Aasimar Species in Seros | World Anvil
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Aasimar

Lore

    Though rare in the known world, Aasimars are beings descended from holy beings. Due to Aasimars being descended from different celestial beings their physical features often vary from individual to individual. Most commonly, aasimar were very similar to humans, like tieflings, Nearly all aasimar are uncommonly beautiful and still, and they were often significantly taller than humans standing as tall as 6 feet. While most aasimar are immediately identifiable as such, others are even less distinguishable, commonly standing out with only one or two unusual features. Most aasimar have pupil-less pale white, gray, or golden eyes and silver hair, but those descended from planetars could also have emerald skin, while those descended from avoral celestials might have feathers mixed in with their hair. Those descended from ghaeles often have pearly opalescent eyes. Solar-descended aasimars often have brilliant topaz eyes instead or silvery or golden skin and those with couatl or lillend lineage most commonly having small, iridescent scales. Many aasimar also have a light covering of feathers on their shoulders, where an angel's wings might sprout. As in tieflings, aasimar bloodlines could sometimes run dormant for generations, reemerging after being hidden for some time.   Aasimars are born to serve as champions of divine beings, Their births being hailed as blessed events. In most cases in the known world, these children are swept up by religions such as The Raident Church to serve as powerful enforcers of their faith. In times of extreme emotion or need Aasimars can draw on their divine energy to unleash their true forms for a period of time often sprouting wings and glowing with powerful magic.     Main subraces   Protector Aasimar - Protector Aasimar are charged by the powers of good to guard the weak, strike at evil wherever it arises, and to stand vigilant against the darkness. These Aasimar tend to have a strong connection with celestial deities in which they can ask for guidance.   Fallen Aasimar - Fallen Aasimar are members of their race that have been touched by dark powers as a youth or have turned evil in early adulthood. Their inner light has been replaced by shadows meaning when they release their divine power their eyes turn into pools of darkness and their wings change into two ghostly skeletal wings   Scourge Aasimar -Scourge Aasimar are imbued with divine energy that blazes intensely within them. it feeds a powerful desire to destroy evil- a desire that is, at best unflinching and at its worst all-consuming. Many Scourge aasimar wear masks to block out the world and focus on containing this power, unmasking themselves only on the battlefield.

Traits

  Ability Score Increase. Your Charisma score increases by 2.   Age. Aasimar mature at the same rate as humans, but they can live up to 160 years.   Size. Aasimar have the same range of height and weight as humans. Your size is Medium.   Speed. Your base walking speed is 30 feet.   Darkvision. Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Celestial Resistance. You have resistance to necrotic damage and radiant damage.   Healing Hands. As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this trait, you can't use it again until you finish a long rest.   Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it.   Languages. You can speak, read, and write Common and Celestial.  

Protector Aasimar

  Ability Score Increase. Your Wisdom score increases by 1.   Radiant Soul. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you have a flying speed of 30 feet, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.  

Scourge Aasimar

  Ability Score Increase. Your Constitution score increases by 1.   Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, you and each creature within 10 feet of you take radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.  

Fallen Aasimar

  Ability Score Increase. Your Strength score increases by 1.   Necrotic Shroud. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back. The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.

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