of Wyrm while preserving their old traditions. In the ancient days before the Wyrmbringers and their Garou allies, the Wyrmcomers, the Wendigo tribe was one of three that tended to the humans and wolves of the Pure Lands. The Uktena tribe was known as Older Brother, the shamans; the Croatan was Middle Brother, the leaders and diplomats, and the Wendigo was Younger Brother, the warriors, who came to settle in northern North America.

Tribal Trait - The Sins of the Wyrmbringers

You will become aggravated when in the presence of the following tribes: Bone Gnawers, Fianna, Get of Fenrir, Glass Walkers, Shadow Lords, Star Gazers and Silver Fangs. You will treat the member of these Tribes as possessing Level 2 Wyrm Aura.

Background

All Wendigo follow the rules bellow during character creation:
  • Tribal Totem: Wendigo
  • Native: Your character must have a Native American background.
  • Undiluted: Add +1 to your Primal Urge.
  • Untrusting: You cannot take Contacts or Allies from any Tribe other than the Uktena or Wendigo.
  • Gifts of the Wendigo: Chose a single permanent Level 1 Wendigo Tribal Gift for your character to possess.

Camp

A Wendigo may chose to belong to one of the following Camps within her Tribe. This is an optional choice the character can take and should really only be taken by characters of Rank 2 or greater.  

Gluskap's Lodge

This camp works to teach the ways of man to the tribe in order for them to better understand the human society. 
  • Bonus: Lower your Primal Urge Penalty by 1. 
  • Negative: Lower your Permanent Gnosis rating by 1. 

Myeengun's Lodge

Counter to the Gluskap's Lodge, this tribe seeks to teach the ways of the wolves to the tribe in order to better understand their needs and wants. 
  • Bonus: Raise your Permanent Gnosis rating by 1.
  • Negative: Increase your Primal Urge Penalty by 1.

The Sacred Hoop

Preaching reverence of all spirits White or Red, this camp came to power and had fought for prominence in the Wendigo tribe in a manner that has left neither the Sacred Hoop, nor the Warpath, as the clear winners since the 60’s. They are the ones who have invited Whites to drum circles, and written books on powwows and other aspect of Native American culture. They worked to exploit the New Age interest in native cultures and shamanism, to bring about a better understanding of their kin and the ways that still hold true to the Earth Mother. As more and more members of the tribe have become dissatisfied and impatient with their elders however, this camp’s membership has grown old and somewhat thin.
  • Bonus: Lose the Untrusting Tribal Background.
  • Negative: Treat your Glory rating as always being 2 Points lower than it actually is for the purposes of Social Bonuses when interacting with other Wendigo who do not belong to the same Camp.

The Secret Hoop

This camp plays a delicate game based primarily on the reality of what would happen should the Whites be eradicated from the face of the Pure lands. It’s not only something that might happen but something that several members of both the Warpath and Ghost Dance have been planning and articulating for over 500 years. Should any of their more radical plans come to fruition, the Wendigo would find themselves, as well as the Uktena, and perhaps the Red Talons and some of the more militant Black Furies, against the might of the entire Garou Nation. This battle would surely be the Wyrm’s greatest work yet and would only serve to drive the poison further into Gaia’s dying veins. So as long as the Warpath and the Ghost Dancers have existed, so have the Secret Hoop pulling the strings that are attached to individual Wendigo here and there as needed. They play primarily on the fact that the Warpath and the Ghost Dancers have always argued, and are ignorant to the initial reasons why and ignorant to how similar their goals truly are. It would be a great blow to the tribe and the Secret Hoop should the Warpath and Ghost Dancers ever figure out just how closely they have been played against each other all these years.
  • Bonus: Add a 1 Point Bonus to all Manipulation rolls against other Garou and a 2 Point Bonus to all Manipulation rolls against other Wendigo of different Camps.
  • Negative: Always treat your Honor rating as 1 Point Lower than it actually is.

The Warpath

They may say otherwise, but the hearts of the members of this camp had been turned to vengeance and it members seek only to repay their suffering with violence. They are fierce warriors who had done much to protect and benefit the tribe, but when their attention turns to other Tribes they can do as much damage to their cousins as to the Wyrm spawn they face.
  • Bonus: Add a 1 Point Bonus to all Brawl related rolls.
  • Negative: Your Tribal trait is permanently active regardless of the amount of Rage you possess and you receive a 1 Point Penalty for all Social rolls, when it comes to other Tribes (with the exception of the Wendigo or Uktena) by 1.

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