Poison Physical / Metaphysical Law in Schism | World Anvil
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Poison

Poison is a para classical element that represents chemical substances, usually poisons or venom as well as narcotics and also medicines but can also take on many other forms as well such as oil. Poison can be fused from Water and Chaos where Water embodies a fluid form that can be altered which is manipulated by Chaos into all kinds of strange chemicals.

Manifestation

Essence

Poison is commonly used by that which it is named for where basic Poison mages would manipulate special liquid mixtures in order to poison their foes or they would create medicines for healing or curing ailments. More advanced mages are able to create oils for their flammable properties or even just for their smell. While it is named Poison, this is just a broad term used to refer to actual poison, venom, oil, narcotics, medicines and other forms of drugs or special chemical mixtures. While Poison can be confused initially with Acid, Poison embodies liquid mixtures where as Acid embodies corrosive substances.  

Enchanting

Poison enchantments can offer all kinds of benefits to weapons and armor. Armor can be enchanted with medicines to rapidly fight off any ailments afflicted by enemies or can be used to poison attackers. Poison enchanted weapons have the obvious use of poisoning enemies, but this range from deadly poisons to specialised drugs for all kinds of effects.  

Interactions

Fire

Competing, Fire burns up Poison as fuel and Poison extinguishes Fire.  

Water

Competing, Poison pollutes Water and Water dilutes Poison.  

Earth

Competing, Earth absorbs Poison and Poison pollutes Earth.  

Air

Opposing, similar to Water.  

Order

Competitive, Order neutralises Poison and Poison breaks down Order.  

Chaos

Harmonising, Chaos strengthens Poison and Poison carries Chaos.  

Acid

Harmonising, where Acid strengthens Poison and Poison carries Acid.  

Lava

Competing, similar to Fire.  

Lightning

Harmonising, Lightning is conducted by Poison, the more powerful element gains control.  

Light

Competing, Light burns away Poison and Poison absorbs Light.  

Shadow

Competing, Poison spreads through Shadow breaking it apart and Shadow insulates and neutralises Poison.  

Arbour

Competing, Arbour neutralises Poison and Poison destroys Arbour.  

Frost

Competing, Frost freezes Poison and Poison destroys Frost.  

Fae

Competing, Fae neutralises Poison and Poison destroys Fae.  

Phase

Harmonising, Poison carries Phase and Phase boosts the flow of Poison.  

Gravity

Opposing, Poison resists Gravity and Gravity moves Poison.  

Quake

Competing, Poison suppresses Quake and Quake disperses Poison.  

Aether

Competing, Poison destroys Aether and Aether purifies Poison.  

Nether

Harmonising, Poison carries Nether and Nether strengthens Poison.  

Void

Competing, Poison overwhelms Void and Void absorbs Poison.

Localization

Poison is a well known element across many cultures, though some fail to fully understand it where it can be confused with the Acid element or the healing properties of the element are drastically overlooked. Poison has also been called things like Toxicm Venom, Chemical or Sleep element.  

Vaultar, Reteric

Poison is one of the outlawed elements in Reteric however its healing properties are too beneficial to outright ban so it has been taught under the disguise of advanced Water magic where any advanced Poison mages are strictly watched so as to ensure they don't dabble with the dangerous side of the element.
Type
Metaphysical, Elemental

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