Weapons
Note! This is Sebai legacy content for Dungeons and Dragons 5e and is no longer applicable to our Pathfinder 2e game. I simply keep it around in case I ever run 5e again. Refer to Archives of Nethys for relevant weapon stats.
Listed below are all the new and old weapons found in my game. They are separated into simple melee weapons, range melee weapons, martial melee weapons, and ranged melee weapons. (NOTE: The text bubble that appears when you hover over a weapon's group is its "Critical Specialization Effect". You can find more info about what that means here).
Simple Melee
Battle Lute
Price 15 gp; Damage 1d4 bludgeoning; Weight 4 lbs.Hands 1
Group Club; Traits Shove, Versatile (D8)
This reinforced lute is suitable both for use as a handheld musical instrument and for bashing heads should a crowd turn sour. Its strings are finely braided wires that run along its sturdy metal neck.
Clan Dagger
Price 2 gp; Damage 1d6 piercing; Weight 2 lbs.Hands 1
Group Knife; Traits Agile, Deadly, Light, Parry, Underwater
This broad dagger is carried by dwarves as a weapon, tool, and designation of clan. Losing or having to surrender a clan dagger is considered a mark of embarrassment to most dwarves.
Club
Price 1 sp; Damage 1d6 bludgeoning; Weight 2 lbs.Hands 1
Group Club; Traits Light, Thrown (range 10/20)
This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.
Dagger
Price 2 gp; Damage 1d4 piercing; Weight 1 lbHands 1
Group Knife; Traits Agile, Deadly, Finesse, Light, Monk, Thrown (range 20/60), Underwater
This small, bladed weapon is held in one hand and used to stab a creature in close combat. It can also be thrown.
Forked Bipod
Price 2gp; Damage 1d4 piercing; Weight 3 lbs.Hands 1
Group Spear; Traits Agile, Deadly, Finesse, Underwater
This two-pronged stabbing weapon can be used as a bipod to stabilize an Arquebus.
Gauntlet
Price 1 gp; Damage 1d4 bludgeoning; Weight 1 lb.Hands 1
Group Brawling; Traits Agile, Free-Hand, Light, Monk
A pair of these metal gloves comes with full plate, half plate, and splint armor; they can also be purchased separately and worn with other types of armor. They not only protect your hands but also transform your hands into lethal weapons.
Greatclub
Price 1 gp; Damage 1d8 bludgeoning; Weight 10 lbs.Hands 2
Group Club; Traits Backswing, Heavy, Sweep, Two-Handed
While many greatclubs are intricately carved, others are little more than a sturdy tree branch. These massive clubs are too heavy to wield with only one hand.
Handaxe
Price 5 gp; Damage 1d6 slashing; Weight 2 lbs.Hands 1
Group Axe; Traits Agile, Light, Monk, Thrown (range 20/60)
This small axe can be used in close combat or thrown.
Javelin
Price 5 sp; Damage 1d6 piercing; Weight 2 lbs.Hands 1
Group Dart; Traits Thrown (range 30/90), Underwater
This thin spear is well balanced for throwing but is not designed for melee use.
Juggling Club
Price 2 sp; Damage 1d4 bludgeoning; Weight 1 lbs.Hands 1
Group Club; Traits Agile, Light, Nonlethal, Thrown (range 20/40)
A juggling club is lighter than a typical club and balanced to be easily caught and thrown again by a juggler. While a juggling club deals less damage, the extra throwing distance its light weight allows is important for juggling.
Katar
Price 1 gp; Damage 1d4 piercing; Weight 1 lb.Hands 1
Group Knife; Traits Agile, Deadly, Light, Monk, Underwater
Also known as punching daggers, katars are characterized by their H-shaped hand grip that allows the blade to jut out from the knuckles.
Light Hammer
Price 2 gp; Damage 1d6 bludgeoning; Weight 2 lbs.Hands 1
Group Hammer; Traits Agile, Light, Monk, Thrown (range 20/60)
This smaller version of the warhammer has a wooden or metal shaft ending in a metal head. Unlike its heavier cousin, it is light enough to throw.
Light Mace
Price 1 gp; Damage 1d4 bludgeoning; Weight 2 lbs.Hands 1
Group Club; Traits Agile, Finesse, Light, Shove
This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.
Longspear
Price 2 gp; Damage 1d8 piercing; Weight 5 lbs.Hands 2
Group Spear; Traits Reach, Two-Handed, Underwater
This is a piece of stout wood shaped or repurposed to bludgeon an enemy. Clubs can be intricately carved pieces of martial art or as simple as a tree branch or piece of wood.
Mace
Price 1 gp; Damage 1d6 bludgeoning; Weight 4 lbs.Hands 1
Group Club; Traits Shove
With a stout haft and a heavy metal head, a mace is sturdy and allows its wielder to deliver powerful blows and dent armor.
Poi
Price 5 sp; Damage 1d4 bludgeoning; Weight 1 lb.Hands 1
Group Flail; Traits Agile, Backswing, Finesse, Light, Monk, Nonlethal
Poi are light weights tethered to ropes or chains. Performers swing the weights, usually one in each hand, in rhythmic patterns.
Quarterstaff
Price 2 sp; Damage 1d6 bludgeoning; Weight 4 lbs.Hands 1
Group Club; Traits Monk, Parry, Trip, Versatile (D8)
This long piece of wood can aid in walking and deliver a mighty blow.
Sickle
Price 1 gp; Damage 1d4 slashing; Weight 2 lbs.Hands 1
Group Knife; Traits Agile, Finesse, Light, Monk, Trip
Originally a farming tool used for reaping grain, this one-handed weapon has a short wooden handle ending in a curved blade, sometimes sharpened on both sides.
Spear
Price 1 gp; Damage 1d6 piercing; Weight 3 lbs.Hands 1
Group Spear; Traits Monk, Thrown (range 20/60), Underwater, Versatile (D8)
A long wood or metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.
Spiked Gauntlet
Price 2 gp; Damage 1d4 piercing; Weight 1 lb.Hands 1
Group Brawling; Traits Agile, Free-Hand, Light, Monk
Providing the same defensive function as a standard gauntlet, this version has a group of spikes protruding from the knuckles to deliver piercing damage with a punch.
Stiletto Pen
Price 20 gp; Damage 1d4 piercing; Weight 1/4 lb.Hands 1
Group Dart; Traits Agile, Concealable, Deadly, Finesse, Light, Thrown (range 10/30), Underwater
This weapon is a fully functional, lavish ink pen with a clip that can be attached to a pocket or bandoleer and easily retrieved as a free action. Using an action to Interact with the pen allows its wielder to disengage a stiletto blade that slides free of the upper body or reattach the previously removed blade.
Thundermace
Price 4 gp; Damage 1d8 bludgeoning; Weight 10 lbs.Hands 2
Group Club; Traits Backswing, Fatal (D10), Heavy, Two-Handed
This deceptively dangerous weapon is essentially a mace with a longer haft and larger, often flanged head.
Tri-Bladed Katar
Price 5 gp; Damage 1d4 piercing; Weight 1 lb.Hands 1
Group Knife; Traits Disarm, Fatal (D8), Light, Monk, Underwater
This punching dagger resembles the standard katar, save that a pair of blades can be folded out from the center blade, transforming the weapon into a starburst shape well suited to catching foes’ weapons.
Simple Ranged
Air Repeater
Price 25 gp; Damage 1d6 piercing; Weight 1 lb.Hands 1; Range 30/90
Group Firearm; Traits Agile, Light, Reload (6)
A thin-barreled firearm that uses a container of pressurized air instead of black powder to propel small metal bullets from an attached cartridge, the air repeater has fallen out of common use in Sebai due to its poor stopping power, though it’s still used occasionally for casual hunting and sport shooting. The air repeater and its longer-ranged, two-handed variant are still valued by some for their ability to allow a shooter to fire multiple rounds without needing to stop to reload or crank to a new chamber. A typical air repeater magazine holds 6 pellets.
Coat Pistol
Price 35 gp; Damage 1d6 piercing; Weight 1 lb.Hands 1; Range 30/60
Group Firearm; Traits Concussive, Concealable, Deadly, Light, Misfire (1), Reload (1)
This small pistol is easily concealed inside a jacket or some other article of clothing. Rarely kept as a primary weapon, coat pistols are equally favored by clever assassins and traveling aristocrats. Ammo cost: 10 rounds for 5 sp.
Crossbow, Light
Price 10 gp; Damage 1d8 piercing; Weight 5 lbs.Hands 2; Range 80/320
Group Bow; Traits Ammunition, Loading, Two-Handed
This ranged weapon has a bow-like assembly mounted on a handled frame called a tiller. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt.
Dart
Price 5 cp; Damage 1d4 piercing; Weight 1/4 lb.Hands 1; Range 20/60
Group Dart; Traits Deadly, Thrown
This thrown weapon is larger than an arrow but shorter than a javelin. It typically has a short shaft of wood ending in a metal tip and is sometimes stabilized by feathers or fur.
Fire Lance
Price 30 gp; Damage 1d6 piercing; Weight 5 lb.Hands 2; Range 15/30
Group Dart; Traits Consumed, Explosive, Fatal (D10), Thrown, Two-Handed
This amazingly simple projectile weapon is nothing more than a metal tube packed with black powder and a stopper, attached to the sharpened head of a javelin.
Flintlock Musket
Price 40 gp; Damage 1d10 piercing; Weight 10 lbs.Hands 2; Range 40/80
Group Firearm; Traits Concussive, Fatal (D12), Misfire (1), Reload (1), Two-Handed
The flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Ammo cost: 10 rounds for 5 gp.
Flintlock Pistol
Price 30 gp; Damage 1d8 piercing; Weight 3 lbs.Hands 1; Range 30/60
Group Firearm; Traits Concussive, Fatal (D10), Misfire (1), Reload (1)
Though less accurate and powerful than a flintlock musket, the flintlock pistol is a preferred weapon of privateers thanks to its more compact size and affordability. Pirate captains often wear a brace of such pistols in a bandolier so they can draw and fire without stopping to reload. Ammo cost: 10 rounds for 2 gp.
Long Air Repeater
Price 150 gp; Damage 1d6 piercing; Weight 2 lbs.Hands 2; Range 60/180
Group Firearm; Traits Agile, Light, Misfire (1), Reload (10), Two-Handed
Like the one-handed air repeater, this thin-barreled firearm uses a container of pressurized air instead of black powder to propel small metal pellets from an attached cartridge. The long air repeater has better range and ammo capacity than the one-handed variant, though it still lacks significant stopping power. A typical long air repeater magazine holds 10 pellets.
Shortbow
Price 6 gp; Damage 1d6 piercing; Weight 2 lbs.Hands 2; Range 80/320
Group Bow; Traits Ammunition, Fatal (D8), Two-Handed
This smaller bow is made of a single piece of wood and favored by skirmishers and cavalry.
Sling
Price 1 sp; Damage 1d4 bludgeoning; Weight 1/4 lb.Hands 1; Range 30/120
Group Sling; Traits Ammunition
Little more than a leather cup attached to a pair of straps, a sling can be used to fling smooth stones or sling bullets at a range.
Martial Melee
Adze
Price 20 gp; Damage 1d10 slashing; Weight 7 lbs.Hands 2
Group Axe; Traits Forceful, Heavy, Sweep, Two-Handed
A common cutting tool, an adze resembles an axe-but the cutting edge is horizontal, rather than vertical. The adze's shape makes it popular among wood workers. The tool also serves as an effective weapon, due in part to the immense strength required to swing it.
Asp Coil
Price 50 gp; Damage 1d6 slashing; Weight 4 lbs.Hands 1
Group Sword; Traits Deadly, Finesse, Light, Reach
The asp coil, named for its slithering striking style has two forms. In sword form, it resembles an elegant, oddly balanced sword. However, with a twist of the pommel, the blade splits into a series of segments connected by elaborate metal cables. It is the traditional weapon of the Yuan-ti on Hitokuji Island.
Bastard Sword
Price 40 gp; Damage 1d8 slashing; Weight 5 lbs.Hands 1
Group Sword; Traits Heavy, Versatile (D12)
This broad-bladed sword, sometimes called the hand‑and‑a‑half sword, has a longer grip so it can be held in one hand or used with two hands to provide extra piercing or slashing power.
Battle Axe
Price 10 gp; Damage 1d8 slashing; Weight 4 lbs.Hands 1
Group Axe; Traits Sweep, Versatile (D10)
These axes are designed explicitly as weapons, rather than tools. They typically weigh less, with a shaft reinforced with metal bands or bolts, and have a sharper blade, making them ideal for chopping limbs rather than wood.
Bayonet
Price 5 sp; Damage 1d4 piercing; Weight 1 lb.Hands 1 or 2
Group Knife; Traits Agile, Attached, Finesse, Light, Underwater
This blade or spike can be attached to a crossbow or firearm but, unlike other attached weapons, can be wielded in one hand as its own weapon. When used as a separate weapon, it can’t benefit from any runes or abilities that function only for attached weapons.
Bladed Scarf
Price 25 gp; Damage 1d6 slashing; Weight 3 lbs.Hands 2
Group Flail; Traits Disarm, Finesse, Monk, Reach, Sweep, Trip, Two-Handed
The thin metal plates interwoven throughout this long scarf turn a fashion accessory into a deadly weapon.
Boarding Axe
Price 10 gp; Damage 1d6 slashing; Weight 1 lb.Hands 1
Group Axe; Traits Agile, Climbing, Light
This small axe sports a spike opposite the blade that aids in climbing and is useful in clearing obstacles, such as fallen rigging.
Boarding Pike
Price 5 gp; Damage 1d10 piercing; Weight 5 lbs.Hands 2
Group Polearm; Traits Heavy, Reach, Shove, Two-Handed
, Underwater Taking the form of a longspear fitted with crossbars or hooks, a boarding pike provides its wielder a sharp implement that's as adept at shoving enemies off a ship's railings as facilitating the boarding of other vessels.
Buugeng
Price 200 gp; Damage 1d6 slashing; Weight 1 lb.Hands 1
Group Sword; Traits Agile, Finesse, Light, Monk, Twin
A blade of Thri-kreen design, a buugeng has a unique, curved shape that allows it to rotate smoothly in the hand of a trained warrior. This spinning motion makes it easier to attack multiple foes at once with the weapon.
Chakram
Price 25 gp; Damage 1d8 slashing; Weight 2 lbs.Hands 1
Group Knife; Traits Agile, Finesse, Monk, Parry
Simple, elegant, and portable, the Sebai chakram is an open-centered metal discus with a sharpened edge, as well as a grip running along the center so the wielder can hold it safely.
Claw Blade
Price 35 gp; Damage 1d4 slashing; Weight 1 lb.Hands 1
Group Knife; Traits Deadly, Disarm, Finesse, Light, Monk
The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the tabaxi who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin.
Combat Grapnel
Price 8 gp; Damage 1d6 piercing; Weight 2 lbs.Hands 2
Group Flail; Traits Finesse, Grapple, Reach, Tethered, Thrown (range 20), Two-Handed
Although grappling hooks typically serve as a climbing tool, this specially reinforced grapnel attached to a rope up to 10 feet long can be swung as a weapon.
Dogslicer
Price 5 gp; Damage 1d6 slashing; Weight 2 lbs.Hands 1
Group Sword; Traits Backstabber, Finesse, Light
This short, curved, and crude makeshift blade often has holes drilled into it to reduce its weight. It's a favored weapon of goblins.
Dueling Spear
Price 20 gp; Damage 1d8 piercing; Weight 6 lbs.Hands 2
Group Spear; Traits Agile, Disarm, Finesse, Heavy, Two-Handed, Underwater
This spear has a spade-like blade at one end and a forked blade at the other, making it resemble a large arrow. It's well balanced for spinning and twisting maneuvers. The spade-like end can be used for slashing and stabbing, while the forked end is effective at wrenching a weapon from an enemy’s grasp.
Elven Branched Spear
Price 25 gp; Damage 1d6 piercing; Weight 4 lbs.Hands 2
Group Spear; Traits Fatal (D8), Finesse, Parry, Reach, Two-Handed
Several short branches project from this delicate spear's shaft, each angled forward and tipped with a leaflike blade.
Elven Curve Blade
Price 30 gp; Damage 1d8 slashing; Weight 6 lbs.Hands 2
Group Sword; Traits Finesse, Forceful, Heavy, Two-Handed
Essentially a longer version of the scimitar, this traditional elven weapon has a thinner blade than its cousin.
Exquisite Sword Cane
Price 250 gp; Damage 1d6 piercing; Weight 2 lbs.Hands 1
Group Sword; Traits Concealable, Finesse, Light, Parry, Twin
An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside.
Exquisite Sword Cane Sheath
Price 0 gp (included with Sword Cane Damage 1d4 bludgeoning; Weight 3 lbs.Hands 1
Group Club; Traits Finesse, Light, Parry, Twin
An exquisite sword cane is a sword sheathed inside a hollow cane, which itself can be used as a clubbing weapon with or without the sword sheathed inside.
Falchion
Price 30 gp; Damage 1d10 slashing; Weight 6 lbs.Hands 2
Group Sword; Traits Forceful, Heavy, Sweep, Two-Handed
This weapon is a heavier, two-handed version of the curved-bladed scimitar. It is weighted toward the blade's end, making it a powerful slashing weapon.
Fangwire
Price 40 gp; Damage 1d4 slashing; Weight 1 lb.Hands 1
Group Brawling; Traits Backstabber, Deadly, Finesse, Grapple, Light
This kobold wire is thin and hard to see, making it perfect for an ambush. The wielder wraps the wire around a vulnerable spot, such as the neck, and twists it to inflict potentially fatal lacerations. The name derives from the use of a similar wire in traps, or slow fangs, with the word "slow" removed, as a fangwire gets quick results.
Fauchard
Price 15 gp; Damage 1d8 slashing; Weight 7 lbs.Hands 2
Group Polearm; Traits Deadly, Heavy, Reach, Sweep, Trip, Two-Handed
A fauchard is similar to a glaive, save that its cutting edge is along the concave side.
Fighting Fan
Price 50 gp; Damage 1d4 slashing; Weight 1/2 lb.Hands 1
Group Knife; Traits Backstabber, Deadly, Finesse, Light, Monk
This fan is useful for elegant dances as well as for slicing unsuspecting foes with the blades along its outer edge. If used in performances, it might be disguised as a frilly accessory, or it might be an obvious, though elegant, weapon.
Fighting Stick
Price 1 gp; Damage 1d8 bludgeoning; Weight 3 lbs.Hands 1
Group Club; Traits Backswing, Nonlethal, Shove
This hard but flexible longsword-length piece of wood looks more like a pole than a weapon, but can be deadly in the right hands. While generally not used for combat outside of its culture, some Samui halflings have become so proficient as to make it just as effective as a blade in a fight. Many halflings will even sing to maintain a certain tempo and rhythm during combat.
Filcher's Fork
Price 5 gp; Damage 1d4 piercing; Weight 2 lbs.Hands 1
Group Spear; Traits Agile, Backstabber, Deadly, Finesse, Thrown (range 20/60), Underwater
This halfling weapon looks like a long, two-pronged fork and is used as both a weapon and a cooking implement.
Flail
Price 10 gp; Damage 1d8 bludgeoning; Weight 4 lbs.Hands 1
Group Flail; Traits Disarm, Sweep, Trip
This weapon consists of a wooden handle attached to a spiked ball or cylinder by a chain, rope, or strap of leather.
Gill Hook
Price 15 gp; Damage 1d10 piercing; Weight 6 lbs.Hands 2
Group Spear; Traits Grapple, Heavy, Reach, Two-Handed
This spear has a specialized hook just before the tip that can catch on the gills of large fish. Sailors primarily use this to hunt sharks, but it can also be used to hook flesh or armor.
Glaive
Price 20 gp; Damage 1d10 bludgeoning; Weight 6 lbs.Hands 2
Group Polearm; Traits Heavy, Forceful, Reach, Two-Handed
This polearm consists of a long, single-edged blade on the end of a 7-foot pole. It is extremely effective at delivering lethal cuts at a distance.
Gnome Hooked Hammer
Price 15 gp; Damage 1d6 bludgeoning; Weight 4 lbs.Hands 1
Group Hammer; Traits Shove, Trip, Versatile (D10)
This gnome tool and weapon features a hammer at one end and a curved pick on the other. It's such a strange and awkward weapon that others think the gnomes are slightly erratic for using it.
Greataxe
Price 25 gp; Damage 1d12 slashing; Weight 7 lbs.Hands 2
Group Axe; Traits Heavy, Sweep, Two-Handed
This large battle axe is too heavy to wield with only one hand. Many greataxes incorporate two blades, and they are often "bearded," having a hook at the bottom to increase the strength of their chopping power.
Greatpick
Price 20 gp; Damage 1d10 piercing; Weight 6 lbs.Hands 2
Group Pick; Traits Deadly, Heavy, Two-Handed
This pick has a longer handle and broader head than a regular pick. It is too heavy to wield in one hand.
Greatsword
Price 30 gp; Damage 2d6 slashing; Weight 6 lbs.Hands 2
Group Sword; Traits Heavy, Forceful, Two-Handed
This immense two-handed sword is nearly as tall as its wielder. Its lower blade is often somewhat dulled to allow it to be gripped for extra leverage in close-quarter fights.
Griffon Cane
Price 15 gp; Damage 1d8 bludgeoning; Weight 3 lbs.Hands 1
Group Club; Traits Backswing, Versatile (D10)
A griffon cane is named for the shape of its base, which features four small pronged supports splayed out in a manner similar to a griffon's talons. A griffon cane's splayed foot enables it to stand upright by itself.
Guisarme
Price 20 gp; Damage 1d12 bludgeoning; Weight 7 lbs.Hands 2
Group Polearm; Traits Heavy, Reach, Trip, Two-Handed
This polearm bears a long, often one‑sided, curved blade with a hook protruding from the blunt side of the blade, which can allow its wielder to trip opponents at a distance. Its shaft is usually 8 feet long.
Halberd
Price 20 gp; Damage 1d10 piercing; Weight 6 lbs.Hands 2
Group Polearm; Traits Deadly, Heavy, Reach, Two-Handed, Underwater
This polearm has a relatively short, 5-foot shaft. The business end is a long spike with an axe blade attached.
Hand Adze
Price 15 gp; Damage 1d6 slashing; Weight 4 lbs.Hands 1
Group Axe; Traits Agile, Finesse, Sweep, Thrown (range 20/40)
This is a smaller version of an adze, useful for more delicate woodworking or projects in cramped spaces.
Injection Dagger
Price 200 gp; Damage 1d4 piercing; Weight 1 lb.Hands 1
Group Knife; Traits Agile, Deadly, Finesse, Injection, Light, Monk, Thrown (range 20/60), Underwater
A hollow receptacle inside this dagger's blade can store a single dose of poison. A sliding trigger along the dagger’s hilt can inject the loaded poison into a damaged target.
Injection Spear
Price 300 gp; Damage 1d8 piercing; Weight 4 lbs.Hands 2
Group Spear; Traits Injection, Reach, Two-Handed, Underwater
A hollow receptacle inside this spear’s head can store a single dose of poison. A sliding trigger along the spear’s shaft can inject the loaded poison into a damaged target.
Kama
Price 15 gp; Damage 1d6 slashing; Weight 2 lbs.Hands 1
Group Knife; Traits Agile, Deadly, Finesse, Monk, Trip
Similar to a sickle and used in some regions to reap grain, a kama has a short, slightly curved blade and a wooden handle.
Katana
Price 20 gp; Damage 1d6 slashing; Weight 3 lbs.Hands 1
Group Club; Traits Deadly, Versatile (D10)
A katana is a curved, single-edged sword known for its wickedly sharped blade.
Khakkara
Price 20 gp; Damage 1d6 bludgeoning; Weight 5 lbs.Hands 1
Group Club; Traits Shove, Trip, Versatile (D10)
This staff is topped by a pointed metal circle from which hang several smaller rings that jingle and clang noisily as the staff is moved, allowing you to announce your presence and scare off wild animals as you walk.
Khoposh
Price 25 gp; Damage 1d8 slashing; Weight 4 lbs.Hands 1
Group Sword; Traits Disarm, Finesse, Monk, Trip
This curved sickle sword has a pointed tip, allowing it to be swung like a handaxe or thrust like a short sword. The tip of a khopesh is usually hooked so that it can be used to disarm an opponent's shield or weapon.
Kusarigama
Price 30 gp; Damage 1d8 slashing; Weight 4 lbs.Hands 1
Group Knife; Traits Disarm, Monk, Reach, Trip
This impressive weapon consists of a weight attached to a kama via a length of chain, which aids with disarming an opponent or attacking from a distance.
Lance
Price 10 gp; Damage 1d12 piercing; Weight 6 lbs.Hands 1
Group Spear; Traits Reach, Special
This spear-like weapon is used by a mounted creature to deal a great deal of damage. You have disadvantage when you use a lance to Attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren’t mounted.
Light Pick
Price 10 gp; Damage 1d6 piercing; Weight 2 lbs.Hands 1
Group Pick; Traits Agile, Fatal (D8), Light
A light pick is a modified mining implement with a wooden shaft ending in a pick head crafted more to pierce armor and flesh than chip rocks.
Lion Scythe
Price 15 gp; Damage 1d6 slashing; Weight 2 lbs.Hands 1
Group Knife; Traits Finesse, Light, Monk, Trip
A lion scythe resembles a common sickle but is specially weighted to allow for greater power when attacking. This is a martial melee weapon.
Longsword
Price 15 gp; Damage 1d8 slashing; Weight 3 lbs.Hands 1
Group Sword; Traits Disarm, Shove, Trip, Versatile (D10)
Longswords can be one-edged or two‑edged swords. Their blades are heavy and they're between 3 and 4 feet in length.
Maul
Price 15 gp; Damage 2d6 bludgeoning; Weight 10 lbs.Hands 2
Group Hammer; Traits Backswing, Heavy, Two-Handed
Mauls are massive warhammers that must be swung with two hands.
Meteor Hammer
Price 30 gp; Damage 1d8 bludgeoning; Weight 6 lbs.Hands 2
Group Hammer; Traits Backswing, Disarm, Monk, Reach, Trip, Two-Handed
This weapon consists of a long chain connected to a heavy weight at one end. When a wielder swings the weight by the chain, it builds momentum and can serve as a deadly bludgeon with incredible reach.
Nunchaku
Price 5 gp; Damage 1d6 bludgeoning; Weight 1 lb.Hands 1
Group Club; Traits Backswing, Disarm, Finesse, Monk, Twin
The nunchaku is constructed of two wooden or metal bars connected by a short length of rope or chain.
Pantograph Gauntlet
Price 150 gp; Damage 1d4 bludgeoning; Weight 2 lbs.Hands 1
Group Brawling; Traits Fatal (D6), Monk, Reach, Shove
A pantograph gauntlet is a heavy, fist-like weight, mounted on an extendable frame and attached to your outer arm with a series of leather straps. The frame’s set of mechanical linkages connected at various hinges allow movements to propagate across the frame based on reshaping parallelograms, further controlled by a crossbar grasped in your hand. A pantograph gauntlet is driven by your own motion and mirrors your arm’s movements—a punch thrown with your fist moves the pantograph, extending the weight out at a rapid speed to land blows up to 10 feet away.
Pick
Price 10 gp; Damage 1d6 piercing; Weight 2 lbs.Hands 1
Group Pick; Traits Fatal (D12), Trip
A pick designed solely for combat has a sturdy wooden shaft and a heavy, pointed head to deliver devastating blows.
Rapier
Price 25 gp; Damage 1d8 piercing; Weight 2 lbs.Hands 1
Group Sword; Traits Disarm, Finesse, Underwater
The rapier is a long and thin piercing blade with a basket hilt. It is prized among many as a dueling weapon.
Reinforced Stock
Price 5 gp; Damage 1d4 bludgeoning; Weight 1 lb.Hands 1
Group Club; Traits Agile, Attached, Finesse, Light
A reinforced stock is a weighted crossbow, firearm haft, or grip customized for striking in melee.
Scimitar
Price 20 gp; Damage 1d6 slashing; Weight 2 lbs.Hands 1
Group Sword; Traits Finesse, Light, Monk, Sweep
This one-handed curved blade is sharp on one side
Scythe
Price 15 gp; Damage 1d10 slashing; Weight 6 lbs.Hands 2
Group Polearm; Traits Deadly, Heavy, Sweep, Two-Handed
Derived from a farming tool used to mow down long grains and cereals, this weapon has a long wooden shaft with protruding handles, capped with a curved blade set at a right angle.
Shield Spikes
Price 20 gp; Damage 1d4 piercing; Weight 1 lbs.Hands 1
Group Shield; Traits Agile, Attached, Finesse, Light, Underwater
These metal spikes are strategically placed on the defensive side of the shield to deal piercing damage with a shield bash.
Shortsword
Price 10 gp; Damage 1d6 slashing Weight 2 lbs.Hands 1
Group Sword; Traits Agile, Finesse, Light, Monk
These blades come in a variety of shapes and styles, but they are typically 2 feet long.
Starknife
Price 25 gp; Damage 1d4 piercing; Weight 1 lb.Hands 1
Group Knife; Traits Fatal (D8), Finesse, Light, Monk, Thrown (range 20/60), Underwater
From a central metal ring, four tapering metal blades extend like points on a compass rose. When gripping a starknife from the center, the wielder can use it as a melee weapon. It can also be thrown short distances.
Trident
Price 15 gp; Damage 1d8 piercing; Weight 4 lbs.Hands 1
Group Spear; Traits Thrown (range 20/60), Versatile (D10), Underwater
This three-pronged, spear-like weapon typically has a 4-foot shaft. Like a spear, it can be wielded with one hand or thrown.
Umbrella Injector
Price 350 gp; Damage 1d4 piercing; Weight 3 lbs.Hands 1
Group Sword; Traits Concealable, Deadly, Finesse, Injection, Parry
This umbrella’s ferrule is a hollow-tipped blade three to four inches in length and often overlooked as decorative. A receptacle inside the umbrella’s shaft can be loaded with a single dose of injury poison and injected into a damaged target with the pull of a sliding trigger. Reinforced ribs enable you to parry and deflect blows with the umbrella’s tear-resistant canopy.
Urumi
Price 25 gp; Damage 1d6 slashing; Weight 5 lbs.Hands 1
Group Flail; Traits Deadly, Fatal (D10)
A bouquet of whiplike blades extends from the hilt of this sword.
Warhammer
Price 15 gp; Damage 1d8 bludgeoning; Weight 2 lbs.Hands 1
Group Hammer; Traits Disarm, Shove, Trip, Versatile (D10)
This weapon has a wooden shaft ending in a large, heavy metal head. The head of the hammer might be single-sided or double-sided, but it's always capable of delivering powerful bludgeoning blows.
Whip
Price 1 gp; Damage 1d6 slashing; Weight 1 lb.Hands 1
Group Flail; Traits Disarm, Finesse, Nonlethal, Reach, Trip
This long strand of thick leather, often braided, delivers a painful but nonlethal slash at a distance, usually accompanied by a distinctive cracking sound.
Martial Ranged
Arquebus
Price 350 gp; Damage 2d12 piercing; Weight 15 lbs.Hands 2; Range 150/600
Group Firearm; Traits Concussive, Fatal (3D12), Loading, Misfire (2), Reload (1), Set-Up (1), Two-Handed
This is a long rifle that offers more range than the average firearm, though the long barrel and ferocious kickback make the weapon particularly unsteady unless a tripod or other stand is used to stabilize it. Ammo cost: 10 rounds for 10 gp.
Blunderbuss
Price 200 gp; Damage 1d12 piercing; Weight 10 lbs.Hands 2; Range 40
Group Firearm; Traits Loading, Misfire (2), Reload (1), Scatter (10ft), Two-Handed
This weapon fires pellets from a trumpet-shaped barrel, making it an excellent choice for hunting brush fowl or dealing damage within a short, broad area. Adventuring gunslingers often carry a blunderbuss to deal with swarms of vermin and similar threats. Ammo cost: 10 rounds for 10 gp.
Crossbow, Hand
Price 35 gp; Damage 1d6 piercing; Weight 3 lbs.Hands 1; Range 30/120
Group Bow; Traits Ammunition, Light, Loading
Sometimes referred to as an alley bow by rogues or ruffians, this small crossbow fires small bolts that are sometimes used to deliver poison to the target.
Crossbow, Heavy
Price 20 gp; Damage 1d10 piercing; Weight 18 lbs.Hands 2; Range 100/400
Group Bow; Traits Ammunition, Heavy, Loading, Two-Handed
This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch.
Crossbow, Repeating Heavy
Price 250 gp; Damage 1d10 piercing; Weight 20 lbs.Hands 2; Range 100/400
Group Bow; Traits Heavy, Reload (4), Two-Handed
This large crossbow has an internal chamber that can be loaded with up to four bolts.
Double-Barreled Musket
Price 80 gp; Damage 1d10 piercing; Weight 10 lbs.Hands 2; Range 40/80
Group Firearm; Traits Concussive, Double Barrel, Fatal (D12), Misfire (2), Reload (2), Two-Handed
This flintlock breech-loader has two side-by-side barrels. Ammo cost: 10 rounds for 5 gp.
Double-Barreled Pistol
Price 60 gp; Damage 1d8 piercing; Weight 3 lbs.Hands 1; Range 30/60
Group Firearm; Traits Concussive, Double Barrel, Fatal (D10), Misfire (1), Reload (2)
This flintlock pistol has two side-by-side barrels. It’s generally banned in areas where duels with pistols are relatively common. Ammo cost: 10 rounds for 2 gp.
Dueling Pistol
Price 150 gp; Damage 1d8 piercing; Weight 10 lbs.Hands 1; Range 50/100
Group Firearm; Traits Concealable, Concussive, Fatal (D10), Light, Misfire (1), Reload (1)
The flintlock musket includes an external firing mechanism and an efficient and relatively compact frame. Ammo cost: 10 rounds for 2 gp.
Gun Sword
Price 350 gp; Damage 1d10 piercing (ranged) or 2d6 slashing (melee) ; Weight 9 lbs.Hands 2; Range 90/180
Group Firearm/Sword; Ranged Traits Combination, Concussive, Misfire (3), Reload (1), Two-Handed; Melee Traits Heavy, Forceful, Two-Handed
This weapon consists of a greatsword with a Jezail gun down the center. Vanguards and other characters who rely on Strength and Dexterity enjoy the power and flexibility of a gun sword. Ammo cost: 10 rounds for 5 gp.
Hand Mortar
Price 200 gp; Damage 1d10 piercing; Weight 10 lbs.Hands 2; Range 30/60
Group Firearm; Traits Concussive, Loading, Explosive, Misfire (3), Reload (1), Two-Handed
Although similar to a flintlock pistol, the hand mortar instead has a short, wide barrel capable of firing a large, explosive bullet. Ammo cost: 1 round for 10 gp.
Jezail
Price 250 gp; Damage 1d12 piercing; Weight 10 lbs.Hands 2; Range 100/200
Group Firearm; Traits Concussive, Fatal (3D6), Fatal Aim, Misfire (2), Reload (4), Two-Handed
Jezails are simple, efficient long guns that typically feature a custom stock and a flintlock firing mechanism. Though lacking the range and stopping power of an arquebus, the jezail is an elegant, well-balanced weapon suitable for a variety of combat situations. It’s even possible to tuck it under one arm to fire a less accurate attack that uses only one hand. Ammo cost: 10 rounds for 5 gp.
Longbow
Price 20 gp; Damage 1d8 piercing; Weight 2 lbs.Hands 2; Range 150/600
Group Bow; Traits Ammunition, Fatal (D10), Heavy, Two-Handed
This 5-foot-tall bow, usually made of a single piece of elm, hickory, or yew, has a powerful draw and is excellent at propelling arrows with great force and at an extreme distance. You must use two hands to fire a longbow, and it can't be used while mounted.
Mortar
Price 500 gp; Damage 5d8 piercing; Weight 60 lbs.Hands 2; Range 120/400
Group Firearm; Traits Concussive, Loading, Explosive, Misfire (3), Reload (1), Set-Up (4), Special, Two-Handed
The mortar is the big brother to the hand mortar. It lacks a stock and is instead a large chamber attached to a sturdy metal frame. Due to its large and awkward shape, the mortar cannot be carried by creatures of medium size or smaller. It must instead be carried by some other form of transportation such as a large creature, wagon, or bag of holding. Ammo cost: 1 round for 20 gp.
Pepperbox
Price 100 gp; Damage 1d8 piercing; Weight 3 lbs.Hands 1; Range 60/150
Group Firearm; Traits Concussive, Fatal (D10), Misfire (1), Reload (6)
The pepperbox has four barrels that each hold a single shot, and the shooter can manually rotate the whole barrel assembly to align a loaded barrel with the firing mechanism. Ammo cost: 10 rounds for 2 gp.
Slide Pistol
Price 120 gp; Damage 1d8 piercing; Weight 3 lbs.Hands 1; Range 40/120
Group Firearm; Traits Concussive, Fatal (D10), Misfire (1), Reload (8)
Also known as a harmonica gun, this weapon is essentially a stock, trigger, and firing mechanism attached to a sliding brace of barrels that can each hold a round of ammunition. Ammo cost: 10 rounds for 2 gp.
Spoon Gun
Price 80 gp; Damage 1d8 piercing; Weight 4 lbs.Hands 1; Range 30
Group Firearm; Traits Loading, Misfire (3), Reload (1), Scatter (5ft)
No one's entirely certain who developed the spoon gun, but all authorities agree that it was probably a goblin. Essentially a terrible idea in firearm form, the spoon gun is a spring-powered hand mortar with a modified grip that uses miscellaneous knives, forks, chopsticks, and spoons as ammunition. Users typically upend the entire contents of their cutlery drawer into the gun, aim it in the general direction of the foe, and hope it hits something. It has the scatter (5 feet) trait and uses cutlery or similar-sized objects as ammunition instead of bullets (enough cheap cutlery to fire ten shots costs 1 gp).
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