Gnome
In the Feywild, the best way for a small creature to
survive is to be overlooked. While suffering in servitude
to the fomorian tyrants of the Feydark, gnomes
learned to hide, to mislead, and to deflect—and by
these means, to survive. The same talents sustain
them still, allowing them to prosper in a world filled
with creatures much larger and far more dangerous
than they are.
Additional Information
Social Structure
A constant hum o f busy activity pervades the warrens
and neighborhoods where gnomes form their closeknit
communities. Louder sounds punctuate the hum:
a crunch o f grinding gears here, a minor explosion
there, a yelp o f surprise or triumph, and especially
bursts o f laughter.
Gnomes dwell in homes dug among the roots of trees, easily overlooked
and cleverly concealed by camouflage and illusion.
They are fond of the burrowing mammals that share
their habitat, such as badgers, foxes, and rabbits, and
have a sense of kinship with these small animals that
share their forests.
Theylive underground but get more fresh air than dwarves
do, enjoying the natural, living w orld on the surface
whenever they can. Their homes are well hidden by
both clever construction and simple illusions.
Civilization and Culture
Naming Traditions
Male Names: Alston, Alvyn, Brocc, Eldon, Frug,
Kellen, Ku, Nim, Orryn, Pock, Sindri, Warryn,
Wrenn
Female Names: Breena, Carlin, Donella, Ella, Lilli,
Lorilla, Nissa, Nyx, Oda, Orla, Roswyn, Tana, Zanna
Culture and Cultural Heritage
Unobtrusiveness is a virtue among gnomes. They
grow up on games of stealth and silence, in which
the winner is the last to be discovered. An adult
gnome who draws attention in a crowd is considered
dangerously rude. Gnome folk heroes are not mighty
warriors, but tricksters who slip out of captivity, play
great pranks without being detected, or sneak past
magical guardians. They deflect both aggression and
attention with humor, and they guard their thoughts
with friendly laughter.
Gnomes also value a quick mind and the ability
to come up with a clever solution to any problem. They appreciate witty conversation, especially rapidfire
repartee. They are inventive and resourceful,
although they have little interest in or aptitude for
the kind of technology found in Human cities. They
have an innate talent for magic and a love of illusion,
music, poetry, and story.
Eager to see what the world has to offer and willing
to be awed by its wonders, gnomes greet the
world with open curiosity. Gnomes who are drawn
to adventure are most often driven by curiosity and
wanderlust above any desire for wealth or glory.
Gnomes are not fond of goblins
or kobolds, but in typical gnome fashion, they
avoid creatures they dislike rather than crusading
against them. They are fond of Eladrin and other
friendly fey, and gnomes who travel the world have
good relations with Elfs and Halflings.
Lifespan
120-150 years
Average Height
100 - 110 cm
Average Weight
22 - 35 kg
Average Physique
Gnomes are smaller even than Halfling, rarely
exceeding 4 feet in height. Apart from their size,
they resemble elves or eladrin, with pointed ears and
chiseled facial features such as high cheekbones and
sharp jaws. They have a more wild look than Eladrin
do, though, particularly in the hair that sprouts from
their heads in random directions. Some male gnomes
sprout tufts of hair from their chins, but they otherwise
lack body hair.
Gnome skin tone ranges from a ruddy tan through
woody brown to rocky gray. Their hair can be virtually
any color, from stark white to blond and various
shades of brown to autumnal orange or green. Their
eyes are glittering black orbs.
Gnomes live half as long as Eladrin, living over
150 years, and they show more of the effects of age. A
gnome over the age of 90 has gray or white hair and
skin that shows the wrinkled and weathered lines
of a century of laughter, but even the oldest gnome
retains the strength and agility of youth.
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