Melee Weapons in Shadowfall | World Anvil
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Melee Weapons

Melee weapons are all items which are used to cause damage at close range via the use of brute strength or skill.    Each melee weapon must have one tag from each of the following 3 sub-categories.  

Weight

Weight for a melee weapon determines how heavy the weapon is to actually carry around and use. If the character does not possess enough Endurance points to wield the weapon than they suffer a 1 Point Penalty for each dot of Endurance they lack. Weight also plays a role in the weapons level of severity when it comes to damage.
  • Light: The weapon requires a single hand to wield and at least 1 Endurance Point to use properly.
  • Cumbersome: Requires both hands to handle and 2 Endurance Points to use effectively. If wielded in one hand than 4 Endurance Points are needed wield effectively.
  • Heavy: Requires both hands to handle and 3 Endurance Points to use effectively.

Size

Size mainly determines how easy the weapons concealment is and plays a role in the weapons level of severity when it comes to damage.
  • Small: Can easily be hidden on one’s person.
  • Medium: Can be hidden but the user suffers a 2 Point Penalty when trying to hide it.
  • Large: Cannot be hidden by any means.

Damage

Nearly all melee weapons are designed to either bash, cut or stab their targets. The nature of the blow plays a critical role in determining the severity level of the damage along with Size and Weight of the weapon. 
  • Bashing: The weapon uses Strength as the basic attribute in combination with Melee. If the weapon is light it causes Superficial damage, if it is cumbersome, it causes Aggravated damage and it if it is heavy, it causes Lethal damage. If the user beats an opponent by 3 Successes or more, when using the weapon, than the target is also considered Stunned.
  • Slashing: The weapon can use either Strength or Dexterity as the basic attribute in combination with Melee. If the weapon is small or light than it causes Superficial damage, if the weapon is cumbersome or medium than it causes Aggravated damage and if it is a heavy or large weapon than it causes Lethal damage. In instances where the weapon has a mixed tag other than the one mentioned here (like a cumbersome and small) than always apply the one which gives you a higher level of severity for damage. Regardless what Size or Weight the weapon has, if the user beats an opponent by 3 Successes or more, when using the weapon, than the target receives the Bleeding Condition.
  • Stabbing: The weapon uses Dexterity as the basic attribute in combination with Melee. If the weapon is small, it causes Aggravated damage, if it is medium, it causes Lethal damage and ignores the targets Defense rating up to 2 and if is Large it causes Lethal damage and ignores the targets Defense rating up to 4. If the user if the user beats an opponent by 3 Successes or more when using the weapon than the target receives an Injury as well.

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