Potions
Note! This is Sebai legacy content for Dungeons and Dragons 5e and is no longer applicable to our Pathfinder 2e game. I simply keep it around in case I ever run 5e again. Refer to Archives of Nethys for potion stats.
Listed below are different potions found in Sebai that can be used to achieve a variety of effects. These are available to you through magic shops that exist in most Sebanese cities. As a general rule of thumb, uncommon items can be found in all cities marked on Sebai’s world map and rare items can be found in Sebai’s capitol cities. Very rare and legendary items are typically unavailable to purchase and are generally only found while adventuring. Some items will be listed as illegal next to their rarity. These items can still be found in cities, but they are not available at reputable stores. Players must search for them in less savory areas, instead. All items have a minimum character level requirement to use them.
Note that potions require an action to use.
Alchemist's Fire
Level 3; Price 45 gpRarity Uncommon
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 30 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 2d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames.
Potion of Climbing
Level 3; Price 40 gpRarity Uncommon
When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
Potion of Comprehension
Level 3; Price 50 gpRarity Rare
This liquid is a clear concoction with bits of salt and soot swirling in it. Drinking a potion of comprehension grants the user the effect of the Comprehend Languages spell for one hour.
Potion of Lesser Healing
Level 3; Price 50 gpRarity Uncommon
This potion’s red liquid glimmers when agitated. You regain 2d4+2 hit points when you drink this potion.
Potion of Lesser Mana
Level 3; Price 60 gpRarity Uncommon
This dark blue concoction has an acrid taste that spell-casters never quite get used to. When you drink this potion, you regain a 1st-level spell slot.
Potion of Swimming
Level 3; Price 45 gpRarity Uncommon
The potion is made of layers of teal, light blue, and indigo fluid that resemble a deep ocean. Shaking the bottle fails to mix the colors. When you drink this potion, you gain a swimming speed equal to your walking speed for 1 hour.
Vial of Acid
Level 3; Price 30 gpRarity Uncommon
As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 30 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage.
Oil of Slipperiness
Level 4; Price 80 gpRarity Uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.
Potion of Animal Friendship
Level 4; Price 65 gpRarity Uncommon
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
Potion of Hill Giant Strength
Level 4; Price 120 gpRarity Rare
This potion's transparent liquid has floating in it a sliver of fingernail from a hill giant. When you drink this potion, your Strength score changes to 21 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
Potion of Watchful Rest
Level 4; Price 90 gpRarity Uncommon
This sweet, amber-colored brew has no effect on creatures that don’t require sleep, such as elves. Drinking a potion of watchful rest grants the user the following benefits for the next 8 hours:
- Immunity to sleep magic.
- The ability to remain awake during a long rest and still gain its benefits.
Vial of Poison
Level 4; Price 70 gpRarity Uncommon
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must succeed on a DC 13 Constitution saving throw or take 1d6 poison damage. The poison continues to deal damage to the target at the start of each of its turns for the next minute. At the end of the target's turn, it can make another Constitution saving throw, ending the effect early on a success. Once applied, the poison retains potency for 1 minute before drying. When this poison is administered to the target via a weapon with the Injection trait, the target has disadvantage on the save made to resist the poison.
Elixir of Health
Level 5; Price 120 gpRarity Uncommon
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.
Philter of Love
Level 5; Price 100 gpRarity Rare
This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed.
Potion of Diminution
Level 5; Price 135 gpRarity Uncommon
The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process. When you drink this potion, you gain the "reduce" effect of the enlarge/reduce spell for 1d4 hours (no concentration required).
Potion of Fire Breath
Level 5; Price 120 gpRarity Uncommon
This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened. After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed.
Potion of Greater Healing
Level 5; Price 220 gpRarity Uncommon
This potion’s red liquid glimmers when agitated. You regain 4d4+4 hit points when you drink this potion.
Potion of Greater Mana
Level 5; Price 250 gpRarity Uncommon
This dark blue concoction has an acrid taste that spell-casters never quite get used to. When you drink this potion, you regain a 2nd-level spell slot.
Potion of Growth
Level 5; Price 140 gpRarity Uncommon
The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required).
Crawler Mucas
Level 6; Price 240 gpRarity Rare
A creature subjected to this poison must make a DC 13 Constitution saving throw. On a failure, the creature is poisoned for 1 minute and paralyzed until the end of its next turn. When this poison is administered to the target via a weapon with the Injection trait, the target has disadvantage on the save made to resist the poison.
Potion of Luck
Level 6; Price 220 gpRarity Uncommon
When you drink the potion, you become blessed with extraordinary luck. Whenever you make an attack roll, an ability check, or a saving throw, or when an attack roll is made against you, you can choose to roll an additional d20. You can choose to do so after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. This effect lasts for 1 hour or until you use your luck point.
Potion of Resistance
Level 6; Price 250 gpRarity Uncommon
When you drink this potion, you gain resistance to one type of damage for 1 hour. The type of damage can be any except for bludgeoning, piercing, and slashing damage.
Potion of Water Breathing
Level 6; Price 190 gpRarity Uncommon
This potion's cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. You can breathe underwater for 1 hour after drinking this potion.
Goblin Potion
Level 7; Price 270 gpRarity Rare
When you consume a goblin potion, you magically transform into a small goblin for the next hour. You use goblin's stat block for this entire time and can only revert back to your true form by waiting the entire hour or having greater restoration, or its equivalent, cast on you.
Potion of Expertise
Level 7; Price 230 gpRarity Uncommon
When you drink this potion, you gain proficiency in a skill of your choice for 1 hour. If you are already proficient in that skill, your proficiency bonus is doubled for any ability check you make using that skill.
Potion of Gaseous Form
Level 7; Price 300gpRarity Rare
This potion's container seems to hold fog that moves and pours like water. When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action.
Potion of Heroism
Level 7; Price 300 gpRarity Uncommon
This blue potion bubbles and steams as if boiling. For 1 hour after drinking it, you gain 15 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required).
Potion of Superior Healing
Level 7; Price 750 gpRarity Uncommon
This potion’s red liquid glimmers when agitated. You regain 8d4+8 hit points when you drink this potion.
Potion of Superior Mana
Level 7; Price 1000 gpRarity Uncommon
This dark blue concoction has an acrid taste that spell-casters never quite get used to. When you drink this potion, you regain a 3rd or 4th-level spell slot.
Potion of Aqueous Form
Level 8; Price 450 gpRarity Rare
When you drink this potion, you transform into a pool of water. You return to your true form after 10 minutes or if you are incapacitated or die. You’re under the following effects while in this form: Liquid Movement. You have a swimming speed of 30 feet. You can move over or through other liquids. You can enter and occupy the space of another creature. You can rise up to your normal height, and you can pass through even Tiny openings. You extinguish nonmagical flames in any space you enter. Watery Resilience. You have resistance to nonmagical damage. You also have advantage on Strength, Dexterity, and Constitution saving throws. Limitations. You can’t talk, attack, cast spells, or activate magic items. Any objects you were carrying or wearing meld into your new form and are inaccessible, though you continue to be affected by anything you’re wearing, such as armor.
Potion of Clairvoyance
Level 8; Price 400 gpRarity Rare
An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. When you drink this potion, you gain the effect of the clairvoyance spell.
Potion of Frost Giant Strength
Level 8; Price 500 gpRarity Rare
This potion's transparent liquid has floating in it a sliver of fingernail from a frost giant. When you drink this potion, your Strength score changes to 23 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score.
Vial of Greater Poison
Level 8; Price 450 gpRarity Rare
You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must succeed on a DC 15 Constitution saving throw or take 2d6 poison damage. The poison continues to deal damage to the target at the start of each of its turns for the next minute. At the end of the target's turn, it can make another Constitution saving throw, ending the effect early on a success. Once applied, the poison retains potency for 1 minute before drying. When this poison is administered to the target via a weapon with the Injection trait, the target has disadvantage on the save made to resist the poison.
Potion of Maximum Power
Level 8; Price 500 gpRarity Rare
This glowing purple liquid smells of sugar and plum, but it has a muddy taste. The first time you cast a damage-dealing spell of 4th level or lower within 1 minute after drinking the potion, instead of rolling dice to determine the damage dealt, you can instead use the highest number possible for each die.
Oil of Etherealness
Level 9; Price 650gpRarity Rare
Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the etherealness spell for 1 hour.
Potion of Invulnerability
Level 9; Price 750 gpRarity Uncommon
The potion's syrupy liquid looks like liquefied iron. For 1 minute after you drink this potion, you have resistance to all damage.
Potion of Mind-Reading
Level 9; Price 650gpRarity Rare
The potion's dense, purple liquid has an ovoid cloud of pink floating in it. When you drink this potion, you gain the effect of the detect thoughts spell (save DC 18).
Potion of Supreme Healing
Level 9; Price 2000 gpRarity Uncommon
This potion’s red liquid glimmers when agitated. You regain 10d4+20 hit points when you drink this potion.
Potion of Supreme Mana
Level 9; Price 2500 gpRarity Uncommon
This dark blue concoction has an acrid taste that spell-casters never quite get used to. When you drink this potion, you regain a 5th-level spell slot.
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